Aquilae
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- 386
- Posts
- 17
- Years
- South East Asia (Singapore)
- Seen Jan 16, 2010
I haven't played in a long time, so I'm hoping to get back into the game by creating a new team, all help and suggestions are greatly appreciated.
Bronzong @ Macho Brace
Levitate
Sassy, 252 HP / 84 Attack / 80 Def / 92 SpD
Trick
Light Screen
Gyro Ball
Earthquake
DDMence check , Mamoswine counter and it sets up Screens ensuring that my team has extra survivability. Trick also cripples pokemon that I may not be able to deal with, ensuring they can be finished off by another pokemon due to the reduced Speed.
Tyranitar @ Choice Band
Adamant, 252 HP / 252 Attack / 6 Spe
Pursuit
Stone Edge
Crunch
Aqua Tail
One word: Pursuit. It is probably the best move in the game in my book trapping stuff and more often than not securing the KO on Pokemon weak to Dark, such as ScarfGar and Rotom. Will-O-Wisp means I wouldn't switch Tar in there all the time though, only when I'm certain they would use an attacking move. Tar's amazing SpD with SS up also makes alot of stuff easily taken care of by Pursuit.
Tentacruel @ Choice Scarf
30 SpA IV
Timid, 252 Spe / 252 SpA / 4 HP
Ice Beam
Hidden Power [Electric] 70
Hydro Pump
Toxic Spikes
Absorbs Toxic Spikes, and serves as a revenge-killer for the likes of RP Rhyperior, DDMence (speed tie unfortunately) and takes a chunk off DDGyara. Tenta also resists loads of stuff allowing it to come in on Infernape, Fire Blasts from Heatran, and other special attackers, and score KOs. If said Infernape happens to run anti-Tenta moves (SD Thunderpunch anyone?), Hydro Pump gets rid of it before it even makes a move.
Mamoswine @ Life Orb
Adamant, 252 Attack / 196 Spe / 56 HP
Ice Shard
Earthquake
Stone Edge
Stealth Rock
Earthquake 2HKOes loads of pokemon who, ironically are supposed to wall Mamo in the first place. The main reason why Mamo is here is for Ice Shard, as a revenge-killer for Salamence, and for other speed boosting pokemon as priority is always neat. Skarm and Weezing aren't as common anymore so I don't want to rely on Blizzard to hurt them.
Celebi @ Life Orb
Timid, 252 SpA / 252 Spe / 4 HP
Recover
Grass Knot
Earth Power
Calm Mind
Offensive Calm Minder and a Lucario check, outspeeding and OHKOing them with Earth Power. It also guards against CroCune and other bulky stat-uppers.
Rotom-H @ Leftovers
Bold, 252 HP / 88 Spe / 168 Def
Thunderbolt
Overheat
Will-O-Wisp
Reflect
Rotom-H covers Scizor, Metagross and Gyarados, Will-O-Wisp wards off Tyranitar / Weavile and Reflect increases its physical durability.
Bronzong @ Macho Brace
Levitate
Sassy, 252 HP / 84 Attack / 80 Def / 92 SpD
Trick
Light Screen
Gyro Ball
Earthquake
DDMence check , Mamoswine counter and it sets up Screens ensuring that my team has extra survivability. Trick also cripples pokemon that I may not be able to deal with, ensuring they can be finished off by another pokemon due to the reduced Speed.
Tyranitar @ Choice Band
Adamant, 252 HP / 252 Attack / 6 Spe
Pursuit
Stone Edge
Crunch
Aqua Tail
One word: Pursuit. It is probably the best move in the game in my book trapping stuff and more often than not securing the KO on Pokemon weak to Dark, such as ScarfGar and Rotom. Will-O-Wisp means I wouldn't switch Tar in there all the time though, only when I'm certain they would use an attacking move. Tar's amazing SpD with SS up also makes alot of stuff easily taken care of by Pursuit.
Tentacruel @ Choice Scarf
30 SpA IV
Timid, 252 Spe / 252 SpA / 4 HP
Ice Beam
Hidden Power [Electric] 70
Hydro Pump
Toxic Spikes
Absorbs Toxic Spikes, and serves as a revenge-killer for the likes of RP Rhyperior, DDMence (speed tie unfortunately) and takes a chunk off DDGyara. Tenta also resists loads of stuff allowing it to come in on Infernape, Fire Blasts from Heatran, and other special attackers, and score KOs. If said Infernape happens to run anti-Tenta moves (SD Thunderpunch anyone?), Hydro Pump gets rid of it before it even makes a move.
Mamoswine @ Life Orb
Adamant, 252 Attack / 196 Spe / 56 HP
Ice Shard
Earthquake
Stone Edge
Stealth Rock
Earthquake 2HKOes loads of pokemon who, ironically are supposed to wall Mamo in the first place. The main reason why Mamo is here is for Ice Shard, as a revenge-killer for Salamence, and for other speed boosting pokemon as priority is always neat. Skarm and Weezing aren't as common anymore so I don't want to rely on Blizzard to hurt them.
Celebi @ Life Orb
Timid, 252 SpA / 252 Spe / 4 HP
Recover
Grass Knot
Earth Power
Calm Mind
Offensive Calm Minder and a Lucario check, outspeeding and OHKOing them with Earth Power. It also guards against CroCune and other bulky stat-uppers.
Rotom-H @ Leftovers
Bold, 252 HP / 88 Spe / 168 Def
Thunderbolt
Overheat
Will-O-Wisp
Reflect
Rotom-H covers Scizor, Metagross and Gyarados, Will-O-Wisp wards off Tyranitar / Weavile and Reflect increases its physical durability.
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