• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Regis

Lumine

Basement Cat
  • 1,517
    Posts
    17
    Years
    For once Im actually going to properly raise some legendaries and Ill start with the 3 Regis (cause theyve got awesome cries and they look cool XD)

    I need suggestions for these awesome creatures since Ive never raised legendaries properly before

    Registeel @?
    ? Nature
    -?
    -?
    -?
    -?

    Regice @?
    Calm Nature (looks obvious from looking at the stats)
    -Ice Beam
    -Thunderbolt
    -Flash Cannon
    -?

    Regirock @?
    ? Nature
    -?
    -?
    -?
    -?

    Yes it looks noobish but dont flame me for it XD
    Thanks in advance peepz
     
    For once Im actually going to properly raise some legendaries and Ill start with the 3 Regis (cause theyve got awesome cries and they look cool XD)

    I need suggestions for these awesome creatures since Ive never raised legendaries properly before

    Registeel @?
    ? Nature
    -?
    -?
    -?
    -?

    Regice @?
    Calm Nature (looks obvious from looking at the stats)
    -Ice Beam
    -Thunderbolt
    -Flash Cannon
    -?

    Regirock @?
    ? Nature
    -?
    -?
    -?
    -?

    Yes it looks noobish but dont flame me for it XD
    Thanks in advance peepz

    For Regice it should be

    Regice@Leftovers
    Calm Nature
    252 HP 240 DEF 12 Sp.Att 4 Sp Def
    - Ice Beam
    - Thunderbolt
    - Thunderwave/Sleep Talk**/Toxic/Seismic Toss/Curse
    - Counter/Rest**/Explosion

    ** Only use Rest with Sleep talk


    Also dont use Flash Cannon as it has terrible type coverage.
     
    For Regice it should be

    Regice@Leftovers
    Calm Nature
    252 HP 240 DEF 12 Sp.Att 4 Sp Def
    - Ice Beam
    - Thunderbolt
    - Thunderwave/Sleep Talk**/Toxic/Seismic Toss/Curse
    - Counter/Rest**/Explosion

    ** Only use Rest with Sleep talk


    Also dont use Flash Cannon as it has terrible type coverage.


    I like it I think Ill go with

    Regice@Leftovers
    Calm Nature
    252 HP 240 DEF 12 Sp.Att 4 Sp Def
    - Ice Beam
    - Thunderbolt
    - Thunderwave
    - Counter/Explosion (will look into this further..)

    Basically a subtitute for Blissey, I got bored with that fat egg
     
    I like it I think Ill go with

    Regice@Leftovers
    Calm Nature
    252 HP 240 DEF 12 Sp.Att 4 Sp Def
    - Ice Beam
    - Thunderbolt
    - Thunderwave
    - Counter/Explosion (will look into this further..)

    Basically a subtitute for Blissey, I got bored with that fat egg

    Personally i have opted for Rest Talk on my Regice, because now you have Stealth Rock and Super Special sweepers to deal with like Nasty Plot Porygon-Z and Azelf, so its only means to keep alive is Rest, however your set that you chose would work, if you dont want to keep it alive long.

    In regards to the other two, i have no knowledge about them so ill copy and paste from smogon.

    Registeel

    name: Physical Tank
    move 1: Superpower
    move 2: Toxic
    move 3: Thunder / Zap Cannon
    move 4: Explosion
    item: Leftovers
    nature: Relaxed
    evs: 252 HP / 252 DEF / 6 SP.Def



    name: Special Tank
    move 1: Superpower
    move 2: Ice Punch
    move 3: Thunder / Zap Cannon
    move 4: Explosion
    item: Leftovers
    nature: Sassy
    evs: 252 HP / 252 SPDEF / 6 SP.Def



    name: Curser
    move 1: Curse
    move 2: Iron Head
    move 3: Earthquake
    move 4: Zap Cannon / Thunder / Explosion
    item: Leftovers
    nature: Careful
    evs: 252 HP / 252 ATK / 6 SP.Def



    name: Staller
    move 1: Toxic
    move 2: Rest
    move 3: Iron Defense
    move 4: Amnesia
    item: Leftovers
    nature: Calm
    evs: 252 HP / 252 DEF / 6 SP.Def

    Also Note that Zap Cannon is acceptable on Registeel due to its sturdiness.


