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[Audio✓] Repointing Dialogue offsets in PKSVUI/XSE messes up audio

  • 1
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    5
    Years
    • Seen Jun 26, 2022
    Hi, so I'm currently working on a Fire Red localization of my native language Tagalog, and I hit a roadblock where audio events are scrambled up after I edited some offsets of some dialogue in script editors. For example, during oak's intro, the PC sound effect plays, and in Gary's exit after Oak gives both of you pokedex, a harsh and jarring marching noise plays instead of his usual theme. (Here's a video of it happening)

    I only repointed the offsets of the current dialogues to the offsets at a free space. It only occurred when I was using PKSVUI and XSE (I did some on PKSVUI first before XSE) but I had none of this issue when I did hex editing to edit text. Does anyone know what might've caused it? Thanks!
     
    You must repoint all the script you change per script like when oak give you a pokemon not only the dialogue... And if there is asm in decompile script, just simply delete it because when you compile it again it's already there.
    To repoint a certain script put dynamic and change all offset to a new offset or use @
     
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