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Re-doing my movesets

It just seems kind of cruel to me. I know it may sound stupid to some how seriously I take it, but I treat it like it's more than just imaginary in ways. How would Hitokage feel about me doing that, making it tire itself out so much? I don't want to do anything too harsh to it. What do you think? ^^;
 
Do you think Hitokage would be ok with that (even if you think the way I'm talking is dumb, it could still maybe apply to the friendship factor in the games ^^; )?
 
i'll rather be weak, than to be so weak to the point that I lose conscious ^_^;;; so yeah red > 0 hp XD
 
Ok, thanks. One more thing to do about Hitokage: choose between Focus Punch and Body Slam. Focus Punch is very strong, but a risk is taken in attacking second (though Substitute helps). Besides, with Belly Drum it would already be pretty pumped on attack, and Body Slam can paralyze, making it even tougher for the enemy to strike.
I also need to make up my mind of Blacky. I've choosen Quick Claw (it has a Sassy nature so lower Speed, besides its natural speed doesn't look too hot) for a held item, and of course Double Team and Baton Pass. But I need to get rid of one of either Confuse Ray (helps keep the opponent from striking Blacky while it's Double Teaming, and maybe even the Pokemon it Baton Passes to), Moonlight (helps restore health for any hits Blacky has taken while Double Teaming), and Faint Attack (great to have a Dark attack, not to mention an attack that won't miss, plus it would be nice for Blacky to be able to do more damage besides hoping that Confuse Ray will do the job, which isn't much).
Please explain your choices, thanks. ^^
 
Umbreon/Blacky- [def or sp.def + / atk -] @ LEFTOVERS
EV: hp, def, sp.def
-mean look
-double team
-baton pass
-rest

Trap them so they can't switch to hazer to get out double team... it'll be too late for them. Leftovers can help healing, and rest can have healing properties as well as getting rid of toxic/burnt. Umbreon got a nice natural defense of 320+ in both category, with a nice hp to come with it. Umbreon isn't made to attack as its attack stats for special and physical are like 199? or something low... most offensive Umbreons attack with screech+confuse ray, or toxic anyway (rarely curse+shadowball/return). If you want to baton pass though, I doubt if you have room for those attacks. Plus you want the trapped opponent to last long... giving you enough time to set up double team.
 
I just hope I'm not in the situation where Blacky has to battle, since I can't attack. ^^; Anyway, Leftovers sounds good, but what about the Speed issue I mentioned (especially with Sassy nature)? What if Blacky gets KOed before it can use any moves? Do you think the good defensive stats would keep it in? And as for Rest, wouldn't Moonlight be better as Blacky doesn't miss any extra turns and in normal weather it acts as Recover? And when Blacky uses Baton Pass will Mean Look still work?
By the way, what about Hitokage (what I asked in my previous post)? And I have a quick question about Substitute: if the foe uses Roar/Whirlwind, will that ruin Hitokage's decoy?
 
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Things like that has to be planned... You cannot let it to be your last Pokemon.

Blacky cannot possibly be OHKOed except by fissure/sheer cold/guillotine/horn drill for like 90% of the time... plus there are times where your skill matters. Choose when is the appropriate time to trap and double team up because the opponent cannot destroy you. Pokemon that cannot use stat buffers or are tankers such as Milotic or Blissey are excellent targets to use mean look on. Baton pass will also keep the effect of mean look in place.

Whirlwind and Roar will blow away the sub as well. However, these 2 moves are affected by accuracy. However, haze will not and will always hit.

Moonlight only has 5 or 8 PP which is too limited. The most important thing is that it cannot get rid of toxic. Toxic will kill you so quickly if you're trying to double team up. You have to use rest on this one...
 
Hmm, those are some good points. Ok, I can think of one more question for my main six (before I get on to "backup" Pokemon (I will need to change my team sometimes just to keep the opponent guessing), however I've already been bothering you for so long if you don't want to do it I won't force you to). I need to choose between Body Slam and Focus Punch for Hitokage. Focus Punch is very strong, but a risk is taken in attacking second (though Substitute helps). Besides, with Belly Drum it would already be pretty pumped on attack, and Body Slam can paralyze, making it even tougher for the enemy to strike. I'm stuck on this one.
 
i'll say focus punch... fighting element is extremely powerful in terms of offense, and the extra power is certainly needed. You're expected to either sweep because the opponent can never hit you, or you be hit once and you're dead. So might as well focus punch as you're not expected to be hit anyway.
 
