Rebuild.

MegaDitto

Windsor ™
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    • Seen Jun 27, 2013
    I may try this at a upcomming regionals. This is the best I got.

    Monsters- 18
    Magical Merchant
    Mobius The Frost Monarch
    Mobius The Frost Monarch
    Pitch Black Warwolf
    Gestu Fuma
    Drilloid
    Tsuykuyomi
    Pyramid Turtle
    Pyramid Turtle
    Ryu Kokki
    Magician of Faith
    Morphing Jar
    Exiled Force
    Spirit Reaper
    Spirit Reaper
    Breaker the Magical Warrior
    D.D Warrior Lady
    Sagan


    Spells-14
    Rush Recklessly
    Brain Control
    Lightning Vortex
    Smashing Ground
    Smashing Ground
    Scapegoat
    Mystical Space Typhoon
    Book of Moon
    Nobleman of Crossout
    Heavy Storm
    Dark Hole
    Premature Burial
    Snatch Steal
    Swords of Revealing Light

    Traps-9
    Dust Tornado
    Trap Hole
    Bottomless Trap Hole
    Blast with Chain
    Sakaretsu Armor
    Sakaretsu Armor
    Sakaretsu Armor
    Torrential Tribute
    Call of the Haunted


    Total 41

    Please Rate and Fix
     
    Fixes in bold.

    Kyouraku said:
    I may try this at a upcomming regionals. This is the best I got.

    Monsters- 19
    Magical Merchant
    Mobius The Frost Monarch
    Mobius The Frost Monarch
    Vampire Lordx2
    Drilloid
    Tsuykuyomi
    Pyramid Turtle
    Pyramid Turtle
    Ryu Kokki
    Magician of Faith
    D.D. Assailantx2
    Exiled Force
    Spirit Reaper
    Spirit Reaper
    Breaker the Magical Warrior
    D.D Warrior Lady
    Sagan


    Spells-16
    Soul Exchangex2
    Enemy Controlerx2[/b]
    Brain Control
    Smashing Ground
    Smashing Ground
    Scapegoat
    Mystical Space Typhoon
    Book of Moon
    Nobleman of Crossout
    Heavy Storm
    Dark Hole
    Premature Burial
    Snatch Steal
    Swords of Revealing Light

    Traps-6
    Bottomless Trap Holex2
    Sakaretsu Armor
    Sakaretsu Armor
    Torrential Tribute
    Call of the Haunted


    Total 41

    Please Rate and Fix

    Try those changes.
     
    Mullet said:
    Fixes in bold.



    Try those changes.
    I rather use Brain Control instead of Soul Exechange. I still get to atack and it may finish the game. I have a Soul Exechange in the side deck, but Brain Control may fit well more. The fixes are very good Ron. I would do them but I don't have D.D Assailant yet. I would be able to get them. But they aren't avaivable as they were last meta. I like D.D Warrior Lady alone anyways. 2 Bottomless Trap Hole will work well. I tried 3 and it worked great. I perfer Trap Hole over it though. It's more useful and can destroy a lot of monsters that are powerful in this meta. Enemy Controller is overrated to me though. The other traps. Blast with Chain is wonderful in some cases and Dust Tornado is great.
     
    Kyouraku said:
    I rather use Brain Control instead of Soul Exechange. I still get to atack and it may finish the game. I have a Soul Exechange in the side deck, but Brain Control may fit well more. The fixes are very good Ron. I would do them but I don't have D.D Assailant yet. I would be able to get them. But they aren't avaivable as they were last meta. I like D.D Warrior Lady alone anyways. 2 Bottomless Trap Hole will work well. I tried 3 and it worked great. I perfer Trap Hole over it though. It's more useful and can destroy a lot of monsters that are powerful in this meta. The other traps. Blast with Chain is wonderful in some cases and Dust Tornado is great.

    Brain Control is -800 LPs but okay. Soul Exchange will work well. Assailant still works though, very well in fact. Trap Hold get's Don's, and Tsuku, Bottomless gets CD's, DD Lady, and DDA's. Blast with Chain is not that great... Tornado is overated.

    My name isn't Ron.
    :\
     
    Mullet said:
    Brain Control is -800 LPs but okay. Soul Exchange will work well. Assailant still works though, very well in fact. Trap Hold get's Don's, and Tsuku, Bottomless gets CD's, DD Lady, and DDA's. Blast with Chain is not that great... Tornado is overated.

