Rate my team!

PlatinumDude

Nyeh?
  • 12,959
    Posts
    14
    Years
    Where do you get your EV spreads from, really? Take note that the only Ice Pokemon you'll see in OU are Mamoswine, (Black) Kyurem, the occasional Weavile and a Protean Greninja who just used Ice Beam. In OU, Ice attacks are mainly used as coverage moves, FYI, so I wouldn't really worry too much about that.

    It should be noted that Salamence faces stiff competition from the other Dragon Pokemon in OU, like Garchomp, Haxorus and Black Kyurem. The introduction of Fairies severely hurt it, as it lacks moves that severely damage Fairies outside of the unreliable Iron Tail. Haxorus has access to Poison Jab, while Garchomp just hits Fairies hard with its STAB Earthquake (Salamence lacks STAB on the move). Who knows, things may change when Mega Salamence is officially released, when it can finally gets a good Flying STAB in Return/Double-Edge/Thrash, courtesy of Aerilate; regular Salamence lacks good STAB Flying moves (Aerial Ace is weak and Fly is easily predictable). For now, this is the best it can do:
    -Dragon Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Lum Berry

    Haxorus:
    -Dragon Dance/Swords Dance
    -Outrage
    -Earthquake
    -Taunt/Poison Jab
    Nature: Adamant
    EVs: 16 HP/252 Atk/240 Spe
    Item: Life Orb/Lum Berry
    Abiilty: Mold Breaker

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Lum Berry/Focus Sash/Rocky Helmet

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge/Fire Fang
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Outrage
    -Earthquake
    -Rock Slide/Stone Edge
    -Fire Blast/Dragon Claw
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Scarf

    or
    -Stealth Rock
    -Dragon Tail
    -Earthquake
    -Fire Blast/Toxic
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Rocky Helmet
    Ability: Rough Skin

    Kyurem:
    -Substitute
    -Roost
    -Ice Beam
    -Earth Power
    Nature: Modest
    EVs: 56 HP/200 SAtk/252 Spe
    Item: Leftovers

    Black Kyurem:
    -Ice Beam
    -Outrage/Roost/Substitute
    -Fusion Bolt
    -Earth Power
    Nature: Mild/Rash
    EVs: 56 Atk/252 SAtk/200 Spe
    Item: Life Orb

    or
    -Dragon Claw
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Outrage
    Nature: Lonely/Naughty
    EVs: 252 Atk/56 SAtk/200 Spe
    Item: Life Orb

    or
    -Outrage
    -Dragon Claw
    -Fusion Bolt
    -Ice Beam/Iron Head
    Nature: Naughty/Naive
    EVs: 252 Atk/32 SAtk/224 Spe
    Item: Choice Scarf

    Eelektross is badly outclassed by other useful Electric Pokemon like Wash Rotom, Thundurus (either forme), Magnezone and Zapdos. Eelektross' bulk is decent at best, and its low Speed kinda hinders it. And even if you plan on keeping Eelektross, Coil outclasses Hone Claws completely, as it also gives a Defense boost in addition to Attack and accuracy.

    More useful Electric Pokemon here:

    Magnzone:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest/Timid
    EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
    Item: Choice Specs (Modest)/Choice Scarf (Timid)
    Ability: Magnet Pull

    or
    -Magnet Rise
    -Thunderbolt
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest
    EVs: 128 HP/252 SAtk/128 Spe
    Item: Air Balloon
    Ability: Magnet Pull

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)
    -Psychic/Focus Blast
    -Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Prankster

    or
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Flying/Ice)
    -Substitute/Focus Blast/Psychic
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Prankster

    or
    -Thunderbolt
    -Knock Off
    -Superpower/Thunder Wave
    -Hidden Power (Ice)
    Nature: Hasty/Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    Therian Thundurus:
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Flying)
    -Focus Blast
    Nature: Modest
    EVs: 20 HP/252 SAtk/236 Spe
    Item: Leftovers/Lum Berry

    or
    -Agility
    -Thunderbolt
    -Hidden Power (Flying/Ice)
    -Focus Blast/Psychic
    Nature: Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Agility
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Ice/Flying)
    Nature: Modest
    EVs: 156 HP/252 SAtk/100 Spe
    Item: Life Orb/Leftovers

