Angelic Diablo
Scyther >> You
- 1,155
- Posts
- 18
- Years
- Australia
- Seen Jan 30, 2009
Skarmory@Leftovers/Shed Shell
Keen Eye
Impish Nature (+Def, -Sp Atk)
EVs: 252 HP, 252 Def, 6 Atk
-Whirlwind
-Spikes
-Drill Peck
-Roost
The king of defensive walls (IMO) and a nice lead with spikes, Shed Shell is a possible item to avoid Magnezone trapping it. Since there are common counters to Skarmory, it brings me to
Electivire@Life Orb/Expert Belt
Motor Drive
Adament Nature (+Atk, -Sp Atk)
EVs: 252 Atk, 252 Spd, 6 HP
-Ice Punch
-Thunderpunch
-Earthquake
-Cross Chop
The electricity absorber, switch this guy onto an incoming electric attack on Skarm and activate Motor Drive, which allows him to sweep like nobodies business
Houndoom@Focus Sash
Flash Fire
Timid Nature (+Spd, -Atk)
EVs: 252 Sp Atk, 252 Spd, 6 HP
-Flamethrower
-Dark Pulse
-HP Ice
-Nasty Plot
Fire attack on Skarm, switch to this guy and he absorbs it, boosting his own Flamethrower in the process, Focus Sash gives him a chance to get one Nasty Plot in, even when facing Garchomp who would normally OHKO him
Blissey@Leftovers
Natural Cure
Bold Nature (+Def, -Atk)
EVs: 252 HP, 252 Def, 6 Sp Def
-Seismic Toss
-Aromatherapy
-Thunderwave/Ice Beam
-Softboiled
The queen of special defense, possibly Ice Beam over Thunderwave so I don't set up opposing Electivire
Claydol@Leftovers/Light Clay
Levitate
Impish Nature (+Def, -Sp Atk)
EVs: 252 HP, 184 Def, 72 Atk
-Stealth Rock
-Rapid Spin
-Earthquake
-Light Screen/Reflect/Explosion
My rapid spinner/stealth rocker/Electivire counter, Last move is either a support screen (backed by Light Clay), or Explosion to give a last hurrah when Claydol is nearly done and out
Gengar@Wide Lens/Life Orb
Levitate
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Energy Ball/Thunderbolt
-Focus Blast
-Hynosis
Rapid Spin blocker and Immunity over Blissey's weakness, if people don't like the Wide Lens on Gengar, I can switch it to Life Orb for more punch
Keen Eye
Impish Nature (+Def, -Sp Atk)
EVs: 252 HP, 252 Def, 6 Atk
-Whirlwind
-Spikes
-Drill Peck
-Roost
The king of defensive walls (IMO) and a nice lead with spikes, Shed Shell is a possible item to avoid Magnezone trapping it. Since there are common counters to Skarmory, it brings me to
Electivire@Life Orb/Expert Belt
Motor Drive
Adament Nature (+Atk, -Sp Atk)
EVs: 252 Atk, 252 Spd, 6 HP
-Ice Punch
-Thunderpunch
-Earthquake
-Cross Chop
The electricity absorber, switch this guy onto an incoming electric attack on Skarm and activate Motor Drive, which allows him to sweep like nobodies business
Houndoom@Focus Sash
Flash Fire
Timid Nature (+Spd, -Atk)
EVs: 252 Sp Atk, 252 Spd, 6 HP
-Flamethrower
-Dark Pulse
-HP Ice
-Nasty Plot
Fire attack on Skarm, switch to this guy and he absorbs it, boosting his own Flamethrower in the process, Focus Sash gives him a chance to get one Nasty Plot in, even when facing Garchomp who would normally OHKO him
Blissey@Leftovers
Natural Cure
Bold Nature (+Def, -Atk)
EVs: 252 HP, 252 Def, 6 Sp Def
-Seismic Toss
-Aromatherapy
-Thunderwave/Ice Beam
-Softboiled
The queen of special defense, possibly Ice Beam over Thunderwave so I don't set up opposing Electivire
Claydol@Leftovers/Light Clay
Levitate
Impish Nature (+Def, -Sp Atk)
EVs: 252 HP, 184 Def, 72 Atk
-Stealth Rock
-Rapid Spin
-Earthquake
-Light Screen/Reflect/Explosion
My rapid spinner/stealth rocker/Electivire counter, Last move is either a support screen (backed by Light Clay), or Explosion to give a last hurrah when Claydol is nearly done and out
Gengar@Wide Lens/Life Orb
Levitate
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Energy Ball/Thunderbolt
-Focus Blast
-Hynosis
Rapid Spin blocker and Immunity over Blissey's weakness, if people don't like the Wide Lens on Gengar, I can switch it to Life Orb for more punch