    My name isn't Ron.
    :\
    I don't mind very much for Cyber Dragons. They will come more than 1 way. Enemy Controller is more overrated than Dust Tornado. Blast with chain is great in many cases. You just have to know when to activate it. Trap Hole aslo destroys D.D Warrior Lady and Assailant. It is more helpful than Bottomless in the game.

    Ron is short for Ronny.
     
    Kyouraku said:
    I don't mind very much for Cyber Dragons. They will come more than 1 way. Enemy Controller is more overrated than Dust Tornado. Blast with chain is great in many cases. You just have to know when to activate it. Trap Hole aslo destroys D.D Warrior Lady and Assailant. It is more helpful than Bottomless in the game.

    Ron is short for Ronny.

    Cyber Dragons are more popular than rock in the 80s.

    That's because Controller is better.

    Blast with Chain is usable but not that great.

    Bottomless removes them though, which is better.

    I know that *twitch*.
    :\
     
    Dust Tornado is not overrated... I personally see it as not being used enough =/ (the only thing that stops Tornado from being used is that 9+ traps is ugly, no matter how good the traps really get) It's just too chainable that it's irresistable. It's one of the fewer cards that can reduce pain from Mobius being summoned too. Plus, we are lacking magic/trap removal slightly for this meta... *cough*Nobleman of Extermination People! USE IT*cough*

    On top of Mullet's changes...


    -1 Tsukuyomi

    Not that many flip monsters to abuse its effect. If the only uses for Tsukuyomi there is to flip a 2400 attacking monster into a 1000 defenseless kittie, there are better stuff that just right out destroy it instead... "But it combos with Drillroid so well like OMG!!!" Oh yeah that 1 copy of drillroid worths one card slot to go with it for a combo...

    +1 Smashing Ground

    Darn those reapers, Cybers and Mobius alike.

    -1 Soul Exchange
    +1 Pyramid Turtle

    Instead of looking for stuff to pay for the tribute, why not just do it all yourself, together with deck thin ^_^ Technically, this deck only has 3 tribute summons (assuming that 2 of the turtles will bring in 2 of the zombie tributes, and the last one isn't being drawn because it's at the bottom of the deck, and this assumption isn't too much of a bad one). It should be able to handle it without the extra tribute stuff...

    -1 Soul Exchange
    +1 Sakuretsu Armor

    Just because vampires cannot revive if a Cyber/"anti-Cyber 2200" rams into it...

    Something's saying that the Brain Control + Enemy Controller is wrong or requires some fix in terms of the amount of them... but I can't think of how to fix it yet.

    Personally as well, I'll rather have 2x Ryu Kokki and just 1x Vampire Lord o.o; Kokki eats Cyber Dragons alive, and can stand up to Anti-Dragon-ers as well.
     
    Frostweaver said:
    Dust Tornado is not overrated... I personally see it as not being used enough =/ (the only thing that stops Tornado from being used is that 9+ traps is ugly, no matter how good the traps really get) It's just too chainable that it's irresistable. It's one of the fewer cards that can reduce pain from Mobius being summoned too. Plus, we are lacking magic/trap removal slightly for this meta... *cough*Nobleman of Extermination People! USE IT*cough*

    I use it, but it just isn't needed anymore.

    On top of Mullet's changes...

    -1 Tsukuyomi

    Not that many flip monsters to abuse its effect. If the only uses for Tsukuyomi there is to flip a 2400 attacking monster into a 1000 defenseless kittie, there are better stuff that just right out destroy it instead... "But it combos with Drillroid so well like OMG!!!" Oh yeah that 1 copy of drillroid worths one card slot to go with it for a combo...

    I agree with that, and I just overlooked that it was in the deck. I still play it because it still has uses in my deck.

    1 Smashing Ground

    Darn those reapers, Cybers and Mobius alike.

    Three Smashing can work.

    -1 Soul Exchange
    +1 Pyramid Turtle

    Instead of looking for stuff to pay for the tribute, why not just do it all yourself, together with deck thin ^_^ Technically, this deck only has 3 tribute summons (assuming that 2 of the turtles will bring in 2 of the zombie tributes, and the last one isn't being drawn because it's at the bottom of the deck, and this assumption isn't too much of a bad one). It should be able to handle it without the extra tribute stuff...

    Soul Exchange is a good card you might not be able to attack but your not paying anything for it. I'd rather not pay 800 for stuff like Brain, cause my Meta is aggressive to say the least. I'd also hate to see that Turtle get smacked by Nobleman/Mystic Lv.2, the later being easily searched out.

