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- Seen Jan 1, 2007
Ok, I was bored and I am probably best at RBY, so I decided to share some changes with you that often occur in Competitive Battling.
1. Thunder Wave + Agility
This is when the opponent uses Thunder Wave on lets say, your Dragonite. If your Dragonite then uses Agility, unlike in the RSE Generation it gets the +2 Speed Boost. The odd thing is, is that you get the Speed, but you also still have the Paralyze. That means that you are fast, but you have a 1/4 chance of being Fully Paralyzed.
2. Sleep Powder > Substitute
Another change is that Substitute doesn't block these things. Lets give an Example. If my Rhydon uses Substitute against the opponent's Exeggutor, and then the Exeggutor uses Sleep Powder it will go through the Substitute and put me to sleep. In RSE, if this happens it will be blocked. This also works for Stun Spore too. It does however block Toxic / Poisonpowder.
3. Special Stat / Critical Hits
In RBY, you may have noticed that there is only 1 Special Stat carefully named "Special". In RSE there is Special Defense / Special Attack. This affects moves like Growth, where it boosts the ability to not only Attack harder, but also take more hits. One of the common reasons why things like Slowbro are good in RBY. Also, Critical Hits in RBY are determined by Speed instead of having common ratio. That means that faster Pokemon like Persian, combined with Slash have a Critical Hit nearly every turn.
4. 99.6% Chance
They lied to us in RBY. Every move that has 100% accuracy really has 99.6%. This means that things like Surf / Explosion / Ice Beam can miss every once in a while. This actually happened to me once with Explosion, so watch out for that. 1/256 is nothing much to be worried about.
5. Counter
Counter in RBY, instead of countering back every Physical move only counters back the Normal and Fighting type moves. Nothing big, but just don't make this mistake in a certain situation.
Thank you for your time.
1. Thunder Wave + Agility
This is when the opponent uses Thunder Wave on lets say, your Dragonite. If your Dragonite then uses Agility, unlike in the RSE Generation it gets the +2 Speed Boost. The odd thing is, is that you get the Speed, but you also still have the Paralyze. That means that you are fast, but you have a 1/4 chance of being Fully Paralyzed.
2. Sleep Powder > Substitute
Another change is that Substitute doesn't block these things. Lets give an Example. If my Rhydon uses Substitute against the opponent's Exeggutor, and then the Exeggutor uses Sleep Powder it will go through the Substitute and put me to sleep. In RSE, if this happens it will be blocked. This also works for Stun Spore too. It does however block Toxic / Poisonpowder.
3. Special Stat / Critical Hits
In RBY, you may have noticed that there is only 1 Special Stat carefully named "Special". In RSE there is Special Defense / Special Attack. This affects moves like Growth, where it boosts the ability to not only Attack harder, but also take more hits. One of the common reasons why things like Slowbro are good in RBY. Also, Critical Hits in RBY are determined by Speed instead of having common ratio. That means that faster Pokemon like Persian, combined with Slash have a Critical Hit nearly every turn.
4. 99.6% Chance
They lied to us in RBY. Every move that has 100% accuracy really has 99.6%. This means that things like Surf / Explosion / Ice Beam can miss every once in a while. This actually happened to me once with Explosion, so watch out for that. 1/256 is nothing much to be worried about.
5. Counter
Counter in RBY, instead of countering back every Physical move only counters back the Normal and Fighting type moves. Nothing big, but just don't make this mistake in a certain situation.
Thank you for your time.