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[Scripting Question] Remove/customise battle intro animations?

  • 11
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    4
    Years
    • Seen Aug 17, 2021
    So, like I've said before, I'm working on a Pokemon game in Pokemon Essentials, amd I'm wondering if there's any way I can remove the Vs intro animation (where it show's the character's face close up) when certain battles ensue. Particularly the Rival battles.

    Also, does anyone know how I can create an intro for my E4 battles similar to Pokemon RSE intro for the Elite Four and champion battles. You know, where it's a head shot of their sprite followed by a flipped version of your battle sprite. Here's to give you an idea: https://www.youtube.com/watch?v=7jGhMtIlZqU

    But yeah, anyone good with essentials know how I can do this without screwing up the code?
     
    The VS intro automatically appears if you have the vs bar and vs face graphics for the trainer type and the player in the Transitions folder.
    I suppose you could delete the contents of def pbBattleAnimationOverride (the first one) and replace it with just return false
    but that's not necessary if you don't have the required graphics anyways.

    In fact you could edit that very same method to make it into the RSE intro instead. That's the spot you want.
     
    The VS intro automatically appears if you have the vs bar and vs face graphics for the trainer type and the player in the Transitions folder.
    I suppose you could delete the contents of def pbBattleAnimationOverride (the first one) and replace it with just return false
    but that's not necessary if you don't have the required graphics anyways.

    In fact you could edit that very same method to make it into the RSE intro instead. That's the spot you want.


    Just wondering how I can do the RSE intro thing? I still don't have a grasp on that.

    But thank you very much for your response.
     
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