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- Curitiba, Brazil
- Seen Nov 22, 2024
I was wondering if something like that was ever made, or even possible. Most of the rombases I found brings elements from further generations to FR, such as abilities, pok?mons and types. In this case, I'm searching for exactly the opposite: inserting elements from previous generations on FireRed.
That said, RBY Hyper Beam's mechanics are different. You do not need to recharge when Hyper Beam KOes a foe or breaks a Substitute. This effect turns Hyper Beam (and all other moves with its effect) into a high risk-high reward execution move.
That said, is it possible to edit Hyper Beam's effect to skip recharge turn if it KOes a pok?mon? Have anybody ever made it?
That said, RBY Hyper Beam's mechanics are different. You do not need to recharge when Hyper Beam KOes a foe or breaks a Substitute. This effect turns Hyper Beam (and all other moves with its effect) into a high risk-high reward execution move.
That said, is it possible to edit Hyper Beam's effect to skip recharge turn if it KOes a pok?mon? Have anybody ever made it?
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