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Rate My Yu-Gi-Oh Deck...

Deoxys55

Deoxys Collector
  • 1,819
    Posts
    21
    Years
    I've just rebuilt my deck until they release BEUD in english. XD Incase you didn't notice, my stratigy(sp? XD) is lowering and raising Life Points while defending, then bringing out strong monsters in the end. Btw, I had to put a glow on Normal monster cards, or you wouldn't be able to read it. XD

    Trap Cards:
    Gravity Bind x1
    Sakurestu Armor x1
    Seven Tools of The Bandit x1
    Negate Attack x1
    Magic Jammer x1
    Minor Goblin Official x1
    Attack and Receive x2
    Just Desserts x2
    Gift of the Mystical Elf x2
    Numinous Healer x1
    Enchanted Javelin x2
    Total Traps: 15

    Spell Cards:
    De-Spell x1
    Remove Trap x1
    Malevolent Nuzzler x1
    Soul Exchange x1
    Mystical Space Typhon x1
    Fissure x1
    Monster Reborn x1
    Graceful Charity x1
    Change of Heart x1
    Different Dimension Capsule x1
    Ookzi x2
    Dragon's Gunfire x1
    Dian Keto the Cure Master x1
    Black Pendant x1
    Total Spells: 15

    Effect Monsters:
    Fire Sorcerer x2
    Poison Mummy x1
    Lady Assailant of Flames x2
    Maju Garzett x1
    Cure Mermaid x1
    Dancing Fairy x1
    Hysteric Fairy x3
    Kycoo the Ghost Destroyer x1
    Mudora x1
    The Forgiving Maiden x1
    Dreamsprite x1
    Total Effect Monsters: 15


    Normal Monsters:
    Enchanting Mermaid x1
    Bio-Mage x1
    Blackland Fire Dragon x1
    Mammoth Graveyard x1
    Silver Fang x1
    The All-Seeing White Tiger x1
    Aqua MadoorHeadless Knight x2
    Prevent Rat x1
    Island Turtle x1
    The Gross Ghost of Fled Dreams x2
    Acrobat Monkey x1
    Giant Soldier of Stone x1
    Total Normal Monster Cards: 15
     
    *sighs*
    i'm not gonna rate this
    i've told this to EVERYONE i've met here
    you are lacking a main attribute
     
    well supposedly the strategy is to stall, and burn, and then bring out powerful monsters "later" to sweep. However that doesn't make any sense because the opponent will also have powerful monsters "later." You either stall all the way or lead off with powerful monsters, not both x_x; you never do both unless you are teaching someone how to play and you don't want to give him/her too much of a challenge when he/she is still learning...

    well even though my YGO knowledge is out of date because I don't actually collect but just play the vgba games (which never have all of the cards), but I still know some basics and got enough skill to handle casual plays

    a) tell people if it's pre-ban or post-ban to save time for the raters

    b) *almost* never use 1 of anything, unless it's limited. If you don't have more than 1, it's almost "might as well not use it." The chance of drawing it is too slim...

    c) 60 cards = terrible. Try 40 or a number close to that.

    d) like what Blasty said, it lacks a basic strategy... just throwing in cards won't work. Also some of your own cards mess yourself over, well mainly Gravity Bind and all of your attackers. If you want to attack, you'll have to waste your one and only MST on it (provided that the opponent haven't HFDed it yet).
     
    Okies, I've rebuilt it a bit to focus more on defense.. and pain. XD I will post the new list as soon as I can.
    BTW, I'm working with the I have. Some of them aren't even mine. XD And also, Kenny_C.002, BESD doesn't even cost that much. XD
     
    BESD doesn't even worth the relatively lower cost it is right now >_>; that thing is SO useless... Watapon > BESD (well Watapon is still useless but it's more useful than BESD at least...)
     
    Trap Cards:
    Gravity Bind x1

    Sakurestu Armor x1
    Seven Tools of The Bandit x1
    Negate Attack x1
    Magic Jammer x1
    Minor Goblin Official x1
    Attack and Receive x2
    Just Desserts x2
    Gift of the Mystical Elf x2
    Numinous Healer x1
    Enchanted Javelin x2
    Total Traps: 15

    Spell Cards:
    De-Spell x1
    Remove Trap x1
    Vengeful Bog Spirit x1
    Soul Exchange x1
    Mystical Space Typhon x1
    Fissure x1
    Monster Reborn x1
    Graceful Charity x1
    Change of Heart x1
    Different Dimension Capsule x1
    Ookzi x2
    Ancient Telescope x1
    Dian Keto the Cure Master x1
    Black Pendant x1
    Total Spells: 15

