Rate my team, and help with Meganium.

~Mithos~

- Three Days Grace -
  • 609
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    18
    Years
    well heres my team...

    Togekiss @ leftovers
    timid nature
    252 sp. atk 252 sp. defence 6 hp
    - air slash
    - aura sphere
    - flame thrower
    - roost

    no I am NOT repeat NOT adding thunder wave.

    Dugtrio @ need to get a choice band -_-
    adamant nature
    252 attack 252 speed 6 hp.
    - aerial ace
    - sucker punch
    - stone edge
    - earthquake

    Electivire @ leftovers
    jolly nature
    252 attack 252 speed 6 hp.
    - ice punch
    - thunder punch
    - cross chop
    - earthquake

    skarmory @ leftovers
    impish nature
    252 defence 64 attack rest in speed
    - roar
    - spikes
    - drill peck
    - roost

    metagross @ leftovers???
    adamant nature
    252 attack 252 defence 6 hp
    - bullet punch
    - meteor mash
    - explosion
    - earthquake

    this guy is nearly perfect I don't wanna rebreed for thunderpunch

    Meganium @ ???
    ??? nature
    ??? EV's
    - aroama therepy
    -???
    -???
    -???

    thanks for your help
     
    Edits are in bold.

    well heres my team...

    Togekiss @ leftovers
    timid nature
    252 sp. atk 252 sp. defence 6 hp
    - air slash/nasty plot
    - aura sphere
    - flame thrower
    - roost

    Thunder Wave from my experience is getting less reliable. Electrives are getting more common and so is Garchomp. You may want to consider Nasty Plot. This set is what I like to call Anti-SkarmBliss. Completely scares away any Skarmory's and Blissey is an easy set up. An Aura Sphere backed up by one Nasty Plot would dent the pink puff bad.

    no I am NOT repeat NOT adding thunder wave.

    Dugtrio @ need to get a choice band -_-
    adamant nature
    252 attack 252 speed 6 hp.
    - aerial ace
    - sucker punch
    - stone edge
    - earthquake

    Fine by me.

    Electivire @ leftovers
    jolly nature
    252 attack 252 speed 6 hp.
    - ice punch
    - thunder punch
    - cross chop
    - earthquake

    Fine by me again.

    skarmory @ leftovers
    impish nature
    252 defence 252 HP 6 Atk/Sp Def
    - roar
    - spikes
    - drill peck
    - roost

    Skarmory lasts way longer if you max out its HP too. STAB Drill Peck is strong enough alone.

    metagross @ leftovers???/Life Orb
    adamant nature
    252 attack 104 Speed 154 HP
    - Agility
    - meteor mash
    - explosion
    - earthquake

    this guy is nearly perfect I don't wanna rebreed for thunderpunch

    Bullet Punch is nice but you have Meteor Mash. Metagross lacks in speed. Give it agility and the standard Agiligross spread.

    Meganium @ Leftovers
    Bold Nature
    204 HP / 148 Def / 12 Spd / 144 SpAtk
    -Aromatherepy
    -Light Screen/Reflect
    -Leech Seed
    -Energy Ball/Grass Knot


    Not very familiar with Meganium but this is the standard. Awesome sturdy support Pokemon. The extra speed is to outrun Milotic who is a tad faster which makes Meganium fret.

    thanks for your help

    Hope that helps.
     
    Let's see... my comments in BOLD

    well heres my team...

    Togekiss @ leftovers
    timid nature
    252 sp. atk 252 sp. defence 6 hp
    - air slash/Nasty Plot
    - aura sphere
    - flame thrower
    - roost

    no I am NOT repeat NOT adding thunder wave.

    Like Punishment said, Nasty Plot is something that would take Togekiss from being being nasty into something that's nearly unstoppable. From battling you, I know that your Togekiss is extremely durable, so Nasty Plot would work great. Air Slash is really only good for flinch hax.

    Dugtrio @ need to get a choice band -_-
    adamant nature
    252 attack/216 Speed/42 Special Defense
    - aerial ace
    - sucker punch
    - stone edge
    - earthquake

    Sounds good to me, ALTHOUGH, you will want some Special Defense EVs. From battling on Smogon, I've seen that a majority of Blisseys also pack Ice Beam, which makes Dugtrio quite scared. And since Earthquake from Adamant CB Dugtrio is a 2KO, you WILL have to absorb at least one hit from Blissey, and that's only granted you catch her on the switch in or on a Thunder Wave (most Blisseys I've seen have BOTH Thunder Wave and Ice Beam). So, anyway, Dugtrio is pretty damn fast as is, so in order to survive the standard Ice Beam Blissey, you'll need some Special Defense EVs. With just 42 EVs, Dugtrio will [barely] survive an Ice Beam for a chance to KO Blissey on the next turn. But you gotta be sure to catch her on the switch in, or any move not named Seismic Toss or Ice Beam.

