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RM almost standard T

husk1442

needs more [i]Mod[/i]
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    • Age 34
    • Seen Aug 3, 2009
    My almost standard team. With not so standard move sets
    (on somethings)

    I need help with the EVs

    Celebi@ Leftovers
    Modest(+SpAtk, - Atk)
    EVs:252 hp/129 def/ 129 SpDef

    ~Psychic
    ~Recover
    ~Baton Pass
    ~Calm Mind

    Generally Baton passes to Jolteon/Zapdos (Jolteon on this team)

    Blissey@ Leftovers
    Timid(+Spd,-Atk)
    EVs: 252 Def/ 252 SpAtk
    ~Aromatherapy
    ~HP: Water
    ~S Toss
    ~Soft Boiled

    Skarmory@ Leftovers
    Impish(+Def, -Sp Atk)
    EVs: 196 HP/ 210 Def/ 104 Spd
    ~Rest
    ~Spikes
    ~Taunt
    ~Whirlwind

    Jolteon@ Leftovers
    Timid(+Spd, -Atk)
    EVs: 252 Spd/ 252 SpAtk
    ~HP: (Ice,Grass)<--????
    ~Thunderbolt
    ~T-Wave
    ~Quick Attack

    I ask about the Hidden Power because after 3 CM's HP: Ice didn't OHKO a Swampert and that sucked when it EQed

    Aerodactyl@ Choice Band
    Jolly(+Atk,-SpAtk)
    EVs: 252 Atk/252 Spd
    ~Eq
    ~Double Edge
    ~HP: Flying
    ~Rock Slide

    Claydol@ Leftovers
    Brave(+Atk,-Spd)
    EVs: 20 HP/156 Atk/ 51 Def/ 232 SpAtk/ 51 SpDef
    ~Reflect
    ~Eq
    ~Ice Beam
    ~Explosion

    Has enough Atk to 2HKO T-tar, has enough SpAtk that it will OHKO Sala
    And it has just enough Def and SpDef and Hp to set up and switch
     
    Changes in BOLD.

    husk1442 said:
    My almost standard team. With not so standard move sets
    (on somethings)

    I need help with the EVs

    Celebi@ Leftovers
    Modest(+SpAtk, - Atk)
    EVs:252 hp/129 def/ 129 SpDef

    ~Psychic
    ~Recover
    ~Baton Pass
    ~Calm Mind

    Good Baton Passer. I'm not good with EVs either, but you might want to skip the Defense EVs and put them in Speed.

    Generally Baton passes to Jolteon/Zapdos (Jolteon on this team)

    Blissey@ Leftovers
    Timid(+Spd,-Atk)
    EVs: 252 Def/ 252 SpAtk 6 Sp.Defense
    ~Aromatherapy
    ~Ice Beam
    ~S Toss
    ~Soft Boiled

    Ice Beam > HP Water here. You can still take care of Ground types.

    Skarmory@ Leftovers
    Impish(+Def, -Sp Atk)
    EVs: 196 HP/ 210 Def/ 104 Spd
    ~Rest
    ~Spikes
    ~Steel Wing/Drill Peck
    ~Whirlwind

    Jolteon@ Leftovers
    Timid(+Spd, -Atk)
    EVs: 252 Spd/ 252 SpAtk 6 Hp
    ~HP: (Ice,Grass,Water
    ~Thunderbolt
    ~T-Wave
    ~Bite/Q-Attack

    Q-Attack won't do a lot of damage due to Jolt's poor attack... but you can keep it anyway...

    I ask about the Hidden Power because after 3 CM's HP: Ice didn't OHKO a Swampert and that sucked when it EQed

    Aerodactyl@ Choice Band
    Jolly(+Atk,-SpAtk)
    EVs: 252 Atk/252 Spd
    ~Eq
    ~Double Edge
    ~HP: Flying
    ~Rock Slide

    Claydol@ Leftovers
    Brave(+Atk,-Spd)
    EVs: 20 HP/156 Atk/ 51 Def/ 232 SpAtk/ 51 SpDef
    ~Reflect
    ~Eq
    ~Ice Beam
    ~Explosion

    Has enough Atk to 2HKO T-tar, has enough SpAtk that it will OHKO Sala
    And it has just enough Def and SpDef and Hp to set up and switch

    Looks good. I like it... EVs are a little hazy, but the MS look okay.

    I hope this helps!!
     
    HP water is probably the best choice for an attack on blissey.
    It can break gengar's subs (just like ice beam), Seriously screw up dugtrio, break T-Tar subs ( Ice beam can't), and it helps counter other random stuff.

