Joltz
Pokemon Galactite
- 30
- Posts
- 15
- Years
- Seen Feb 13, 2010
Alright. This is my first post here on pokecommunity. Please don't post random comments about me using UU when you play OU. I enjoy UU and will continue playing this tier until I get bored. Anyway please rate and comment and suggest improvements for this team. As soon as I get enough posts I shall include images as it will make the thread look more intresting. Thanks. Here is a quick overview of the team.
*image removed* *image removed* *image removed* *image removed* *image removed* *image removed*
All text in brackets is the thing that has been changed.
*image removed*
Swellow @ Flame Orb (Toxic Orb)
Nature: Adamant
Trait: Guts
EVS: 252 Atk / 4 SpD / 252 Spe
- Facade
- Brave Bird
- U-Turn
- Protect / Quick Attack / Pursuit
I personally use Protect over Quick Attack and Pursuit because it will resist a
sleep attack, such as Spore or Sleep Powder for a turn, which is commonly used
in the UU enviroment. Facade, with its 140 base damage due to STAB makes an
excellent, late game sweeping move to almost all opponents. Brave Bird takes
the second slot to deal with Ghosts such as Mismagius, that Facade cannot hit.
U-Turn can be used to quickly switch Swellow. It is even more effective right after
Protect because of Toxic Orb. I was considering Flame Orb, but Swellow
normally lasts only 3 turns. Works well I would say in the UU enviroment as a lead.
(Have now got Flame Orb attached to it)
*image removed*
Nidoqueen @ Leftovers
Nature: Impish
Trait: Poison Point
EVS: 252 HP / 96 Atk / 160 Def
- Earthquake
- Stone Edge
- Toxic (Crunch)
- Stealth Rock
Nidoqueen is a brilliant tank in the UU enviroment IMO. Stone Edge is there to hit
birds with super effective damage. Earthquake for fire types and for a decent
attacking move. I am having trouble deciding what move to have for slot 3. Crunch
hits Ghosts and Psychics for super effective damage but Protect gives you a turn
to heal. Again I can't decide what to use. Toxic Spikes poisions the foe badly,
while Stealth Rock hits foes with more damage on the switch in. What do you guys
think? I could use a Support Lead set, but Swellow leads currently. If Nidoqueen
should lead let me know.
*image removed*
Mismagius @ Leftovers
Nature: Timid
Trait: Levitate
EVS: 48 HP / 208 SpA / 252 Spe
- Calm Mind
- Substitute
- Shadow Ball
- Thunderbolt
OK. Houndoom has been replaced with Mismagius. This is a Calm Mind - Subtitute set.
Off the bat use SUB and then use Calm Mind till it fades. Then use appropriate move.
*image removed*
Roserade @ Leftovers
Nature: Timid
Trait: Natural Cure
EVS: 252 SpA / 6 SpD / 252 Spe
- Substitute
- Leech Seed
- Sludge Bomb
- Energy Ball (Spikes)
I use Roserade as a Subseeder. Sludge Bomb can knock out fellow grass types
as well as deal moderate damage due to STAB. Set up Spikes after a Leech
Seed since many opponents switch when Leech Seed is set up. Spikes will
then activate giving the switcher their punishment. Roserades base 90 speed
can outrun threats that don't have a speed enhancing nature which makes it
even more useful. It doesn't outrun Jumpluff or Sceptile but has a powerful Sludge
Bomb as mentioned earlier.
(I no longer have Spikes. Been replaced with Energy Ball for coverage.)
*image removed*
Omastar @ Leftovers
Nature: Bold
Trait: Shell Armour
EVS:252 HP / 252 Def / 4 SpD
- Hydro Pump
- Stealth Rock
- Earth Power (Spikes)
- Ice Beam
I went with Hydro Pump over Surf for more damage. As well as OHKOing almost
all fire, rock and ground types it can still deal a lot of damage to an opponent.
I have 2 hazard moves that I can set up when I switch Omastar in for a second
run. Stealth Rock on the first time sending him out then switching when danger is
near. Spikes can be set up when Omastar returns to the battle. Ice Beam takes
care of Dragons and Grass types so Omastar doesn't have much trouble with
them.
(OK, replaced Spikes for Earth Power. Will keep SR just in case.)
*image removed*
Altaria @ Life Orb
Nature:Adamant
Trait: Natural Cure
EVS: 72 HP / 252 Atk / 184 Spe
- Dragon Dance
- Outrage
- Earthquake
- Sing (Roost)
Even though Altaria has a mediocre attack stat. It can still decimate after a few
Dragon Dances followed by Outrage. This is extremely effective in UU. I chose
Earthquake for my third move to give Altaria an alternative move to use. I haven't
made my mind up on what to have on slot 4. I came up with Roost or Sing but I
can't decide which one to chose. Roost heals while Sing sends opponents to
sleep forcing a switch or a few free turns. I think I might use Roost, but what do
you guys think?
(Decided to go with Sing on Altaria)
Well here it is. Please enjoy rating the team. Any suggestions would be grateful. Thanks again.