    Electivire @ leftovers
    jolly nature
    252 attack 252 speed 6 hp.
    - ice punch
    - thunder punch
    - cross chop
    - earthquake

    Standard Electivire. Look out for Jolly Garchomp, though.

    skarmory @ leftovers
    impish nature
    252 defence 64 attack rest in Defense
    - roar
    - spikes
    - drill peck
    - roost

    Yeah, we'll want to max HP before even looking at the other stats. Punishment says max out HP and Defense, but I feel Skarmory does better with a few Attack EVs, to guarantee an OHKO on Heracross and Breloom, or other things highly weak to Flying. Skarmory doesn't really need to outrun anyone, so EVs in Speed are pointless unless you're going with a surprise offensive Metal Bird of Doom.

    metagross @ leftovers???/Life Orb/Choice Band
    adamant nature
    252 attack 252 defence/HP 6 HP/Defense
    - bullet punch
    - meteor mash
    - explosion
    - earthquake

    this guy is nearly perfect I don't wanna rebreed for thunderpunch

    Thunderpunch is only available from Emerald anyways. You setup and EV spread is great for a CB Metagross, who can dominate if played right. Bullet Punch along with Meteor Mash works, near the end of the battle in order to pick weakened Pokes off. And Explosion for a grand finale; Explosion from Choice Band Metagross is so utterly powerful, it almost OHKOs Skarmory (takes about 80 - 90% from it). If you want the standard Agiligross/Life Orb Metagross, go with Punishment's version. If you want a Choice Band Metagross, go with this. But play it right, because if Magnezone catches him on a Meteor Mash or Bullet Punch, it'll eat him for breakfast.

    Meganium @ ???
    ??? nature
    ??? EV's
    - aroama therepy
    -???
    -???
    -???

    thanks for your help

    Really no clue... Bulky Grass type, so go with Punny's critique for Meganium

    Hope I helped a little bit!
     
    thanks, not sure what nasty plot does ( noob alert goes off)

    and metagross can't be rebred,well he can but I'd like to keep him, he's pretty good and he's shiny =]

    thanks for the help on the maganium aswell

    and richards training the skarmory for me, that might be the EV spread and stuff I dunno.

    EDIT: do you get aglitiy naturally or is it an egg move?
     
    i'm not undoing my 252 defence metagross...

    everybody thinks it's wrong but it WORKS, i'll add agility if it's a move tutor move, but no matter what I am NOT CHANGING my metagrosses EV's/rebreeding/ and thats it.
     
    Metagross@Life Orb/Leftovers
    Trait: clear Body
    Nature: Adamant
    EVs: 252 ATK/252 SPEED/4 HP

    Agility
    Meteor Mash
    Earthquake
    Stone Edge/Explosion/Thunderpunch

    Noooo... Metagross is slow as hell normally. Only ever max out Speed when you're going with a Choice Scarf set (and that also can call for a Jolly nature). Otherwise, max out HP, Defense, or go with the Agiligross setup. Stone Edge on Metagross is eh, could be better filled by Thunderpunch, since Fire is weak to Ground, and Flyers are weak to Electric. And Thunderpunch also gives you the convenience of taking on Bulky Waters, who otherwise wouldn't fear much from Metagross, although Swampert counters him no matter what (disregarding Explosion). But since Mithos can't get Thunderpunch, Explosion is the way to go.

    And Mithos, Agility is learned naturally. Late, if I remember... go to the move tutor and see if you just need to level up.
     
    umm all of my pokemon are level 100 what do you mean by level up?
     
    thanks, not sure what nasty plot does ( noob alert goes off)

    and metagross can't be rebred,well he can but I'd like to keep him, he's pretty good and he's shiny =]

    thanks for the help on the maganium aswell

    and richards training the skarmory for me, that might be the EV spread and stuff I dunno.

    EDIT: do you get aglitiy naturally or is it an egg move?

    Nasty Plot is a egg move unfortunately. You can easily get it by catching a Pichu. Everyone says get a Honchokrow but this method is way easier. Pichu should already know Nasty Plot. Evolve it into a Pikachu and breed it with a Togetic.

    Nasty Plot boosts Special Attack by two stages. Add that in with Togekiss' horrific base Special and you got something to be reckoned with.

    Just use the Move Tutor in Pastoria by giving him a Heart Scale. Agility is something Metagross can learn. Explosion is an awesome move as Richard has pointed out but it works with great psynergy on Agiligross the CBgross. You get an option of using it at your convience. With CB Gross you have to plan a bit if you are going up against a faster Pokemon.
     
    Last edited:
    Wow, everything looks good here, I think your whole team has already been critigued so I don't think you need my help.
     
    um thanks.

    still want any other movesets on a meganium.
     
    Here is my opinion of a good Meganium

    Meganium@Leftovers
    Bold~252 Hp/158 Defense/100 Special Defense
    Aromatherapy/Safegausrd
    Leech Seed
    Light Screen
    Energy Ball
     
    between yours and punishments, which one would work better with my team?
     
    Well it depends. Thew extra speed boost allows it to outrun all bulky waters. The extra special attack allows Meganium to hit hard with Energy Ball/Grass Knot. The Defense EVs gives it even more resistance to the common Earthquake. Reflect makes this even better.

    Meganium will not survive a Fire or Ice attack so I think the EVs can go osme place else. Both sets are good. Both provide support. Kazaam's ios just more defense oriented where I focus it so it can hit harder.
     
    I think mine will, since you already have a physical wall, mine includes special defense along with light screen so it pairs with Skarmory.
     
    I'm going to go with the wall, my whole team is basically sweepers.

    and does not having a rapid spinner mess up my team at all?
     
    Nope, I didn't have a rapid spinner for a while(although it wouldn't hurt to have one.
     
    i'll live... i mean, it's only like 1/4 of your hp. with 3 spikes.
     
    i'll live... i mean, it's only like 1/4 of your hp. with 3 spikes.

    That damage adds up when Skarmory gets a payday. Constantly Whirlwinding through your team will wear it down.

    But your team is fine. It has Togekiss and Skarmory. You also have Electrive. Don't second guess your team just to stick in a Rapid Spinner. Might make your team worse.

    Though the general rule is dont let Skarmory get a full set of Spikes.
     
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