    Taunt on Skarmory is a complete beast. It stops almost everything that will piss skarm off.
    BTW I took rest off for steel wing

    Quick attack is for Endure/ Reversalers


    Updates:

    Heracross@ Salac
    Admant(+Atk, -SpAtk)
    EVs:252 Atk, 252 Spd, 6 HP
    ~Endure
    ~Mega Horn
    ~EQ
    ~Rock Slide

    Instead of Aero

    Dusclops@ Leftovers
    Calm(+SpDef, -Atk)
    EVs:252 Hp/ 82 Def/ 176 SpDef
    ~Mean Look
    ~Memento
    ~Night Shade
    ~WoW

    Instead of Celebi

    T-Tar@ Leftovers
    Admant(+Atk,-SpAtk)
    EVs: 98 HP/ 252 Atk/ 160 Spd
    ~Dragon Dance
    ~EQ
    ~Rock Slide
    ~Taunt

    Over Jolteon


    Looking for a good special sweeper
     
    Last edited:
    Drill Peck > Taunt for Skarmory. Taunt doesn't stop Magneton plus Skarmory needs an attacking move. I believe the standard is:

    Skarmory@Leftovers
    -Spikes
    -Roar
    -Drill Peck
    -Rest

    For Blissey, go with Ice Beam. It is much better than HP Water. Trust me. As for Jolteon, HP Grass > Ice if you don't have HP Grass on someone else. Since your team as a whole resists Electric attacks, you might want to replace Aerodactyl with Tauntrados. He's practically invincible after a few DDs. Just don't be afraid to switch before you get in 3 DDs. Gyarados not fainting is key.

    Gyarados@Leftovers
    Trait: Intimidate
    EVs: 252 Atk, 252 Spd, 6 Sp Def
    Adamant Nature (+Atk, -Sp Atk)
    -Taunt
    -Dragon Dance
    -HP Flying (HP Rock for Skarmory)
    -Earthquake

    Take care.
     
    The funny thing is drill peck doesn't stop skarm anyway and I said I updated my set to include steel wing in the post before

    Some how the facts I pointed out seem better than your trust
    HP: water is much better than ice beam

    This team really gets raped (sometimes) so check the other RMT topic (by me)
     
    Dude. HP Water isn't that good. Power wise, and element wise. No idiot leaves a Blissey with a Boahtar. Switch out to Swampert or something.
     
    more like HP Rock for Aerodactyl and Zapdos

    that is going to do **** to Skarmory and if you don't know that you don't need to be rating teams without saying "HELLO I HAVE NO CLUE WHAT IS GOING ON" before every post

    340 attack Gyarados to Skarmory with HP Fly

    Minimum Damage 9%
    Average Damage 10%
    Maximum Damage 11%

    340 attack Gyarados to Skarmory with HP Rock

    Minimum Damage 12%
    Average Damage 13%
    Maximum Damage 14%
     
    Skarmory stops DDdos in his tracks.

    And **** HP Rock stick with HP Flying it's cooler.

    Don't listen to the fella above me he's a "n00b".

    Hehehe.
     
    Doesn't DDdos usually have taunt? Taunting skarmory prevents roaring... 6 ddes and HP flying would do some considerable amount, i'm sure you agree. And if they switch out, you can pwn.
     
    It doesn't do as much as you'd expect - it's a 3HKO and you'll need to keep Taunting inbetween, which is when they use Lefties to heal so it's more like a 4HKO.
     
    But doesn't that prove that Skarmory can't counter dders. Salamence would Blast it with Fire anyway.
     
    Skarmory can stall them, and pretty well at that, as some of them Rest, just away to waste PP as for actually stopping them, probably not, Weezing can though, don't even need Haze, nice little move called Thunderbolt seems to stop Gyarados.

    Solrock can stop them aswell, virtually nullifying the damage (EQ don't hit, HP Fly is NVE) and then striking back hard.
     
    Yeah, but you were talking about Skarmory ^^;
     
    If Skarmory could outpredict the DDer, it could Whirl it away, and it's possible it'll happen, I mean, it's like, HP Fly, HP Fly, HP Fly, Whirlwind.

    Not like The DDer will Taunt at all the right times, so Skarmory COULD stop a DDer.
     
    Taunt lasts 2 turns, right? Hence it can be timed.
     
    Depends on if the Taunter goes last.

    DD wise the Taunter will go first, cuz of added Speed thus giving the illusion of working for 2 turns.
     
    ERM. Anyway, Whirlwind goes last. I rest my case...
     
    Why is my brain malfunctioning today?

    I keep screwing up what I'm saying.

    ANYWAY what we've come to is Skarmory can't "stop" DDers.

    If my brain ain't screwin up, that's what we've come to.

    Could be because I'm semi-pre-occupied (I don't care if it's not a word) with battling people and replyin at the same time, with extended gaps between my replies, so I kinda forget stuff.


    Anyway don't put Bite or QA on Jolt - Chuck Sub on instead.
     
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