    Effect Monsters:
    Fire Sorcerer x2
    Poison Mummy x1
    Lady Assailant of Flames x2
    Maju Garzett x1
    Cure Mermaid x1
    Dancing Fairy x1
    Kotodama x1
    Thunder Nyan Nyan x1
    Mudora x1
    The Forgiving Maiden x1
    Dreamsprite x1
    Tornado Bird x1
    Mask of Darkness x1
    Man-Eater Bug x1
    Total Effect Monsters: 15

    Normal Monsters:
    I'll post them as soon as the comp. decides to work. >.<
     
    Wow if your gonna have 15 if everything you know thats pretty average I'd say.
    You got those weaky girly kind of cards I don't like you know like Bio-Mage, Dancing Fairy and Cure Mermaid, those suck.
    Bio-mage : It just sucks.
    Dancing Fairy : Gets destroyed before the effect activates.
    Cure Mermaid : Same as above.
    Man-Eater Bug : If you have one you must have many.
    Dreamsprite : Same as above.
    Good Thing : You collect Labyrinth of Nightmare like me. Yay.
     
    Deoxys55 said:
    Trap Cards:
    Gravity Bind x1

    Sakurestu Armor x1
    Seven Tools of The Bandit x1
    Negate Attack x1
    Magic Jammer x1
    Minor Goblin Official x1
    Attack and Receive x2
    Just Desserts x2
    Gift of the Mystical Elf x2
    Numinous Healer x1
    Enchanted Javelin x2
    Total Traps: 15

    Spell Cards:
    De-Spell x1
    Remove Trap x1
    Vengeful Bog Spirit x1
    Soul Exchange x1
    Mystical Space Typhon x1
    Fissure x1
    Monster Reborn x1
    Graceful Charity x1
    Change of Heart x1
    Different Dimension Capsule x1
    Ookzi x2
    Ancient Telescope x1
    Dian Keto the Cure Master x1
    Black Pendant x1
    Total Spells: 15

    Effect Monsters:
    Fire Sorcerer x2
    Poison Mummy x1
    Lady Assailant of Flames x2
    Maju Garzett x1
    Cure Mermaid x1
    Dancing Fairy x1
    Kotodama x1
    Thunder Nyan Nyan x1
    Mudora x1
    The Forgiving Maiden x1
    Dreamsprite x1
    Tornado Bird x1
    Mask of Darkness x1
    Man-Eater Bug x1
    Total Effect Monsters: 15

    Normal Monsters:
    I'll post them as soon as the comp. decides to work. >.<


    alright guy, I'm going to help you out as best I can. All these other guys tell you whats bad, wbut they aren't really telling you what to do about it. Okay, first off, take out despell for a Cursed Seal of Forbidden Spell. It's a trapso it can activate possibly sooner than despell, and at teh cost of only one of your magic cards from your hand, your opponent can no longer activate that card or any other card of that name during the rest of that duel, even if he manages to get teh card back. Same thing with Remove trap. If ytou can get another seven toolsof the bandit, then by all means put that in there instead. Also, take out fissure for traphole, because traphole is frankly better and much faster to play. NOw GB does really nothing for you, becasue you'd have to have plenty of weenies that attack directly and more than one GB to run a good deck with that card in it, so just take it out. Also, muminous healer should probably go. You still have two gifts of the mystical elf and two enchanted javelins, so you've got plenty of healing power there.

    NOw a lot of these cards I don't have (like thunder nyan nyan for example) but I can see that having one of each creature when you could have two or three is not good. Thunder nyan nyan's attack is descent, but from what I can tell most of your other effect monsters aren't lights, meaning if she is to live you ahve to have only her on the field. Change her up for something else. If you can find a gemini elf that would be great. Cure mermaid and Dnacing fairy really won't do anything for you without heart of clear water, and we probably shouldn't put anymore cards in there. So I would suggest switching them up with another maneater and another mudora. or instead put in some high atack strenght creatures as reinofrcements and choose whether mudora goes for anotehr maneater or maneater goes for antoehr mudora. Poison mummy is a descent defender and has a ratehr nice effect, but you only ahve one. So I would also taek out teh mask of darkness, since your chances of pulling it are rather slim, and put in another poison mummy.

    Now these tips of mine won't make your deck perfect, but I promise it wil make it better. I'm not the best duelist around, but I am good, and I at least gave you more tips than these other guys did. (:P at everyone else.) :D
     
    What are you talking about? You had better cards than him! The situations are completely different! And Many peopel play Jinzo, so a jinzo would be all he needs to get his hind parts kicked. He should go with monster destruction, that is more trustworthy. And come to think of it,. he never said he wanted a Gbind deck, he said he was aiming for extra damage like maneaters and poison mummies.
     
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