wow, a lot of replies.I'm sorry baout this, but i've totally changed some memebers of the team, including scrapping alakazam adn Bliss, but i'm gonna try to take in what you said.This is mainly coz i stopped playing pokemon in June, and jsut restarted Diamond.I'm currenlty ifndindg new techniques in-game that i ithnk will work out of game as well.I'm oing to go back to shoddy once i've sorted my team.
Electivire @ Leftovers
Jolly
252atk,252spd,4hp
EQ
Brick Break
Icepunch
Thunderpunch (for STAB)
I've noticed thisd guy's suppposed to be good, i might have screwed him.Oh well, amybe you guiys coudl tell me how i've done it.
Vire generally sucks nowadays. This is the best physical set if you insist on keeping him.
Dragonite @ Leftovers
Jolly
252spd,252atk,4hp
Outrage
Dragon Dance
Fire Punch
Earthquake
Going back to what i had lastb time people had finished having a go at me
If i remember correctly from the thread of your I was rating a while back, people were having a go because you failed to take in any advice whatsoever. The set's fine.
Empoleon @ Leftovers
Timid
200spd,200sp.atk,108hp
Surf
Ice Beam
Grass Knot
HP Electric/Agility
I took note of what theb rude guy said on this one.I xcouldn't help it if i forgot stuff, i guess i'll just havve to learn again.
Not really fast enough to sweep without agility, but meh. I dont get what HP electric's therefore, so consider Agility over it.
Lucario @ Life Orb
Steadfast
Jolly
252atk,252spd,4hp
Extremespeed (i forgot my Lucario had it, itso nly level 50 in-game, but i EVC trained it so much that on the battle with Volkner i swept right through him with Drain Punch)
Ok...
Close Combat
Crunch
Swords Dance
SDLuke
Fair Enough
Azelf @ Leftovers
Timid
252sp.atk,220Spd/36HP
Psychic
Flamethrower
Grass Knot
Nasty Plot
This basically worksthe same as Lucario, except its on the special side, not the physical.
Standard NPAzelf pleash
Uxie @ Leftovers
Relaxed
252HP/252Def/6SpDef
Stealth Rock
Yawn
U-turn
Thunderbolt/Psychic
Gone for low speed on this one to emphasize Trick Room, meant to stall, but i'm not that good at that kind of thing so it might be absolutely useless, basically it goes on a formula of move-protect-move-protect-move etc. to stay alive, with toxic dealing the damage.
Trick room should benefit an entire team, not a single poke. What happens if you are unexpectedly KO'd? You're left with an entire team of frail sweepers taking hits first for the next 5 turns. On top of that, what does trick room even achieve for this poke? No, use the support set.