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On that note, has anyone else's perception of the games changed as they've gotten older? I feel like I care a lot more about things like story and less about the battling critters nowadays than I did as a kid. The lack of story in RBY bothers me a lot more as an adult.
To a degree, the plot seems simple, and less high-stakes than some of the later plots, and it does seem like it's lacking something. However, for whatever reason, that doesn't bother me. If the games were released today, I wouldn't be surprised if it bothered me, but I suppose my nostalgia goggles leave me in a state of semi-bliss. In some ways, I think of it as fitting that the games are simpler, though, not just because they came earlier, and there were more limitations on what the designers of the games could realistically produce, but because I was younger and my worldview was narrower. If you think about it, Red is the silent protagonist, and in many ways (gender aside), he's an open slate for the player's ideas and aspirations. As an eight year old playing through Red Version for the first time, my knowledge of both the real world and the world of Pokemon was relatively limited, and the information laid before me by the plot was captivating enough. Oak's "Welcome to the World of Pokemon" speech was novel, and like you, I was mainly interested in battling critters and plowing through gyms with my Blastoise. The dungeons seemed harder, so that captured far more of my attention than it does today. An evil organization of mobsters did seem sinister enough (though I can't recall if I understood that Team Rocket murdered Cubone's mother in cold blood, or if part of that went over my head), and just as I was only beginning to learn about the injustices of the real world, Red only reached the tip of the iceberg in terms of understanding the forces of "evil" in the Pokemon world. I defeated Team Rocket, sure, but ultimately, the plot in Red is more about me, about a silent protagonist who starts out as a naive kid, starts to learn about evil (and stops it, like any good video game hero), and continues to work towards his dreams. It's a simpler, more self-centered journey than the later plots, but in my case, it made sense to start there. As an eight year old, my life was (mostly) all about me, with the occasional bit of community involvement. As I grew up, and started to pay more attention to the rest of the world (and began to focus on making a positive impact on it), Pokemon protagonists, too, turned somewhat more outward towards more global-impact plots.
Did GameFreak intend to have their plots evolve over time? I doubt it. Just like me, they grew up as a company, and the video game industry grew. But I guess rather than allow myself to be bothered by the simplicity of RBY (or GSC), I look back on them as a reflection of how I've grown over nearly two decades. So yes, my perspective on the games has changed, but more in an introspective, let's-think-back-about-who-I-was-as-a-kid sort of way rather than in a this-game-is-so-old sort of way. I do care about plots, but my caring about the plot simply makes me think about the RBY plot in a different way than I did when I first played it.
Of course, this particular approach doesn't work as well for players who began RBY later in life, but we've all grown over years.