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Rate My Team

butterbiscuit

Potential!
  • 259
    Posts
    14
    Years
    • Seen Aug 17, 2013
    A friend of mine and I have been putting together a team to use, and this is what we've come up with: any constructive criticism is welcomed heartily.

    "image removed"
    Item: Shed Shell
    Ability: Sturdy
    Nature: Relaxed

    EVs: 252 HP / 252 Def / 4 SpD

    -Toxic Spikes
    -Spikes
    -Rapid Spin
    -Gyro Ball

    ----------------------------------------
    "image removed"
    Item: Eviolite
    Ability: Download
    Nature: Modest

    EVs: 252 HP / 252 SpA / 4 SpD

    -Thunderbolt
    -Tri-Attack
    -Psychic
    -Recover

    ----------------------------------------
    "image removed"
    Item: Life Orb
    Ability: Pressure
    Nature: Jolly

    EVs: 252 Atk / 252 Spe / 4 SpD

    -Pursuit
    -Ice Shard
    -Low Kick
    -Night Slash

    ----------------------------------------
    *pokemonelite2000 image removed*
    Item: Choice Scarf
    Ability: Flash Fire
    Nature: Modest

    EVs: 4 HP / 252 SpA / 252 Spe

    -Fire Blast
    -Shadow Ball
    -Energy Ball
    -Hidden Power (Fighting)

    ----------------------------------------
    "image removed"
    Item: Leftovers
    Ability: Marvel Scale
    Nature: Calm

    EVs: 252 HP / 252 SpD / 4 SpA

    -Scald
    -Ice Beam
    -Haze
    -Recover

    ----------------------------------------
    "image removed"

    Item: Toxic Orb
    Ability: Poison Heal
    Nature: Impish

    EVs: 252 HP/184 Def/72 Spe

    -Earthquake
    -Facade
    -Protect
    -Toxic
     
    Last edited:
    Porygon2 can't learn Calm Mind. But it can opt for a wall set:
    -Ice Beam
    -Thunderbolt
    -Recover
    -Thunder Wave/Toxic
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Eviolite
    Ability: Trace

    Make Milotic Bold, since its special bulk is high enough already (and use 252 HP/252 Def/4 SAtk).
     
    Porygon2 can't learn Calm Mind. But it can opt for a wall set:
    -Ice Beam
    -Thunderbolt
    -Recover
    -Thunder Wave/Toxic
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Eviolite
    Ability: Trace

    Make Milotic Bold, since its special bulk is high enough already (and use 252 HP/252 Def/4 SAtk).
    Oh, okay. The guy I was working with said it was able to learn it. Thanks for the information- I'll probably replace it with Toxic.

    I don't think I'll change it into a wall: I was planning for a tank setup. With the Eviolite on, its minimum Defense is 281 and minimum Special Defense is 294. I don't think I really need to improve that too much on its own, I'll just focus on HP and SpAtk.

    I'll take your ideas on Milotic into consideration, as well; I see your point with the EVs.

    Anyone got any ideas on the sixth Pokemon? I'm not sure on that.
     
    Last edited:
    Oh, okay. The guy I was working with said it was able to learn it. Thanks for the information- I'll probably replace it with Toxic.

    I don't think I'll change it into a wall: I was planning for a tank setup. With the Eviolite on, its minimum Defense is 281 and minimum Special Defense is 294. I don't think I really need to improve that too much on its own, I'll just focus on HP and SpAtk.

    I'll take your ideas on Milotic into consideration, as well; I see your point with the EVs.

    Anyone got any ideas on the sixth Pokemon? I'm not sure on that.

    If you're using Porygon2 as an offensive tank, then Tri Attack can go over Toxic for a STAB move and Download should be the ability. Thunder Wave/Toxic and Trace are for wall sets.
     
    If you're using Porygon2 as an offensive tank, then Tri Attack can go over Toxic for a STAB move and Download should be the ability. Thunder Wave/Toxic and Trace are for wall sets.

    Yeah, that's what I have up there already. I'm not entirely sure if I want Recover or Toxic on there at this point, but I'm leaning toward Recover.

    In type effectiveness, I only see a couple of holes that could potentially be filled by the last slot there. The holes remaining would be Flying and Electric, and a Rock/Ground type Pokemon seems to fit that well.

    Got any ideas on filling that void?
     
    Yeah, that's what I have up there already. I'm not entirely sure if I want Recover or Toxic on there at this point, but I'm leaning toward Recover.

    In type effectiveness, I only see a couple of holes that could potentially be filled by the last slot there. The holes remaining would be Flying and Electric, and a Rock/Ground type Pokemon seems to fit that well.

    Got any ideas on filling that void?

    For Porygon2, I can see that you used Psychic. Wouldn't Ice Beam be better, since it provides good coverage with its other 2 moves?

    As for your last slot, how about Gliscor? It's another physical wall you can use when Forretress goes down:
    -Earthquake
    -Ice Fang/Facade
    -Protect/Taunt
    -Toxic
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal
     
    For Porygon2, I can see that you used Psychic. Wouldn't Ice Beam be better, since it provides good coverage with its other 2 moves?

    As for your last slot, how about Gliscor? It's another physical wall you can use when Forretress goes down:
    -Earthquake
    -Ice Fang/Facade
    -Protect/Taunt
    -Toxic
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    I was contemplating Ice Beam at first, but Milotic already had Ice Beam, so I thought I'd use Psychic to add even greater coverage, though I can see where you're going. Porygon2 needs his own individual coverage.

    Okay, I can see that working. I'll put him in. Thanks.
     
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