Ste182
If Pokemon is for children, then by Arceus, I'll n
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- Seen Mar 25, 2023
So this is my first competitive team that I am building. If you could rate my team out and explain why that would be greatly appreciated. :)
Out of the first three Pokemon listed here, I can only choose 2 of them. So if you can help me decide which 2 to keep, that would be awesome.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak
This guy here could be defogger or rapid spin bait; or be good for stopping set-up Pokemon. With Toxic Spikes or Spikes, he can lure out their hazard remover and punish it before my real entry hazard homes in.
OR
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic/ Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell/ Wish
The Cleric. I'm not quite sure whether to use Toxic or Thunderwave. They are both great for crippling Sweepers, however, I may go with Thunderwave because it lowers the enemy's Speed. Now Chansey can heal herself of both Health and Status conditions, but I'm trying to decide whether to Heal my team of Health OR Status conditions? Heal Bell could potentially work well if my Sweeper gets paralyzed, but Wish could be a good tactic for my Sweeper to do as much damage as possible, return, then switch out into Wish.
OR
Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Return
- Pursuit/ Crunch
- Earthquake
- Fire Punch/ Crunch
This fatty is a pure Tank with no healing capabilities. With a potential Chansey, he could be cured of either status problems or receive Wish, since he has no way to recover any health. I'm thinking of using Pursuit for Move 2, just in case they have a Ghost or Hit-and-Run Pokemon. That way I can at least deal some damage before they switch out. Move 4 I believe I will go with Fire Punch, because of its multiple strengths, and its ability to cause a burn.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Protect/ Thunderwave
- Power Whip
My little Hazard setter. With Iron Barbs, Stealth Rock, and Leech Seed, he can deal plenty of chip damage. Top that with the ability to recover health from Leftovers and Leech seed, plus a free recovery turn with Protect, or a potential recovery turn with Thunder Wave, and you have a decent staller. Now I gave him 5/6 Max IVs (no Sp. Attack.) so he could be fast as possible, without any Speed EVs. I don't plan on ever having him learn Gyroball.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
This lady will make for an excellent mid-late game Cleaner after all the residual and physical damage is dealt to the team. With a Choice band, Extreme Speed can be probably the most reliable option available. However, Dragon Rage can be used as an extremely effective STAM move.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute/ Taunt
This is my Sweeper. Gyarados by himself is a lethal force to be reckoned with, as he is still resistant to Bug and Fighting Pokemon. After a setup of 1 Dragon Dance, he can use an extremely reliable STAB Waterfall. With a potential healer, he can deal massive damage, switch out, be healed of status or health, then come back in to even Mega Evolve. I just don't know which would be better: Substitute to try and hit them and keep going, or Taunt to try and prevent any setting up.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / Not Important
Not Important
- Transform
The Jack-of-All-Trades. This blob can Sweep Sweepers, particularly effective against, say, Salamance or Garchomp, it can Defog or Rapid Spin, say if the opponent has one of those guys out, after they set up hazards, or hey, it can just throw them off by matching what they have and then out speeding it. And no, I'm not particularly concerned about the one in a million chance of having a Ditto vs. Ditto Struggle face off, so I won't EV train itin Defense, worry about Defense IV's, or worry about its Nature.
Out of the first three Pokemon listed here, I can only choose 2 of them. So if you can help me decide which 2 to keep, that would be awesome.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak
This guy here could be defogger or rapid spin bait; or be good for stopping set-up Pokemon. With Toxic Spikes or Spikes, he can lure out their hazard remover and punish it before my real entry hazard homes in.
OR
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic/ Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell/ Wish
The Cleric. I'm not quite sure whether to use Toxic or Thunderwave. They are both great for crippling Sweepers, however, I may go with Thunderwave because it lowers the enemy's Speed. Now Chansey can heal herself of both Health and Status conditions, but I'm trying to decide whether to Heal my team of Health OR Status conditions? Heal Bell could potentially work well if my Sweeper gets paralyzed, but Wish could be a good tactic for my Sweeper to do as much damage as possible, return, then switch out into Wish.
OR
Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Return
- Pursuit/ Crunch
- Earthquake
- Fire Punch/ Crunch
This fatty is a pure Tank with no healing capabilities. With a potential Chansey, he could be cured of either status problems or receive Wish, since he has no way to recover any health. I'm thinking of using Pursuit for Move 2, just in case they have a Ghost or Hit-and-Run Pokemon. That way I can at least deal some damage before they switch out. Move 4 I believe I will go with Fire Punch, because of its multiple strengths, and its ability to cause a burn.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Protect/ Thunderwave
- Power Whip
My little Hazard setter. With Iron Barbs, Stealth Rock, and Leech Seed, he can deal plenty of chip damage. Top that with the ability to recover health from Leftovers and Leech seed, plus a free recovery turn with Protect, or a potential recovery turn with Thunder Wave, and you have a decent staller. Now I gave him 5/6 Max IVs (no Sp. Attack.) so he could be fast as possible, without any Speed EVs. I don't plan on ever having him learn Gyroball.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
This lady will make for an excellent mid-late game Cleaner after all the residual and physical damage is dealt to the team. With a Choice band, Extreme Speed can be probably the most reliable option available. However, Dragon Rage can be used as an extremely effective STAM move.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute/ Taunt
This is my Sweeper. Gyarados by himself is a lethal force to be reckoned with, as he is still resistant to Bug and Fighting Pokemon. After a setup of 1 Dragon Dance, he can use an extremely reliable STAB Waterfall. With a potential healer, he can deal massive damage, switch out, be healed of status or health, then come back in to even Mega Evolve. I just don't know which would be better: Substitute to try and hit them and keep going, or Taunt to try and prevent any setting up.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / Not Important
Not Important
- Transform
The Jack-of-All-Trades. This blob can Sweep Sweepers, particularly effective against, say, Salamance or Garchomp, it can Defog or Rapid Spin, say if the opponent has one of those guys out, after they set up hazards, or hey, it can just throw them off by matching what they have and then out speeding it. And no, I'm not particularly concerned about the one in a million chance of having a Ditto vs. Ditto Struggle face off, so I won't EV train itin Defense, worry about Defense IV's, or worry about its Nature.