Yeah, I was thinking Paralyzing the foe might be helpful too, but Hitokage needs all the power it can get, so yeah, Focus Punch is probably smart. Thanks. ^^ One question just for the heck of it, how much does Belly Drum increase Attack power by?

Ok, looks like my main six is finally set. ^^ If you don't mind, could you help me think of movesets for some "backup" Pokemon (as I said in a previous post I want to be able to change my team sometimes to surprise my opponent)? I'll start with Bakufuun (Typhlosion), Jucine (Sceptile), Garagara (Marowak), and Kairyu (Dragonite).
 
No need to bump... I'm replying slowly because it's close to exam period... don't expect immediate replies like before until the 24th ^_^; After the 24th, I'll be back to my good old self...

Thyplosion- not too recommanded due to it being the "weakest" of all 3 fire starters... its movepool is completely shared by either Blaziken or Charizard, and its stats suggest that it should be special sweeping (and it no longer has thunderpunch like GSC days...), when its movepool is more rich in the physical department. It's a strange little guy...

Sceptile- blah... I lost my faith on this critter, but standard one is...

Sceptile- [speed + / atk -] @ leftovers/lum berry/petaya berry
EV: Sp.atk and Speed
-HP Ice
-Leaf Blade
-leech seed/crunch/dragon claw
-protect/substitute

Marowak- [atk + / sp.atk -] @ thick club (duh)
EV: Atk and Def, some hp
-bonemerang
-rock slide/ancientpower/HP Physical
-double edge
-swords dance/physical move

Dragonite- (highly flexible) It can be special sweeper, physical sweeper, mixed or utility... too broad to just give you a moveset to use without knowing what you wnat it to be.
 
frostweaver said:
No need to bump... I'm replying slowly because it's close to exam period... don't expect immediate replies like before until the 24th ^_^; After the 24th, I'll be back to my good old self...
Oh, ok, gomen (sorry). ^^;

frostweaver said:
Thyplosion- not too recommanded due to it being the "weakest" of all 3 fire starters... its movepool is completely shared by either Blaziken or Charizard, and its stats suggest that it should be special sweeping (and it no longer has thunderpunch like GSC days...), when its movepool is more rich in the physical department. It's a strange little guy...
So no suggestions?

frostweaver said:
Dragonite- (highly flexible) It can be special sweeper, physical sweeper, mixed or utility... too broad to just give you a moveset to use without knowing what you wnat it to be.
Maybe a good secret weapon, not sure. ^^;

By the way, how much would Belly Drum raise attack power by (like how STAB multiplies power by 1.5, for example)? Like for Focus Punch, its base power is 150, so what would it be with Belly Drum?
 
Belly drum is equal to 3 swords dance, or 6 levels of attack. I think that it multplies your attack power stats by 4 if it's "max level," but then a guide says that belly drum ups your attack by 10 level... I highly doubt that it ups it by 10 (too scary then), so I think it's x4.

1 level = * 1.5
2 level = * 2
3 level = * 2.5
4 level = * 3
5 level = * 3.5
6 level = * 4

(the above general chart works differently for double team and evasion, and only applies to the other stats)

Dragonite can learn up to haze to thunderwave, dragon dance to earthquake, ice beam to thunderbolt or flamethrower... it can learn close to anything, and got the stats to support it. However, try not to use a moveset that Salamence can get an exact copy of, because Salamence > Dragonite if they have the same moveset most of the time... Dragonite is more defensive in stats, but as if those extra defense will let you live an ice beam.
 
So Focus Punch would have 600 base power with a Belly Drum?! O_O

So Kairyuu's up to me because of its large move pool? An Ice move would be good right? Or maybe a Fire move to take Ice foes out.
 
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