EDIT: Well... Didn't want a ghost... But I will see how it runs sooner or later. However will not place it on the thread.
EDIT: Well now that I have enough posts, I have updated the thread with images and replaced Houndoom for Mismagius to help with EQ weaknesses.
*image removed* *image removed* *image removed* *image removed* *image removed* *image removed*
All text in brackets is the thing that has been changed.
*image removed*
Swellow @ Flame Orb (Toxic Orb)
Nature: Adamant
Trait: Guts
EVS: 252 Atk / 4 SpD / 252 Spe
- Facade
- Brave Bird
- U-Turn
- Protect / Quick Attack / Pursuit
I personally use Protect over Quick Attack and Pursuit because it will resist a
sleep attack, such as Spore or Sleep Powder for a turn, which is commonly used
in the UU enviroment. Facade, with its 140 base damage due to STAB makes an
excellent, late game sweeping move to almost all opponents. Brave Bird takes
the second slot to deal with Ghosts such as Mismagius, that Facade cannot hit.
U-Turn can be used to quickly switch Swellow. It is even more effective right after
Protect because of Toxic Orb. I was considering Flame Orb, but Swellow
normally lasts only 3 turns. Works well I would say in the UU enviroment as a lead.
(Have now got Flame Orb attached to it)
*image removed*
Nidoqueen @ Leftovers
Nature: Impish
Trait: Poison Point
EVS: 252 HP / 96 Atk / 160 Def
- Earthquake
- Stone Edge
- Toxic (Crunch)
- Stealth Rock
Nidoqueen is a brilliant tank in the UU enviroment IMO. Stone Edge is there to hit
birds with super effective damage. Earthquake for fire types and for a decent
attacking move. I am having trouble deciding what move to have for slot 3. Crunch
hits Ghosts and Psychics for super effective damage but Protect gives you a turn
to heal. Again I can't decide what to use. Toxic Spikes poisions the foe badly,
while Stealth Rock hits foes with more damage on the switch in. What do you guys
think? I could use a Support Lead set, but Swellow leads currently. If Nidoqueen
should lead let me know.
*image removed*
Mismagius @ Leftovers
Nature: Timid
Trait: Levitate
EVS: 48 HP / 208 SpA / 252 Spe
- Calm Mind
- Substitute
- Shadow Ball
- Thunderbolt
OK. Houndoom has been replaced with Mismagius. This is a Calm Mind - Subtitute set.
Off the bat use SUB and then use Calm Mind till it fades. Then use appropriate move.
*image removed*
Roserade @ Leftovers
Nature: Timid
Trait: Natural Cure
EVS: 252 SpA / 6 SpD / 252 Spe
- Substitute
- Leech Seed
- Sludge Bomb
- Energy Ball (Spikes)
I use Roserade as a Subseeder. Sludge Bomb can knock out fellow grass types
as well as deal moderate damage due to STAB. Set up Spikes after a Leech
Seed since many opponents switch when Leech Seed is set up. Spikes will
then activate giving the switcher their punishment. Roserades base 90 speed
can outrun threats that don't have a speed enhancing nature which makes it
even more useful. It doesn't outrun Jumpluff or Sceptile but has a powerful Sludge
Bomb as mentioned earlier.
(I no longer have Spikes. Been replaced with Energy Ball for coverage.)
*image removed*
Omastar @ Leftovers
Nature: Bold
Trait: Shell Armour
EVS:252 HP / 252 Def / 4 SpD
- Hydro Pump
- Stealth Rock
- Earth Power (Spikes)
- Ice Beam
I went with Hydro Pump over Surf for more damage. As well as OHKOing almost
all fire, rock and ground types it can still deal a lot of damage to an opponent.
I have 2 hazard moves that I can set up when I switch Omastar in for a second
run. Stealth Rock on the first time sending him out then switching when danger is
near. Spikes can be set up when Omastar returns to the battle. Ice Beam takes
care of Dragons and Grass types so Omastar doesn't have much trouble with
them.
(OK, replaced Spikes for Earth Power. Will keep SR just in case.)
*image removed*
Altaria @ Life Orb
Nature:Adamant
Trait: Natural Cure
EVS: 72 HP / 252 Atk / 184 Spe
- Dragon Dance
- Outrage
- Earthquake
- Sing (Roost)
Even though Altaria has a mediocre attack stat. It can still decimate after a few
Dragon Dances followed by Outrage. This is extremely effective in UU. I chose
Earthquake for my third move to give Altaria an alternative move to use. I haven't
made my mind up on what to have on slot 4. I came up with Roost or Sing but I
can't decide which one to chose. Roost heals while Sing sends opponents to
sleep forcing a switch or a few free turns. I think I might use Roost, but what do
you guys think?
(Decided to go with Sing on Altaria)
Well here it is. Please enjoy rating the team. Any suggestions would be grateful. Thanks again.
EDIT: Well... Didn't want a ghost... But I will see how it runs sooner or later. However will not place it on the thread.
EDIT: Well now that I have enough posts, I have updated the thread with images and replaced Houndoom for Mismagius to help with EQ weaknesses.
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