roberto12233
Machamp Rules
- 1
- Posts
- 16
- Years
- Seen Oct 16, 2008
Hey all, this here is my pokemon wifi team, please give your suggestons, all are welcome.
Lead/Physical Attacker
Machamp @ Lum Berry
Ability: No Guard
Ivs: good in speed especially (19)
Evs: 252 HP / 160 Atk / 96 Spd
Adamant Nature (+Atk – SAtk)
- Substitute
- Dynamic Punch
- Stone Edge
- Payback
--- This is my lead pokemon, he handles all of the common leads really well. He is also very goodat normal physical attacking and can cause a lot of switches with the confusion from dynamic punch.---
Special Attacker
Heatran @ Life Orb
Ability: Flash Fire
Evs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+ SAtk – Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Metal Sound
--- Overall special attacker that can get someswitches with metal sound. Switches work well on my team because stealth rock and spikes are oftn up.---
Mixed attacker/ Stealth Rocker
Swampert @ Leftovers
Ability: Torrent
Evs: 240 HP / 216 Def / 52 SAtk
Relaxed Nature (+Def –Spd)
- Earthquake
- Ice Beam
- Hydro Pump
- Stealth Rock
--- Walls most of the common dragons and plenty of the other main ofensive threats (exept grass). Very reliable at getting stealth rock up, even multiple times is nessisary.---
Leach Seeder/ Spiker
Roserade @ Leftovers
Ability: Natural Cure
Evs: 252 SAtk / 6 Spd / 252 Spd
Timid Nature (+Spd –Atk)
- Substitute
- Leech Seed
- Spikes
- Sludge Bomb
--- Can come in and set up sub-seed causing switches nd damage. it also sets up spikes bacause it ofter has free turns while sub seeding.---
Physical Wall
Dusknoir @ Leftovers
Ability: Pressure
Evs: 252 HP/ 252 Def/ 6 Spd
Impish Nature (+Def –SAtk)
- Will-O-Wisp
- Fire Punch
- Thunder Punch
- Pain Split
Walls most offensive threats. Specifically, heragross and metagross are walled and then hit with fire punch, and gyarados is beat with thunderpunch. This also stops my opponents from rapid spinning away my entry hasards.---
Special Wall
Blissey @ Leftovers
Ability: Natural Cure
Evs: 252 HP / 120 SAtk / 136 SDef
Calm Nature (+ SDef –Atk)
- Charm
- Ice Beam
- Thunderbolt
- Softboiled
---. Walls nearly every single special attacker and can also cause damage to the physicsal attackers with charm and the fact that spikes/rocks will often be set up.
Thanks alot in advance, all coments are useful.
By the way this team is focused on entry hazards.