    -1 Soul Exchange
    +1 Sakuretsu Armor

    Three Sakuretsu Armor is overkill IMO.

    Just because vampires cannot revive if a Cyber/"anti-Cyber 2200" rams into it...

    Something's saying that the Brain Control + Enemy Controller is wrong or requires some fix in terms of the amount of them... but I can't think of how to fix it yet.

    Personally as well, I'll rather have 2x Ryu Kokki and just 1x Vampire Lord o.o; Kokki eats Cyber Dragons alive, and can stand up to Anti-Dragon-ers as well.

    I like V-Lord, or my own reasons. They may choose what gets put into the Grave but it will probally be a hard desicion. With only two common revive cards being played then they can bring something back, but it will probally get Bottomless'd or Sakuretsu'd anyway.
     
    Last edited:
    So how about we all stop freakin splashing casual 2x DDA in EVERY single deck...*beats chest angry-Kong like*

    Okay, I feel better.

    Fixes in bold:
    Monsters - 18
    Magical Merchant
    Mobius The Frost Monarch
    Mobius The Frost Monarch
    Vampire Lord
    Drilloid/Giant Rat
    Drilloid
    Tsukuyomi Lose this for Lily, but only if you have Rat as a searcher
    Pyramid Turtle
    Pyramid Turtle
    Ryu Kokki
    Magician of Faith
    Morphing Jar
    Exiled Force
    Spirit Reaper
    Spirit Reaper
    Breaker the Magical Warrior
    D.D Warrior Lady
    Sangan

    Mister Tsuky lost some mph this meta, he's not as vital to a deckbuild as he used to be. And any deck with a Pyramid Turtle definitely needs a Vampire Lord, Cyber Dragon might be popular, but look at it this way. If they dont have something on hand to kill V-Lord by battle, they're either going to have to waste removal to take a shot at your LP, or theyre gonna have to play the run-scared and get smashed by my zombies. Also maybe think about Mystic LV2 over Drilloid b/c the drill does NOTHING for preventing pissoffs like DDA, DDWL, and teh Jars, not to mention he's also rat-able.

    Spells-16
    Soul Exchange
    Soul Exchange
    Book of Life
    Book of Life
    Brain Control
    Smashing Ground
    Smashing Ground
    Scapegoat
    Mystical Space Typhoon
    Book of Moon
    Nobleman of Crossout
    Heavy Storm
    Dark Hole
    Premature Burial
    Snatch Steal
    Swords of Revealing Light

    Mullet almost had it right on, except for the fact that Controller's a piece of trash..temporary solution to a more permanent problem, and the brain control effect is a -2 for a temporary +1 gain. Things that take advantage away = not good. Lets see. 2 turtle. 2 reaper. V-Lord. Kokki. Thats enough for some rebirth...

    Traps-9
    Dust Tornado
    Dust Tornado
    Trap Hole
    Bottomless Trap Hole
    Sakuretsu Armor
    Sakuretsu Armor
    Sakuretsu Armor
    Torrential Tribute
    Call of the Haunted

    The blast with chain was the only thing I saw wrong there. 9 isnt much more than 8, which is the most traps I usually see around, so thats dealable. It is ugly though...

    Blast with Chain is wonderful in some cases
    I dont see this card as a target of someone's s/t unless they get at it when its facedown and you chain, or in a Gearfreed deck...its a little too situational IMO.

    [offtopic] *stares at quote in Mullet's sig*
    Yeah...I wasnt expecting that guy to be you-know-who's dad.
    EDIT: That guy, meaning Kratos, not Zelos. Kratos > Zelos...
    [/offtopic]


    <<..

    nuff said.
     
    Except if splashing DDA's works then it should be used, and it does work nub.

    Controller isn't a piece of trash, and it saves me more than Book of Life could in a Zombie deck. I did seem to overlook it, it's a good card, but Controller can save him from a game-losing attack, if BoL was a Quickplay then Zombies would be splashed into every deck, and the Controller would be a piece of trash.

    I much prefer a smaller Trap section closer to six than nine.

    [offtopic]That thing about Kratos>Zelos made no sense. That was a badly constructed sentence.[/offtopic]
     
    Last edited:
    so was the way you spelled "sense"

    I support Frosty's deck changes more than anyone else's. ORochi's seems to only be capitalizing on the weaknesses, and Ronny is treating DDA like Corile and seems to think it should be in every deck.

    So I second the suggestions Frostweaver made on this deck.
     