    Now for Regirock.....


    name: Support
    move 1: Stone Edge
    move 2: Hammer Arm/Earthquake
    move 3: Thunder Wave/Toxic/Ice Punch
    move 4: Stealth Rock
    item: Leftovers

    nature: Careful
    evs: 204 HP / 52 Def / 252 Sp.Def




    name: Curse
    move 1: Stone Edge
    move 2: Hammer Arm/Earthquake
    move 3: Explosion/Ice Punch/Counter
    move 4: Curse
    item: Leftovers

    nature: Careful
    evs: 204 HP / 52 Def / 252 Sp.Def



    name: Sleep Talk
    move 1: Stone Edge
    move 2: Hammer Arm/Earthquake
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers/Life Orb

    nature: Careful
    evs: 204 HP / 52 Def / 252 Sp.Def



    name: Choice Band
    move 1: Stone Edge
    move 2: Hammer Arm/Earthquake
    move 3: Ice Punch
    move 4: Explosion
    item: Choice Band

    nature: Adamant
    evs: 204 HP / 252 Atk / 52 Sp.def
     
    Last edited:
    Ah this really helps a lot cheers Azelf
     
    Ho-hum...couple of notes Dark_Azelf:

    One, Zap Cannon is not at all acceptable on Registeel, especially since it's so sturdy. A five-PP move that misses half the time on a pokémon that needs to keep bapping until the end of time? No, just no. Unless you've got 'No Guard' around you should never go below 70% accuracy in damaging moves. If you want to paralyze, go with Thunder or Thunder wave. Also, why in the name of all that is sweet and sugary are you sticking Speed on something with base 50 and a -Spd nature? Pool it into Atk or SAtk. O= Toxic should also come with a little warning label these days because Breloom and Guts/Quick Feet sweepers abuse it so badly that you might end up helping your opponent rather than hindering them. :\ Oh, and Curse is only for Curseice (Explosion/Ice Beam/Earthquake (or Focus Punch)/Curse, as I recall), don't think it's really that useful these days.

    SMALL EDIT: Awwright, so apparently the Zap Cannon thing is based on the popularity of Tyranitar and Hippowdon. (Who drop Thunder to 50% accuracy) I still wouldn't recommend using it unless you have one of those two on your team, and even then...sorry, but that moves just violates my religious principles. ~_~

    Anyway, I don't really give a damn about Regirock but Registeel has proven itself to be quite cool, so I actually bothered to run some numbers on it:

    Registeel @ Leftovers
    Sassy Nature (+SDef, -Spd)
    EVs: 204 HP / 136 Atk / 56 SAtk / 112 SDef
    Thunder
    Ice Punch
    Rest/Explosion
    Sleep Talk/Thunder Wave/Counter/Stealth Rock

    Ironically, Registeel pwns Regice's buttocks at special walling these days. Rest and Sleep Talk pretty much go together because of the current environment, but if you go with Explosion it opens up quite the variety of support moves. With this spread, Registeel 2-hit KOs standard Dragonite, Salamence, Garchomp, Gyarados, and Skarmory. The SDef is also enough to wall out Starmie, Porygon-Z (Unless it's Nasty Plot boosted), Kingdra, and Specsmence (unless it hits you with Flamethrower) and can strike back with Thunder, T-Wave or Ice Punch (or Explosion if Registeel has served out its purpose). If you don't give a damn about 2-hit KOing Garchomp or Dragonite and aren't running Explosion, you can dump those Atk EVs into SDef and still average a 2-hit KO on Salamence, though just barely. There are probably some magical Def numbers that make Counter tick, but I can't be bothered to run them at the moment. xP
     
    Last edited:
    Ho-hum...couple of notes Dark_Azelf:

    One, Zap Cannon is not at all acceptable on Registeel, especially since it's so sturdy. A five-PP move that misses half the time on a pokémon that needs to keep bapping until the end of time? No, just no. Unless you've got 'No Guard' around you should never go below 70% accuracy in damaging moves. If you want to paralyze, go with Thunder or Thunder wave. Also, why in the name of all that is sweet and sugary are you sticking Speed on something with base 50 and a -Spd nature? Pool it into Atk or SAtk. O= Toxic should also come with a little warning label these days because Breloom and Guts/Quick Feet sweepers abuse it so badly that you might end up helping your opponent rather than hindering them. :\ Oh, and Curse is only for Curseice (Explosion/Ice Beam/Earthquake (or Focus Punch)/Curse, as I recall), don't think it's really that useful these days.

