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Rate My Team

Ice Rabbit

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  • 172
    Posts
    20
    Years
    [PokeCommunity.com] Rate My Team

    Salamence@Leftovers
    Nature: Adamant
    Ability: Intimidate
    EV's: 52 HP, 252 Attack, 200 Speed
    IV's: 31/31/31/30/30/30
    Earthquake
    Dragon Dance
    HP Flying
    Flamethrower

    [PokeCommunity.com] Rate My Team

    Blissey@Leftovers
    Nature: Bold
    Ability: Natural Cure
    EV's: 252 HP, 252 Defense, 4 Special Defense
    IV's: 31/0/31/31/31/31
    Seismic Toss
    Aromatherapy
    Softboiled
    Thunder Wave/Ice Beam

    [PokeCommunity.com] Rate My Team

    Skarmory@Leftovers
    Nature: Impish
    Ability: Sturdy
    EV's: 252 HP, 24 Attack, 176 Defense, 56 Speed
    IV's: 31/31/31/31/31/31
    Spikes
    Drill Peck
    Roar
    Rest

    [PokeCommunity.com] Rate My Team

    Claydol@Leftovers
    Nature: Relaxed
    Ability: Levitate
    EV's: 252 HP, 96 Attack, 108 Defense, 52 Special Attack
    IV's: 31/31/31/31/31/31
    Earthquake
    Ice Beam
    Rapid Spin
    Rest

    [PokeCommunity.com] Rate My Team

    Raikou@Leftovers
    Nature: Timid
    Ability: Pressure
    EV's: 40 HP, 212 Speed, 252 Special Attack
    IV's: 31/30/30/31/31/31
    Thunderbolt
    HP Ice
    Substitute
    Calm Mind

    Might put defense EV's on this thing.

    [PokeCommunity.com] Rate My Team

    Celebi@Leftovers
    Nature: Bold
    Ability: Natural Cure
    EV's: 240 HP, 72 Defense, 16 Speed, 136 Special Defense
    IV's: 31/0/31/31/31/31
    Baton Pass
    Recover
    Calm Mind
    Psychic

    Passes Calm Mind to other things. Helps most of the team. Salamence for Ice Beam resistance, Blissey for better special defense and maybe Ice Beam damage, Skarmory for some extra special defense, Claydol for Ice Beam power and special defense, and Raikou for less turns it has to use Calm Mind itself.

    Crappy rates will be ignored.
     
    Last edited:
    Ice Rabbit said:
    Salamence@Leftovers
    Nature: Adamant
    Ability: Intimidate
    EV's: 68 HP, 252 Attack, 16 Defense, 152 Speed, 20 Special Defense
    IV's: 31/31/31/30/30/30
    Earthquake
    Dragon Dance
    HP Flying
    Flamethrower

    Suggestion: Fire Blast over Flamethrower. You might need more power, and the accuracy isn't that bad. I assume with this set up, one DD allows you to outspeed Aerodactyl and Jolteon? @ Lum, please. Paralyzed DD Sala is screwed up.

    Blissey@Leftovers
    Nature: Bold
    Ability: Natural Cure
    EV's: 252 HP, 252 Defense, 4 Special Defense
    IV's: 31/0/31/31/31/31
    Seismic Toss
    Aromatherapy
    Softboiled
    Thunder Wave/Ice Beam

    Standard, whee. I suggest you don't keep Ice Beam, use Thunder Wave. You have Ice Beam on claydol after all.

    Skarmory@Leftovers
    Nature: Impish
    Ability: Sturdy
    EV's: 252 HP, 24 Attack, 176 Defense, 56 Speed
    IV's: 31/31/31/31/31/31
    Spikes
    Drill Peck
    Roar
    Rest

    56 speed makes you faster than? Impish is +Def - SP Att right? I like Steel Wing, because people expect Drill Peck. Then you can use Whirlwind.

    Claydol@Leftovers
    Nature: Relaxed
    Ability: Levitate
    EV's: 252 HP, 96 Attack, 108 Defense, 52 Special Attack
    IV's: 31/31/31/31/31/31
    Earthquake
    Ice Beam
    Rapid Spin
    Rest

    Eh, don't know much about Claydol.

    Raikou@Leftovers
    Nature: Timid
    Ability: Pressure
    EV's: 40 HP, 212 Speed, 252 Special Attack
    IV's: 31/30/30/31/31/31
    Thunderbolt
    HP Ice
    Substitute
    Calm Mind

    Might put defense EV's on this thing.


    Standard.

    Celebi@Leftovers
    Nature: Bold
    Ability: Natural Cure
    EV's: 240 HP, 72 Defense, 16 Speed, 136 Special Defense
    IV's: 31/0/31/31/31/31
    Baton Pass
    Recover
    Calm Mind
    Psychic

    Passes Calm Mind to other things. Helps most of the team. Salamence for Ice Beam resistance, Blissey for better special defense and maybe Ice Beam damage, Skarmory for some extra special defense, Claydol for Ice Beam power and special defense, and Raikou for less turns it has to use Calm Mind itself.


    I'm not so sure about the unnatural ev spread. Care to explain?

    Crappy rates will be ignored.
     
    I screwed up on Salamence's EV's. They should be 52 HP, 252 Attack, 200 Speed.

    56 speed on Skarm is to outspeed other Skarms mostly.

    Flamethrower and Fire Blast 2HKO Skarm, so I picked Flamethrower for accuracy.
     
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