    Pogiforce-14 said:
    so was the way you spelled "sense"

    I support Frosty's deck changes more than anyone else's. ORochi's seems to only be capitalizing on the weaknesses, and Ronny is treating DDA like Corile and seems to think it should be in every deck.

    So I second the suggestions Frostweaver made on this deck.

    The word sense is one word, and not a sentence. Also you can't typo a whole sentence.

    I'm making sense, DDA can be put into every deck and it will work. You know why? It's because it is one of the best cards in the game, it is good creature removal, and can fit into every deck.
    :\
     
    Mullet said:

    I'm making sense, DDA can be put into every deck and it will work. You know why? It's because it is one of the best cards in the game, it is good creature removal, and can fit into every deck.
    :\

    It's a good card, but NOT to that degree... Even D.D. Warrior Lady, who's much better than D. D. Assailant, isn't splashed into very single deck...

    Exodia, type specialization, toon world, exchange of the spirit, to name a few out of the many that doesn't need D. D. Assailant.

    As for Brain Control, it's usually much more beneficial in a heavy arrgo or control deck. That removal of the last monster on the opponent's field can mean a huge deal to LP, or a Don Zaloog further destroying resources in the hand. Controller isn't a piece of trash, but rather a powerful card that's very inconsistent. It's very situational as its power goes up as the duel gets longer and longer.

    Right... how come we all forgot book of life >>;

    (On top of my own changes)

    -1 Pyramid Turtle
    +1 Book of Life

    -2 Enemy Controller
    +1 Book of Life

    (the -2 for controller will result in a 40 card deck instead of 41)
     
    I'm sorry but I have something to say about all of your replies.

    Mullet said:
    Cyber Dragons are more popular than rock in the 80s.

    That's because Controller is better.

    Blast with Chain is usable but not that great.

    Bottomless removes them though, which is better.


    I know that *twitch*.
    :\

    Enemy Controller is a tad bit overreated. Blast with Chain deserves more credit than people gives it.

    Frostweaver said:
    Dust Tornado is not overrated... I personally see it as not being used enough =/ (the only thing that stops Tornado from being used is that 9+ traps is ugly, no matter how good the traps really get) It's just too chainable that it's irresistable. It's one of the fewer cards that can reduce pain from Mobius being summoned too. Plus, we are lacking magic/trap removal slightly for this meta... *cough*Nobleman of Extermination People! USE IT*cough*

    On top of Mullet's changes...


    -1 Tsukuyomi

    Not that many flip monsters to abuse its effect. If the only uses for Tsukuyomi there is to flip a 2400 attacking monster into a 1000 defenseless kittie, there are better stuff that just right out destroy it instead... "But it combos with Drillroid so well like OMG!!!" Oh yeah that 1 copy of drillroid worths one card slot to go with it for a combo...

    +1 Smashing Ground

    Darn those reapers, Cybers and Mobius alike.

    -1 Soul Exchange
    +1 Pyramid Turtle

    Instead of looking for stuff to pay for the tribute, why not just do it all yourself, together with deck thin ^_^ Technically, this deck only has 3 tribute summons (assuming that 2 of the turtles will bring in 2 of the zombie tributes, and the last one isn't being drawn because it's at the bottom of the deck, and this assumption isn't too much of a bad one). It should be able to handle it without the extra tribute stuff...

    -1 Soul Exchange
    +1 Sakuretsu Armor

    Just because vampires cannot revive if a Cyber/"anti-Cyber 2200" rams into it...

    Something's saying that the Brain Control + Enemy Controller is wrong or requires some fix in terms of the amount of them... but I can't think of how to fix it yet.

    Personally as well, I'll rather have 2x Ryu Kokki and just 1x Vampire Lord o.o; Kokki eats Cyber Dragons alive, and can stand up to Anti-Dragon-ers as well.

    I agree on Tsukuyomi. It is very assistful even without flip monsters. It does not have to be a combo card all the time. Dut not the third Smashing Ground. I have Lightning Vortex(it is very useful at most times) so I think that is enough.

    There is not always a accurate chance that Pyramid Turtle will be destroyed by battle. 3 seems well with me, but I'm not trying to make it into a serious Zombie build.

    Your third suggestion I seem to like very well.

    Three Sakuretsu Armor is not overkill at all. It works best at 3 in most duels and can work to it's fullest. I'm not trying to make this deck a Zombie Soul Control or a full Zombie deck at all.

