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- Seen Aug 26, 2018
I've a pretty simple and specific question... how do you repoint data past 0xffffff when pointers only have 3 slots?
I've ran into a couple of issues with that. Mainly with trying to repoint data installed from patches, or repointing tables and wanting them definitely out of the way (I'm still procrastinating on the healingplace and flight tables :\)
I was just going to try work around it but I got Lukeegd's unofficial HG/SS Music patch, but it doesn't include all the songs I want. I had to choose Lukee's unofficial over Kanto Reloaded, because the song table and otherdata/ipatix sound mixer came seperately, while Kanto Reloaded's were bundled together, and I already had data at 0x01000000 (where kanto reloaded's offset goes) 'cos My rombase put it there
(im hacking fire red btw)
But now when I add songs I gotta point to tracks or something? but the sound mixer is at like, past 0x01300000 so... I can't ignore it anymore! I feel like it has something to do with the bit that denotes ram section?
Can anyone help me with this? Thanks!
I've ran into a couple of issues with that. Mainly with trying to repoint data installed from patches, or repointing tables and wanting them definitely out of the way (I'm still procrastinating on the healingplace and flight tables :\)
I was just going to try work around it but I got Lukeegd's unofficial HG/SS Music patch, but it doesn't include all the songs I want. I had to choose Lukee's unofficial over Kanto Reloaded, because the song table and otherdata/ipatix sound mixer came seperately, while Kanto Reloaded's were bundled together, and I already had data at 0x01000000 (where kanto reloaded's offset goes) 'cos My rombase put it there
(im hacking fire red btw)
But now when I add songs I gotta point to tracks or something? but the sound mixer is at like, past 0x01300000 so... I can't ignore it anymore! I feel like it has something to do with the bit that denotes ram section?
Can anyone help me with this? Thanks!
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