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[RMT] D/P First UU Team

  • 56
    Posts
    18
    Years
    • Seen Sep 19, 2009
    I've been playing competitve Pokemon for a little while and I didn't really like it because it was all about those OU's. So I then decided that I was going to play with UU's as I find it more enjoyable and there's more variety. So here it is: My first attempt at a UU team. I really like Water pokes so I decided that my strategy was going to be around Rain Dance.

    Rate, comment and suggestions will be appreciated.

    Overview
    *pokemonelite2000 image removed* "image removed" *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* "image removed"​

    Lead
    "image removed" Electrode @ Damp Rock
    Nature: Hasty
    Trait: Static
    Evs: 252 Atk / 228 Spd / 28 SAtk
    - Rain Dance
    - Thunder
    - Explosion
    - Taunt
    Leader of the team. Since Electrode is one of the fastest pokemon in UU, he will most likely begin the match with a Rain Dance set-up for a easy 8 turns with Damp Rock. If he somehow survives the Rain Dance, I use Explosion to, hopefully, OHKO my opponent (That's why there's 252 EVs in Attack) and then bring my sweepers.

    Physical Sweeper
    "image removed" Floatzel @ Life Orb
    Nature: Adamant
    Trait: Swift Swim
    Evs: 232 Hp / 252 Atk / 16 Spd / 8 Def
    - Waterfall
    - Ice Punch
    - Return
    - Rain Dance
    Physical Sweeper of my team. Waterfall for STAB and Ice Punch to cover grass and dragon type pokemons. Return is a great move against other Water/Ice type pokemons and Rain Dance is here in case there's no more rain on the field.

    Special Sweeper
    "image removed" Ludicolo @ Damp Rock / Life Orb
    Nature: Modest
    Trait: Swift Swim
    Evs: 252 SAtk / 252 Spd / 4 Def
    - Surf
    - Grass Knot
    - Ice Beam
    - Rain Dance
    Not much to say here. Max'd SAtk + Modest nature for him to be a good Special Sweeper. Surf and Grass Knot for STAB, Ice Beam for for Flying type Pokemons. As for Rain Dance, same as above.

    Sponge
    "image removed" Lanturn @ Leftovers
    Nature: Calm
    Trait: Volt Absorb
    Evs: 252 SDef / 136 SAtk / 80 Spd / 40 Hp
    - Surf
    - Thunder Bolt
    - Ice Beam
    - Toxic
    Basic Sponge of my team. Bring him out if I predict a electric attack so he can heal with Volt Absorb.

    SD Sweeper
    "image removed" Kabutops @ Life Orb
    Nature: Adamant
    Trait: Swift Swim
    EVs: 252 Atk / 176 Spd / 80 Hp
    - Sword Dance
    - Watefall
    - X-Scissor
    - Stone Edge
    Swift Swim + Sword Dance set-up can wreck havoc. Really good Physical Sweeper if used right.

    Bulky Water
    "image removed" Quagsire @ Leftovers
    Nature: Relaxed
    Trait: Water Absorb
    - Earthquake
    - Surf
    - Toxic
    - Protect
    Bulky Water. Can also bring him out if an electric attack is predicted and destroys electric type with EQ.
     
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