Rate my team, please! :3

Cloudfall

Togekisser
  • 29
    Posts
    14
    Years
    • Seen May 9, 2011
    Welcome!

    After my friend persuaded me to make a 'competitive-esque' team, I've come up with this Sunny Day team. This is the first time I've actually spent time working on a proper team, so feel free to let me know what I have to work on!

    Now...

    [PokeCommunity.com] Rate my team, please! :3

    Uxie @ Heat Rock
    Nature: Impish
    Ability: Levitate
    EVs: 180 Def/156 SpD/172 Spe
    -Sunny Day
    -Stealth Rock
    -U-Turn
    -Yawn

    [PokeCommunity.com] Rate my team, please! :3

    Salamence @ Life Orb
    Nature: Naive
    Ability: Intimidate
    EVs: 252 Spe/240 SpA/16 Atk
    -Outrage
    -Earthquake
    -Fire Blast
    -Draco Meteor

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    Rotom-H @ Heat Rock
    Nature: Modest
    Ability: Levitate
    EVs: 100 Def/156 Spe/252 SpA
    -Sunny Day
    -Overheat
    -Shadow Ball
    -Light Screen

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    Cresselia @ Leftovers
    Nature: Modest
    Ability: Levitate
    EVs: 252 HP/252 Def/4 Spe
    -Psychic
    -Hidden Power(Fire)
    -Calm Mind
    -Moonlight

    Trying to take advantage of the weather with Moonlight...

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    Moltres @ Heat Rock
    Nature: Timid
    Ability: Pressure
    EVs: 252 SpA/252 Spe/4 HP
    -Sunny Day
    -Fire Blast
    -Solarbeam
    -Morning Sun

    [PokeCommunity.com] Rate my team, please! :3

    Swampert @ Leftovers
    Nature: Careful
    Ability: Torrent
    EVs: 252 HP/40 Def/216 SpD
    -Earthquake
    -Avalanche
    -Curse
    -Rest

    I tried to get some cohesion between each Poké going... Then again I'm not really sure if they would work out. I'd really like to know what anyone else thinks of this team. :3

    Thanks in advance!
     
    Last edited:
    Uhm, Fire Blast on Salamence, Overheat on Rotom... Not really sure whether HP Fire on Cresselia gets the Sunny Day boost. Do you think I should get more fire moves in? :x
     
    I'm sorry, I really don't know where you're getting at lol. If you mean something like water moves having their power cut in half... or Thunder at 40% accuracy... I'm totally not sure what else to post.

    Wait, do you mean ability-wise? Sunny Day doesn't help, I guess...
     
    Last edited:
    Moltres will be limited to one switch in basically, so you should probably change out swampert for a rapid spinner of some kind, Forry maybe could work.
     
    I suggest using Heatran instead of Moltres possibly on the team since nothing can switch into MixMence or Latias without taking a lot of damage. Getting rid of Moltres means you won't have to fit Rapid Spin support on the team, as well as having something to switch into enemy Heatran which would most likely KO (or come close to) Salamence (you could switch Heatran to Fire Blast, then switch to Salamence when it Earth Powers...or just use Shuca Berry). Moltres can't touch Heatran at all, and Swampert is killed by HP Grass variants. If you keep Moltres, don't use Forretress > Swampert because that leaves you with a big Tyranitar weakness, so Hitmontop would work better imo instead. Though, that leaves you with one less Fire resist...so you could use Blastoise I guess. Thunderbolt > Shadow Ball and Will-O-Wisp > Light Screen on Rotom, better coverage and WOW helps cripple Tyranitar on the switch so you don't auto die to it. I would consider using an EV spread of 4 HP / 252 SpA / 252 Speed with Timid nature so you can outrun Adamant Lucario and KO it without having to resort to utilizing Mence's Intimidate (which forces it take more SR damage). You also speed tie with other Rotom, but if you don't care about that you can use 68 HP / 252 SpA / 188 Speed instead.

    And Cress really doesn't work well currently with ScarfTar everywhere...
     
    Thanks for the input so far, everyone. :)
     
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