[Developing] [RM2K/3] Pokemon Turbulent Souls

Do you think having a fangame thats GSC style will popeular?

  • Yes

    Votes: 3 16.7%
  • No

    Votes: 1 5.6%
  • Depends on storyline

    Votes: 13 72.2%
  • Depends on Graphics

    Votes: 1 5.6%

  • Total voters
    18
  • Poll closed .
  • 309
    Posts
    12
    Years
    • Seen Jun 2, 2014
    POKEMON TURBULENT SOULS

    Hello PC!

    I have now came up with a new RM2k3 game.



    Info:
    Spoiler:




    Progress:
    Spoiler:




    Cast:
    Spoiler:



    Intro
    Spoiler:



    Need Hiring:
    Spoiler:



    Credits:
    DarkDoom3000 for almost all resourses , great thanks to him
    Me: Title, developing, designing


    Screens:
    Spoiler:



    New support bar
    [PokeCommunity.com] [RM2K/3] Pokemon Turbulent Souls


    Code



    Thanx!! :D:P
     
    Last edited:
    Okay, I just came back from break, I just edited my intro and fixed my walking Rival event.

    I am working on my BS now...
    Please note any mapping errors or just comment...:D
    I'll really appreciate your support!
     
    Last edited:
    From what I can see here, you've just taken Super Pokémon Eevee Edition, and trying to use it as an engine.

    Which I don't think you're allowed to do, since DarkDoom3000 never said it was a public engine.
     
    ?????
    A lot of games use RM2K3 BS.
    In my game, you fight alongside your Pokémon! You don't see your Pokémon but they battle along with you. And for my story, I guess its a little like SPEE. I'll inform him though.
    Also, this is from scratch, not from his SPEE, he told m he can use his graphics like battlecharas, chips, chars. ect.
    His devamped Pokémon sprites are for use with credits.
     
    Last edited:
    Update: Due to my new role as Pokémon Evils Unite Mapper and my currently ongoing RMXP project, I will probably stop working on this project for a while..

    Update 1-5-13:
    New Map, please comment
    Update
    1-6-13
    Project now testing
     
    Last edited:
    Time for a super update
    You can now customize character at lab
    Machops attack now increased
    Support bars coming up
    new screen
    [PokeCommunity.com] [RM2K/3] Pokemon Turbulent Souls

    please tell me what you think, sorry for triple posting
    I really need some supporters here
     
    Last edited:
    Would you like help mapping for this project?
    I'll gladly help if you need it.
     
    The battle background bugs me a bit, you've got the platforms as complete circles
    With is wrong, if that were real life, they'd all fall off.

    [PokeCommunity.com] [RM2K/3] Pokemon Turbulent Souls


    Too make it better, they should be formed like this.
     
    Oh my god I'm loving this game!
    I feel stupid, I just now realized what a support bar is x.x I thought it was something for your game, the images look too small, I can barely tell what they are, also use some nice colors that make it unique :3
    unless you're going for the "nice and simple" look :P
     
    Last edited:
    I'm waiting for Tackle to make me the support bar. Thanks for the advice though! :D
    If anyones experienced with the RM2K3 BS, I would love it if you give me any suggestions about what HP, MP, speed, ect. different pokemon should have. I'm having trouble deciding.

    If you want to help, heres a form


    Pokémon:
    HP at LVL1:
    MP at LVL1:
    Attack at LVL 1:
    Defense at LVL 1:
    Intelligence at LVL 1:
    Agility at LVL 1:
    Moves the Pokémon should have and at which level:


    Suggest as much pokemon as you can!
     
    Hi guys, quit this game a time ago, but now that I have more experience, I'm gonna start again with this. Its gonna be with new FRLG graphics and new storyline so I'm not copying DarkDoom's. I'm being inspired by some RM2K3 games out there so its a reopening for this game. Basicly its gonna be recreated from scratch. The title, storyline, and graphics are changing but some characters are staying. Its basicly going to be a whole new game. So... I'm gonna start a new thread, thats all to say..
     
    Last edited:
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