    I
    Orochi Breakwing said:
    So how about we all stop freakin splashing casual 2x DDA in EVERY single deck...*beats chest angry-Kong like*

    Okay, I feel better.

    Fixes in bold:


    Mister Tsuky lost some mph this meta, he's not as vital to a deckbuild as he used to be. And any deck with a Pyramid Turtle definitely needs a Vampire Lord, Cyber Dragon might be popular, but look at it this way. If they dont have something on hand to kill V-Lord by battle, they're either going to have to waste removal to take a shot at your LP, or theyre gonna have to play the run-scared and get smashed by my zombies. Also maybe think about Mystic LV2 over Drilloid b/c the drill does NOTHING for preventing pissoffs like DDA, DDWL, and teh Jars, not to mention he's also rat-able.



    Mullet almost had it right on, except for the fact that Controller's a piece of trash..temporary solution to a more permanent problem, and the brain control effect is a -2 for a temporary +1 gain. Things that take advantage away = not good. Lets see. 2 turtle. 2 reaper. V-Lord. Kokki. Thats enough for some rebirth...



    The blast with chain was the only thing I saw wrong there. 9 isnt much more than 8, which is the most traps I usually see around, so thats dealable. It is ugly though...


    I dont see this card as a target of someone's s/t unless they get at it when its facedown and you chain, or in a Gearfreed deck...its a little too situational IMO.

    [offtopic] *stares at quote in Mullet's sig*
    Yeah...I wasnt expecting that guy to be you-know-who's dad.
    EDIT: That guy, meaning Kratos, not Zelos. Kratos > Zelos...
    [/offtopic]


    <<..

    nuff said.

    Giant Rat? I do not want too much searching in the deck. I don't really see Vampire Lord as a must in all Zombie decks. It is one of the best cards to have but I do not really want 2 in the deck if snyone else suggest it.

    I do understand what you said about Blast with Chain, but it does deserves a chance D ;


    Mullet said:
    Except if splashing DDA's works then it should be used, and it does work nub.

    Controller isn't a piece of trash, and it saves me more than Book of Life could in a Zombie deck. I did seem to overlook it, it's a good card, but Controller can save him from a game-losing attack, if BoL was a Quickplay then Zombies would be splashed into every deck, and the Controller would be a piece of trash.

    I much prefer a smaller Trap section closer to six than nine.

    [offtopic]That thing about Kratos>Zelos made no sense. That was a badly constructed sentence.[/offtopic]
    If that was true about Book of Life being a quickplay. Lets just say the meta would be...Bok of Life > Renforicment of the Army.

    It depends on the deck about the trap section. It does not matter about the count if it works in the deck.

    Pogiforce-14 said:
    so was the way you spelled "sense"

    I support Frosty's deck changes more than anyone else's. ORochi's seems to only be capitalizing on the weaknesses, and Ronny is treating DDA like Corile and seems to think it should be in every deck.

    So I second the suggestions Frostweaver made on this deck.
    The DDA's and the Controller only seems to work the best in Warrior Decks.

    I do think it seemed to work well also. It can really help in tournaments with that build.

    Strange how nobody mentioned the Scapegoat in the deck with all of the Zombie Swarm -___-;;

    I don't mean to offend anyone but those are not the exact build of the deck I wanted. It seems to be just a Zombie deck but then Soul Control also at once with all of the fixes. I do appreicate all of the fixes that you all have done and they would seem to work great in different ways. The best Zombie build I liked was the one Orochi Breakwing mentioned. 2 Pyrmaid Turtle, 2 Spirit Reaper, Ryu Kokki and Vampire Lord. 1 Book of Life would do well best in the deck.

    1 Vampire Lord and Ryu Kokki works best. Vampire Lord can be special summoned by destuction with all of the Sakaretsu Armor and Widespread Ruin in this meta. Ryu Kokki is better than it seems. Destroying all of the D.D Assailant rampant in this meta and other warrior monsters.

    I don't really like the Zombie -Soul Control deck thinning thing. It does not fit well with me and the could clash with each other. If I draw Vampire Lord or Pyrmaid Turtle, it can be used for Soul Exechange but then Pyrmaid Turtle wont have much to summon. Or if I already have most of the tribute monster out on the field, Soul Exechange would seem like a dead draw. I could always get them in the graveyard and special summon them, bu discard or anything like that. *COUGH*points up to the Magical Merchant who is the first monster in the deck*COUGH*. It just all seems good but too Cookie Cutter in the same way.

    Thank you all though. I'm sorry if this has wasted any of your time.
     
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