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I was making a map into a Mystery Dungeon, and tested it after I put in all the events that I wanted randomly generated. I noticed on each visit that I was finding less items, and then realized it was because items disappear after obtaining them due to Control Self Switch A. Removing the switch wouldn't be a fix to this as then every item ball found in a mystery dungeon would be infinitely obtainable. Is there a way to make items reset upon each visit like they do in the Mystery Dungeon games?
EDIT: Nevermind, figured it out. You have to use "Erase Event" instead of Control Self Switch A.
EDIT: Nevermind, figured it out. You have to use "Erase Event" instead of Control Self Switch A.
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