    SMALL EDIT: Awwright, so apparently the Zap Cannon thing is based on the popularity of Tyranitar and Hippowdon. (Who drop Thunder to 50% accuracy) I still wouldn't recommend using it unless you have one of those two on your team, and even then...sorry, but that moves just violates my religious principles. ~_~

    Anyway, I don't really give a damn about Regirock but Registeel has proven itself to be quite cool, so I actually bothered to run some numbers on it:

    Registeel @ Leftovers
    Sassy Nature (+SDef, -Spd)
    EVs: 204 HP / 136 Atk / 56 SAtk / 112 SDef
    Thunder
    Ice Punch
    Rest/Explosion
    Sleep Talk/Thunder Wave/Counter/Stealth Rock

    Ironically, Registeel pwns Regice's buttocks at special walling these days. Rest and Sleep Talk pretty much go together because of the current environment, but if you go with Explosion it opens up quite the variety of support moves. With this spread, Registeel 2-hit KOs standard Dragonite, Salamence, Garchomp, Gyarados, and Skarmory. The SDef is also enough to wall out Starmie, Porygon-Z (Unless it's Nasty Plot boosted), Kingdra, and Specsmence (unless it hits you with Flamethrower) and can strike back with Thunder, T-Wave or Ice Punch (or Explosion if Registeel has served out its purpose). If you don't give a damn about 2-hit KOing Garchomp or Dragonite and aren't running Explosion, you can dump those Atk EVs into SDef and still average a 2-hit KO on Salamence, though just barely. There are probably some magical Def numbers that make Counter tick, but I can't be bothered to run them at the moment. xP


    Just to say that SpD doesnt stand for Speed, it stands for Special Defence lol
     
    Just to say that SpD doesnt stand for Speed, it stands for Special Defence lol

    And you're not sticking to the standard notation because..? Spd = Speed as far as I'm concerned; changing notations is just a way to confuse people. :\
     
    And you're not sticking to the standard notation because..? Spd = Speed as far as I'm concerned; changing notations is just a way to confuse people. :\

    I apologize but as i said i did copy and paste those sets from smogon, so i didnt change that.

    I will now edit it
     
    Looks to me like that they would work well with Trick Room

    I wouldnt use Counter as for now seeing that a number of battlers these days has mixed sweepers in their team which would make Counter unreliable, I mean cmon Ive seen some Ice Beams on Weaviles and you wouldnt have any clue if youd be up against Specs Mence or not, then yet again I still have to test out these guys
     
    Counter can still work as a nice surprise, especially on Regrock who's most likely to survive a physical attack. Regice can do Counter just as well in the same way Blissey does, although Rest is stiil his only way of healing.
     
    Counter can still work as a nice surprise, especially on Regrock who's most likely to survive a physical attack. Regice can do Counter just as well in the same way Blissey does, although Rest is stiil his only way of healing.

    It would be but everyone would foresee that and they'll swap to a special sweeper which then wasted you a turn, not many people would use a physical attack on a physical waller.
     
    Actually, you'd be surprised by the number of people who are arrogant enough to think that they can OHKO Regirock because they have a STAB Ground or Fighting move. =O Anyways, Counter on special walling Registeel or Regice is good already in the sense that your opponent will pretty much have to resort to physical attacks if they want to get through. (So Weavile comes with Ice Beam? Big whop, it can't even dent a spec. walling Registeel, let alone KO it. That thing is made to take hits from real special sweepers; it's not like it's just going to buckle under special attacks that are only meant for low-SDef targets. xP) If Counter scares your opponent away from using physical attacks on your special wall then that's just another advantage for you. =O
     
    Actually, you'd be surprised by the number of people who are arrogant enough to think that they can OHKO Regirock because they have a STAB Ground or Fighting move. =O Anyways, Counter on special walling Registeel or Regice is good already in the sense that your opponent will pretty much have to resort to physical attacks if they want to get through. (So Weavile comes with Ice Beam? Big whop, it can't even dent a spec. walling Registeel, let alone KO it. That thing is made to take hits from real special sweepers; it's not like it's just going to buckle under special attacks that are only meant for low-SDef targets. xP) If Counter scares your opponent away from using physical attacks on your special wall then that's just another advantage for you. =O

    True and once Ive been stupid nuff to try and see if my Salamence can survive a HP Ice (seeing as it can survive an Ice Punch before) and my Mence goes gg XD, Ill try those sets in the future and see if it actually works.
    Yeah I know its weird to see a Weavile with Ice Beam, I mean who the heck would teach Weavile a special move when its got puny 45 Sp Att and why not Ice Punch ftw?
    But in your opinion which Regi should hold the Counter?
     
    Regice @:Leftovers
    Trait: Clear Body
    Calm Nature
    Explosion
    Curse
    Earthquake
    Thunder Wave

    Registeel @:Leftovers
    Trait: Clear Body
    Bold/Relaxed Nature
    Curse
    Superpower
    Counter
    Rest

    Regirock @:Leftovers
    Trait: Clear Body
    Relaxed Nature
    Curse
    Rock Slide
    Superpower/Explosion
    Rest.
     
    Back
    Top