Opacus
PIXELS
- 127
- Posts
- 18
- Years
- The Netherlands
- Seen Jan 6, 2010
Oh..so you want to revamp pokemon sprites? Alrighty then...
I'm not gonna take something that's easy to revamp for beginners though: A pokemon Diamond/Pearl sprite. Because I think nearly all pokemon sprites are crappy.
They have their charm to it, but they don't do much for me.
In this case: Girantina.
And for all you people that aint good at reading or don't have the patience to read. I'll keep it short.
(By the way, if you ask nicely, I might just revamp one of your fakemon...)
Phase 0: So yeah, the basic sprite that comes directly from the game:
*pokemonelite2000 image removed*
(Source: *pokemonelite2000 link removed*)
Phase 1: Before we revamp, we devamp. The shading on pokemon sprites has always been lame and boring in my eyes, so get rid of it.
*image removed*
Phase 2: This is where we start changing some of the colours on the sprite. The pokemon colours are normaly all warm and candy like
and makes you feel like a telletubie. I don't want that though. Less saturation.
(you get less saturation if you drag the colour selector more down, to the gray.)
*image removed*
Phase 3: Added some basic shading to the golden parts. Remember to always set a light source before you start shading.
*image removed*
Phase 4: Basicly only a facelift :) This is where I basicly set the quality level I want the sprite to be overall.
*image removed*
Phase 5: Here is where I started shading some of the metal and the red parts.
Note that I also added some texture like scratches on the metal. This is only to make it look more like metal and less like plastic.
*image removed*
Phase 6: Basicly just some more detailing. Wings were shaded too.
*image removed*
Phase 7: Final phase, finished product. Finished all the shading. Note that you should make sure
that none of the colours are too different from each other, but not too close either.
At the gold parts: The saturation is high. And it's attached on the low saturated grey.
Too much difference can make things look unatached. (Look at phase 3-6, where I didn't change the selout to the grey.
You might also notice that this just looks wrong.)
So:
*pokemonelite2000 image removed* ===> *image removed*
(Gah, obviously all uploads went fast, except the last one that for some reason took forever...)
Huray it's done!
ber to keep it friendly!
I'm not gonna take something that's easy to revamp for beginners though: A pokemon Diamond/Pearl sprite. Because I think nearly all pokemon sprites are crappy.
They have their charm to it, but they don't do much for me.
In this case: Girantina.
And for all you people that aint good at reading or don't have the patience to read. I'll keep it short.
(By the way, if you ask nicely, I might just revamp one of your fakemon...)
Phase 0: So yeah, the basic sprite that comes directly from the game:
*pokemonelite2000 image removed*
(Source: *pokemonelite2000 link removed*)
Phase 1: Before we revamp, we devamp. The shading on pokemon sprites has always been lame and boring in my eyes, so get rid of it.
*image removed*
Phase 2: This is where we start changing some of the colours on the sprite. The pokemon colours are normaly all warm and candy like
and makes you feel like a telletubie. I don't want that though. Less saturation.
(you get less saturation if you drag the colour selector more down, to the gray.)
*image removed*
Phase 3: Added some basic shading to the golden parts. Remember to always set a light source before you start shading.
*image removed*
Phase 4: Basicly only a facelift :) This is where I basicly set the quality level I want the sprite to be overall.
*image removed*
Phase 5: Here is where I started shading some of the metal and the red parts.
Note that I also added some texture like scratches on the metal. This is only to make it look more like metal and less like plastic.
*image removed*
Phase 6: Basicly just some more detailing. Wings were shaded too.
*image removed*
Phase 7: Final phase, finished product. Finished all the shading. Note that you should make sure
that none of the colours are too different from each other, but not too close either.
At the gold parts: The saturation is high. And it's attached on the low saturated grey.
Too much difference can make things look unatached. (Look at phase 3-6, where I didn't change the selout to the grey.
You might also notice that this just looks wrong.)
So:
*pokemonelite2000 image removed* ===> *image removed*
(Gah, obviously all uploads went fast, except the last one that for some reason took forever...)
Huray it's done!
ber to keep it friendly!
Last edited: