I've seen all those topics where people would rate your team, but it usually only permits them to rate, and it takes quite long as you have to queue, sort of. So, I made my own RMT thread for more views.
The same standards, but a couple of them are BL...
Skarmory@Leftovers, sturdy
123 hp, 252 att, 135 def
Adamant Nature
Steel Wing
Hp ground
Spikes
Whirlwind
Welp, basically what I do is withdraw him first turn, to see if there are magnetons. If there are, with a little prediction, next time I send skarm out, magneton will be OHKO'd. Steel Wing, because people expect drill peck. The other 2 moves... normal.
Banette@Lum Berry, Insomnia
26 att, 60 def, 252 spd, 172 sp att
Hasty Nature
Thunderbolt
Shadow Ball
HP Fighting
Knock Off
Skarmbliss counter. Rapid Spinners... often used ones like claydol, starmie,
can be hit by super effective hits from him, and he's what I switch in when I see a rapid spinner after skarm has done his stuff. Insomnia - teh roxorz trait.
Jolteon@Petaya Berry, Volt Absorb
252 spd, 252 sp att, 6 def
Timid Nature
Substitute
Baton Pass
Thunderbolt
HP Grass
People like sending Swampert into him. Hence HP Grass. Baton Pass - Sub passable, and Petaya Berry boost to Tentacruel for mix sweepage. Other than that, self explanatory.
Tentacruel@Lum Berry, Liquid Ooze
6 att, 92 def, 252 spd, 156 sp att
Naive Nature
Swords Dance
Rapid Spin
Hydro Pump
Sludge Bomb
Liquid Ooze to switch into leech seeders, then I can pelt them with Sludge Bomb. Other than that, self-explanatory.
Blissey@Leftovers, Natural Cure
252 def, 252 hp, 6 spd
Bold Nature
Seismic Toss
Softboiled
Thunder Wave
Heal Bell
Do I even need to explain this one?
Muk@Leftovers, Sticky Hold
212 hp, 122 att, 136 def, 40 sp def
Careful Nature
Sludge bomb
Substitute
Focus Punch
Haze
101 sub yeah! I've been seeing doubleteaming n00bs lately. Haze is the way to go, after I've set myself up with a nice sub.
The same standards, but a couple of them are BL...
Skarmory@Leftovers, sturdy
123 hp, 252 att, 135 def
Adamant Nature
Steel Wing
Hp ground
Spikes
Whirlwind
Welp, basically what I do is withdraw him first turn, to see if there are magnetons. If there are, with a little prediction, next time I send skarm out, magneton will be OHKO'd. Steel Wing, because people expect drill peck. The other 2 moves... normal.
Banette@Lum Berry, Insomnia
26 att, 60 def, 252 spd, 172 sp att
Hasty Nature
Thunderbolt
Shadow Ball
HP Fighting
Knock Off
Skarmbliss counter. Rapid Spinners... often used ones like claydol, starmie,
can be hit by super effective hits from him, and he's what I switch in when I see a rapid spinner after skarm has done his stuff. Insomnia - teh roxorz trait.
Jolteon@Petaya Berry, Volt Absorb
252 spd, 252 sp att, 6 def
Timid Nature
Substitute
Baton Pass
Thunderbolt
HP Grass
People like sending Swampert into him. Hence HP Grass. Baton Pass - Sub passable, and Petaya Berry boost to Tentacruel for mix sweepage. Other than that, self explanatory.
Tentacruel@Lum Berry, Liquid Ooze
6 att, 92 def, 252 spd, 156 sp att
Naive Nature
Swords Dance
Rapid Spin
Hydro Pump
Sludge Bomb
Liquid Ooze to switch into leech seeders, then I can pelt them with Sludge Bomb. Other than that, self-explanatory.
Blissey@Leftovers, Natural Cure
252 def, 252 hp, 6 spd
Bold Nature
Seismic Toss
Softboiled
Thunder Wave
Heal Bell
Do I even need to explain this one?
Muk@Leftovers, Sticky Hold
212 hp, 122 att, 136 def, 40 sp def
Careful Nature
Sludge bomb
Substitute
Focus Punch
Haze
101 sub yeah! I've been seeing doubleteaming n00bs lately. Haze is the way to go, after I've set myself up with a nice sub.
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