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rm2k3 PBS Tutorial request out of desperation....

HeavyOctillery

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    • Seen Aug 3, 2018
    After Googling my brains out, I've become horribly aggravated at the lack of PBS tutorials. I could just ask over in the Help & Requests Thread, but I'm REALLY needing the help.

    I'm a newbie, not a noob, so it's not like I won't be putting this to good use. I'll feel kinda' stupid if it's easily doable, but it seems like there's a bit more to it than the usual rm2k3 one.
     
    What do you mean of PBS?
    You should post a bit clear to make other understand.
     
    I could help you, but not sure what you mean? PBS? As in a Picture battle system?
    If it is that, usually its just called a CBS- Custom battle system.
    Correct me if thats not what you need help with lol.
     
    AH. Makes sense. lol. With Rm2k3, a pokemon battle system is easy in some respects (turn battle system- which is easier to code then something like a custom active battle system), but stuff like storing pokemon and so forth is pretty hard to do. I've been using RM2k3 for about 5 years and have only coded my first true Pokemon battle system.
    How experienced are you with Rm2k3s functions. Like do you understand how to use branchs and variables?
     
    Yes, that's what I meant; I saw lots of other people using the abbreviation, so I did.

    Neo-Dragon: I have a tiny bit of knowledge about those from reading the Help Manual, but not much.

    I know how to set up the attacks, damage, etc. using the default battle system, so hopefully that part works the same way.
     
    Jirby: I'm gonna' go with 'no' on that one. using events is something I haven't gotten the knack of yet.

    And I did download the Starter Kit, even though I can't directly use it, just to use what I know I can out of it. I actually PM'ed Poccil about what parts are usable, but he hasn't gotten back to me yet.
     
    You mean Poccil starter kit? It is not for rm2k3, instead, it is a starter kit for RMXP. They are totally different. So think of it.
     
    I know it's for XP; I just figured at least some parts of it would be usable with 2k3. But, alas, beyond the Pokemon Cries, the rest doesn't seem to be usable....
     
    Yeah. Rm2k3 are totally different from XP. Anyway, Neo-Dragon is really good in rm2k3, you should contact him. If he could help, you're lucky!
     
    Well, I used to use rm2k3, but now I use gamemaker, and I can tell you that the same principles are same. First you need to create a bunch of variables for the names, attacks, stats, data, pokedex info for that also. Its not easy, it will take you many many hours, its taken me a few months and I've gotten a fair chunk through. Creating a pokemon fangame is very hard in general and should not be thought as a "newbie" project. The only successful fangames are done by people that know what they are doing. Now Im getting off-topic. The key to a battle system is thousands and thousands of variables.

    I have over 20,000 in my game so far :/.
     
    Well in Rm2k3, it is different in the sense that you can use the default database to store different stuff.
    For example, in Protectors, I've only used 300 variables and about 100 (less) switches for my WHOLE game so far.
    You can store pokemon in the hero section, storing most of the stats needed and even attacks (just set them up as skills).
    Everything such as battle damage stuff like formulas, you can find online with a google search, then just use your head in how to convert them into variables for Rm2k3 to work out. I have one event with about 10 lines of code that works out the official damage calculations.

    And as jonsploder put it, it is hard and will take time. But as friend pointed out to me on msn yesterday, all the hard work will pay off in the end if done correctly.
     
    Well, I used to use rm2k3, but now I use gamemaker, and I can tell you that the same principles are same. First you need to create a bunch of variables for the names, attacks, stats, data, pokedex info for that also. Its not easy, it will take you many many hours, its taken me a few months and I've gotten a fair chunk through. Creating a pokemon fangame is very hard in general and should not be thought as a "newbie" project. The only successful fangames are done by people that know what they are doing. Now Im getting off-topic. The key to a battle system is thousands and thousands of variables.

    I have over 20,000 in my game so far :/.

    I know it's completely unrelated but in response with jonsploder and Neo-Dragon, my game made in sphere, the battle system took me two days to get it to a usable state with official stats etc, it sounds to me like it's alot easier than in game maker and most definitely rm2k3, I haven't used either in a very long time, but I remember them being a little harder to get the results you needed without learning alot of background stuff first.
     
    But as friend pointed out to me on msn yesterday, all the hard work will pay off in the end if done correctly.

    Are you talking about me? XD.
    Anyway, it's really hard to make a CBS in rm2k3 actually. Try to imagine, you have to make conditional branch for each pokemon th check whether it is in your team. There is 4++ pokemon at all. You need tons of effort to make them. Hope you good luck.
     
    Let me explain about DBS illusion style. It was an edit of DBS of rm2k3. Your pokemon are saved as skill and you can use pokemon to attack the trainer ( Actually not a pokemon vs pokemon battle ). Correct me if I said wrong.
     
    Yep, thats right. Its a easy system to make, but theres a lot of downsides to it. the trainer has to be the person taking damage, you can only have one of each pokemon.
    the pokemon dont level up, have more attacks or anything. thay are a option on the menu, that if you click, an attack animation will show up and do damage.

    Im currently working on illusion again, and ive made it that all the animations show the pokemon when you choose them.

    its basically

    DBS= Easy, but very limited.
    CBS= Hard, but looks like a proper pokemon game and stuff.
     
    Hm, I'm starting to think now that I should just wait, get a new comp, and download XP or Sphere (leaning towards Sphere); it sounds like 2k3 is too outdated to make it simple enough for me. I mean, I can catch on quick to stuff involving computers once I get going, but this sounds like a gigantic pain-in-the-ass to do it on 2k3. Meh, it'd be more legal anyway. :P
     
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