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Tool: [Release] AdvanceMap 1.90 / 1.91 /1.92

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Hello? People still aren't answering my question. When I open my hack in VBA, it says "The 1M circuit board is not installed" after the title screen.
 
Answer:
Hello? People still aren't answering my question. When I open my hack in VBA, it says "The 1M circuit board is not installed" after the title screen.
It always says that on FRLG... I don't know if it's a definite problem.
Btw: Your post= off topic
 
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Answer:

It always says that on FRLG... I don't know if it's a definite problem.
Btw: Your post= off topic
No, it doesn't.
If it helps, I have VBA's latest beta version, I have the save type on "Automatic" and the flash type on "Flash 128K".
I have real time clock on, too.
If those don't help, I don't know what to do.
 
ability to temporarily "mark" a spot on the edge of the map, then go to edit map connections, then the "mark" will be on the spot where the mark would go if it was your character's sprite when you go into the map.
 
ability to temporarily "mark" a spot on the edge of the map, then go to edit map connections, then the "mark" will be on the spot where the mark would go if it was your character's sprite when you go into the map.

sorry, i have no idea how you mean this...
Can you show with a picture?

it is plan a function, where you see both maps (the current and the on you want connect). than you can set the parameters of the connection until it fit as you want.
is this what you mean?
 
This is awesome, but how do I create an event? Is there a way?

change to the event view.
at the right side at bottom you can change the amount of events. and press the change button.
now the new event is at the top left edge.
 
I'm Running Into A Glitch While Hacking Oaks Lab In Fire Red.
For Some Reason It's Impossible to Exit The Lab
I'm Not Really Familiar With Hacking So I'm Not Sure How to Fix It.
 
I'm Running Into A Glitch While Hacking Oaks Lab In Fire Red.
For Some Reason It's Impossible to Exit The Lab
I'm Not Really Familiar With Hacking So I'm Not Sure How to Fix It.

Are the Warps set correctly?
are they on an valid block? on where Warps work?
 
Um, how do you select more than one block at a time (as in selecting the six tree tiles all at once)?

read the "Readme english.txt" there are all shortcuts described. also the on for great block/Stamp.
 
Are the Warps set correctly?
are they on an valid block? on where Warps work?
I'm Not Sure If They're Set Correctly But When I click Goto It Sends Me to the Warp tile Outside The Lab.
And I'm Not Sure What A Valid Block Is Either.
I've Placed It On a 1 Movement Space
 
I'm Not Sure If They're Set Correctly But When I click Goto It Sends Me to the Warp tile Outside The Lab.
And I'm Not Sure What A Valid Block Is Either.
I've Placed It On a 1 Movement Space

The movement permission does not matter.
you have to place warps on doors or doormat, otherwise the warp will not work!
 
Hi All,

I'm new around here and this tool is fantastic. I'm confused about the wild pokemon editor however. Is it me or does the percentage bar only display one percentage for each "group" of pokemon (grass/fishing/etc). I wanted to change the percentage for individual pokemon, but I didn't see how to do this.

Am I overlooking something?
 
No you have to add the pokemon again in another spot
Here is an example with 11 different pokemon used, the 12th slot is repeating one of the other pokemon

eg.
1. Rattata
2. Pikachu
3. Vulpix
4. Geodude
5. Pidgeotto
6. Magnemite
7. Lapras
8. Voltorb
9. Chansey
10. Larvitar
11. Dratini
12. Chansey

According to this each pokemon has the chance of occuring 8.3333333333333333 %
but Chansey can occur 16.6666666666666666 % in the grass

The sliding bar at the top showing the percentage is saying how often a pokemon will run into you, the general percentage is 8% or an encounter ratio of 21:255
 
Ah, ok. Thanks Golden Shaymin. I just translated part of the faq page on the Advance Map site and it seems to confirm what you wrote. Thanks for the info.

EDIT: A follow-up question. For fishing pokemon is there a method to determine which pokemon are caught by which rods?

EDIT 2: Something doesn't seem to add up here.

Example: Ruby Route 121 Grass
1. Zigzagoon
2. Duskull
3. Linoone
4. Duskull
5. Linoone
6. Oddish
7. Oddish
8. Gloom
9. Wingull
10. Wingull
11. Wingull
12. Kecleon

So that should equate to: Zigzagoon 8.3%, Duskull 16.6%, Linoone 16.6%, Oddish 16.6%, Gloom 8.3%, Wingull 25%, Kecleon 8.3%
Compare that to Route 121 on Bulbapedia.

I'm sure the game is doing some rounding, but is there more logic involved? Or is bulbapedia just plain wrong?
 
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Ah, ok. Thanks Golden Shaymin. I just translated part of the faq page on the Advance Map site and it seems to confirm what you wrote. Thanks for the info.

EDIT: A follow-up question. For fishing pokemon is there a method to determine which pokemon are caught by which rods?

EDIT 2: Something doesn't seem to add up here.

Example: Ruby Route 121 Grass
1. Zigzagoon
2. Duskull
3. Linoone
4. Duskull
5. Linoone
6. Oddish
7. Oddish
8. Gloom
9. Wingull
10. Wingull
11. Wingull
12. Kecleon

So that should equate to: Zigzagoon 8.3%, Duskull 16.6%, Linoone 16.6%, Oddish 16.6%, Gloom 8.3%, Wingull 25%, Kecleon 8.3%
Compare that to Route 121 on Bulbapedia.

I'm sure the game is doing some rounding, but is there more logic involved? Or is bulbapedia just plain wrong?

Fishing 's answered, so I'll answer this one. About your second question... It's simple. The higher the slot number you use (i.e. 8, 9, 10, etc), the more uncommon the pokemon will be. That's why the pokemon that are rare in a certain area are mostly in the 3 last slots.

Also, I got a problem too. You see, I'm using a ROM base (for FR) and my palette 7 is constantly dying... How come?
 
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