Reviewing 2 Team Ideas

  • 26
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    13
    Years
    BEFORE READING, JUST A HEADS UP, I WILL REVISE THIS AS A NEW POST, FOCUSING ON ONE TEAM(MOST LIKELY TEAM B)

    After seeing my first team get a 0/10 record in Random Singles in BW Wi-Fi, I figured something was wrong with my team. However, instead of improving that team, I decided to take that team's Idea and split it in two. Originally, the last team I used followed the PVGC rules, only Unova Pokemon(but it passed me and I said, well I'll still test it) and gave it a team name as I always do, but it didn't work and decided to make 2 teams, 1 following the PVGC rules still(Unova only, but some pokemon were excluded since I used them previously) and another team with the same name, but revised. I don't want either team to be trained incorrectly, so I would much appreciate help with both. Also, I cannot decide on which team to train first, so everyone's advice on this is welcomed. So, without further delay, the first team will be called (on forums) Team A, this is the team that has the same name as the previous and uses Pokemon from every generation

    Carbuncle the Persian (Technician)
    @Normal Gem
    Jolly Nature

    Fake Out
    Taunt
    U-Turn
    Faint Attack

    252 SPD 252 ATK 4 HP

    Gigafly the Yanmega (Speed Boost)
    @Focus Sash
    Timid/Modest Nature (Unsure)

    Protect
    Bug Buzz
    Ancient Power
    Air Slash

    252 SPD 252 ATK 4 HP

    Sea Slide the Gastrodon (Storm Drain)
    @Lum Berry
    Calm Nature

    Stockpile
    Recover
    Ice Beam
    Surf

    252 HP 128 DEF 64 SP.D 64 SP.ATK

    Royal Iron the Registeel
    @Leftovers
    Relaxed/Sassy Nature (Unsure)

    Iron Defense
    Flash Cannon
    Thunder Wave
    Explosion

    252 DEF 172 HP 80 SP.DEF

    Raptor the Archeops
    @Flying Gem
    Adamant/Jolly Nature (Unsure)

    Acrobatics
    Rock Slide
    U-Turn
    Earthquake

    252 ATK 252 SPD 4 HP

    Beyblade the Hitmontop (Intimidate)
    @Shell Bell
    Impish Nature

    Rapid Spin
    Close Combat
    Stone Edge
    Bulk Up

    252 ATK 128 HP 128 DEF


    Now for Team B which follows PVGC rules(though I'll most likely battle in singles, I'll attempt Doubles

    Takuya/Hitomi the Galvantula (Compoundeyes) [Characters from Toei's Spider Man]
    Timid Nature
    @ Wide Lens

    Thunder Wave
    Thunder
    Bug Buzz
    Energy Ball

    252 Speed 252 Sp.Atk 4 HP

    S-Money the Scrafty (Shed Skin (I think)) [Needed a ghetto-ish name]
    Adamant Nature
    @ Life Orb

    Bulk Up
    Drain Punch
    Ice Punch
    Payback

    252 Attack 128 Defense 132 HP

    Colossus the Gigalith
    Relaxed Nature
    @ Leftovers

    Curse
    Stone Edge
    Stealth Rock
    Explosion

    252 Defense 252 Attack 4 HP

    Mizaru the Simipour
    Modest Nature
    @Sitrus Berry

    Surf
    Protect
    Focus Blast
    Ice Beam

    252 Sp.Atk 252 Spd 4 Hp

    Nazca the Sigilyph (Magic Guard)
    Timid Nature
    @ Flame Orb

    Psycho Shift
    Whirlwind
    Psychic
    Roost

    252 Speed 128 Sp.Atk 132 HP

    Volt Epona the Zebstrika (Motor Drive)
    Jolly Nature
    @ Air Baloon

    Wild Charge
    Flame Charge
    Protect/Return
    Pursuit

    252 Speed 252 Atk 4 HP

    Also, nickname Ideas would be appreciated. Hopefully, help with EV spreads, moves and natures will be constructive. Thank you in advance
     
    Last edited:
    For Team A, Ambipom is a lot better than Persian because it hits harder and has a better movepool:
    -Fake Out
    -Return/Double Hit
    -U-turn
    -Payback/Low Sweep
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Normal Gem
    Ability: Technician

    If you're in OU, use Mienshao
    -Fake Out
    -Hi Jump Kick
    -U-turn/Stone Edge
    -Hidden Power (Ice)
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb
    Ability: Regenerator

    I think Registeel needs some form of support:
    -Stealth Rock
    -Thunder Wave/Toxic
    -Iron Head/Shadow Claw
    -Earthquake/Ice Punch/Seismic Toss
    Nature: Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Clear Body

    For Gastrodon, I think Toxic makes a better alternative over Stockpile. You'll have to choose to replace Ice Beam or Surf with Earth Power (Ice Beam + Earth Power provides good neutral coverage; Surf + Earth Power gives you 2 STABs). You can also use Scald for its burn chance.

    Hitmontop can't set up with Bulk Up and support at the same time; you'll have to choose one or the other:
    -Rapid Spin
    -Foresight/Toxic
    -Close Combat
    -Stone Edge/Sucker Punch/Rest
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Intimidate

    or

    -Fake Out
    -Mach Punch
    -Hi Jump Kick
    -Stone Edge/Sucker Punch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Life Orb/Leftovers
    Ability: Technician

    For Team B, Thunder Wave is redundant with Galvantula's good Speed. I'd have Hidden Power (Ice) instead.

    Scrafty needs Rest in there instead of Ice Punch. Drain Punch can't really do all your healing.

    Make Gigalith your lead:
    -Stealth Rock
    -Stone Edge/Rock Slide/Rock Blast
    -Earthquake
    -Explosion
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers/Custap Berry
    Ability: Sturdy

    Give this Sigilyph a shot; it frustrates the opponent even more, IMO:
    -Cosmic Power
    -Stored Power
    -Psycho Shift
    -Roost
    Nature: Timid
    EVs: 252 HP/200 Def/56 Spe
    Item: Flame Orb
    Ability: Magic Guard

    Honestly, Zebstrika isn't very good. Eelektross is a lot better, despite its lower Speed; it has Levitate to ignore its Ground weakness:
    -Thunderbolt/Wild Charge
    -Flamethrower
    -Dragon Claw/Hidden Power (Ice)
    -Brick Break/Grass Knot
    Nature: Naughty/Rash
    EVs: 252 Atk/212 SAtk/44 Spe
    Item: Life Orb
     
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