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)/Will-o-Wisp
    -Trick
    Nature: Modest/Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf

    Zapdos:
    -Thunderbolt
    -Defog
    -Roost
    -Heat Wave/Toxic/U-turn
    Nature: Bold
    EVs: 248 HP/168 Def/68 SAtk/20 Spe
    Item: Leftovers

    You're not making the most out of Gliscor's bulkiness. It's not meant to attack, but it's meant to check/counter powerful physical attackers like Mega Heracross and Mega Medicham that lacks Ice Punch:
    -Earthquake
    -Substitute/Knock Off
    -Toxic
    -Protect
    Nature: Impish
    EVs: 252 HP/20 Def/236 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    or
    -Earthquake/Knock Off
    -Toxic/Knock Off
    -Taunt
    -Roost
    Nature: Careful/Impish
    EVs: 252 HP/184 SDef/72 Spe (Careful) or 252 HP/160 Def/96 Spe (Impish)
    Item: Toxic Orb
    Ability: Poison Heal

    Scolipede needs Protect over Rock Slide or Poison Jab in order to guarantee that it gets a Speed Boost:
    -Megahorn
    -Poison Jab/Rock Slide
    -Earthquake
    -Protect
    Nature: Adamant
    EVs: 16 HP/252 Atk/4 Def/236 Spe
    Item: Life Orb
    Ability: Speed Boost

    Trace is the preferred ability over Synchronize on Gardevoir pre-Mega. It has utility for situations such as Tracing Heatran's Flash Fire to make vanilla Gardevoir immune to a predicted Fire Blast, Tracing a physical attacker's Intimidate to weaken them, etc. Also, Taunt is the better option over Magic Coat to block status moves completely; the latter takes good prediction to use. Psyshock is preferred over Psychic so Mega Gardevoir has a better chance against special walls. Also, Gardevoir could use more coverage and you're not taking advantage of the 100 Speed it has in Mega form:
    -Psyshock
    -Hyper Voice
    -Focus Blast/Hidden Power (Ground)
    -Taunt/Will-o-Wisp/Calm Mind
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe (avoids the 2HKO from Latios' Psyshock)
    Item: Gardevoirite
    Ability: Trace

    You're gimping Greninja's ability to hit as hard as it can with that HP investment taken from its Special Attack. Greninja is still frail even with bulk investment. Hydro Pump > Surf simply because it hits harder and Greninja isn't that strong, really. The miss change is annoying, yes, but Greninja needs all the power it can get. To condense:
    -Hydro Pump
    -Ice Beam
    -Extrasensory
    -Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Protean

    If you really want to deal with the Ice Pokemon I mentioned, try to squeeze one of these in:

    Ferrothorn:
    -Stealth Rock
    -Leech Seed
    -Power Whip
    -Gyro Ball/Thunder Wave/Knock Off
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers
    Ability: Iron Barbs

    Scizor:
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Bisharp:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Swords Dance/Pursuit
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Dread Plate/Black Glasses
    Ability: Defiant

    Escavalier:
    -Megahorn
    -Iron Head
    -Drill Run
    -Knock Off/Pursuit
    Nature: Adamant/Brave
    EVs: 248 HP/252 Atk/8 SDef
    Item: Assault Vest

    Conkeldurr:
    -Drain Punch
    -Mach Punch
    -Ice Punch/Knock Off
    -Poison Jab/Stone Edge
    Nature: Adamant
    EVs: 252 Atk/236 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    Heatran:
    -Lava Plume
    -Toxic/Will-o-Wisp
    -Taunt
    -Stealth Rock/Protect
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers

    or
    -Overheat
    -Flash Cannon
    -Earth Power/Hidden Power (Ice)
    -Stone Edge/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    or
    -Fire Blast
    -Earth Power/Toxic/Will-o-Wisp
    -Taunt
    -Stealth Rock
    Nature: Modest
    EVs: 36 HP/252 SAtk/220 Spe
    Item: Air Balloon
     
    Back
    Top