RMT? lolwut? =P

Sora_8920

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    Deoxys-e @ Expert Belt
    Ability: Pressure
    EVs: 160 Atk/96 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Superpower
    - Psychic
    - Thunderbolt
    - Ice Beam
    ---
    Lucario (M) @ Life Orb
    Ability: Inner Focus
    EVs: 4 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Close Combat
    - Swords Dance
    - Extremespeed
    - Crunch
    ---
    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def/80 SAtk/176 SDef
    Calm nature (+SDef, -Atk)
    - Ice Beam
    - Seismic Toss
    - Thunder Wave
    - Softboiled
    ---
    Vaporeon (M) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/68 SDef
    Bold nature (+Def, -Atk)
    - Wish
    - Surf
    - Protect
    - Hidden Power [Electric]
    ---
    Gliscor (M) @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Aerial Ace
    - Earthquake
    - Ice Fang
    - Roost
    ---
    Tangrowth (M) @ Leftovers
    Ability: Leaf Guard
    EVs: 252 HP/6 Atk/252 Def
    Relaxed nature (+Def, -Spd)
    - Rest
    - Hidden Power [Ice]
    - Sleep Talk
    - Power Whip
    ---

     
    Last edited:
    Deoxys-e @ Life Orb
    Ability: Pressure
    EVs: 4 Atk/252 Spd/252 SAtk
    Mild nature (+Spatt, -Def)
    - Shadow Ball
    - Thunderbolt
    - Superpower
    - Grass Knot

    With a neutral nature, Superpower 2ko's Calm cleric bliss. Negative only has a chance at it.

    I don't think milotic will want calm as a nature but modest does seem fine.

    Also, my arcanine had Hp[Grass]
     
    You should really consider Flamethrower >> a move on that Blissey, it punishes Metagross and Lucario trying to switch in with little risk and slightly hurts Heracross, but I don't see it fitting on that Blissey set you want to use.

    Psychic >> Grass Knot on that Deoxys-S, what does Grass Knot help achieve in coverage that the other 3 moves don't?

    Also, change that Blissey EV Spread to 252 Def / 80 SpA / 176 SpD now, since giving it HP EVs helps it less then giving it SpD EVs.
     
    Last edited:
    Deoxys-e @ Life Orb / Expert belt
    Ability: Pressure
    EVs: 252 sp. att / 252 speed / 6 att
    Naive nature
    - Shadow Ball / Psychic
    - Thunderbolt
    - Superpower
    - Ice Beam

    To cover your horrific Garchomp weakness,

    ThunderBOLT >>Thunder.

    Timid nature sucks with super power =/.




    ---
    Lucario (M) @ Life Orb
    Ability: Inner Focus
    EVs: 4 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Close Combat
    - Swords Dance
    - Extremespeed
    - Crunch

    k

    ---
    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 252 def / 176 sp.def / 80 sp.att
    Calm nature (+SDef, -Atk)
    - Ice Beam
    - Seismic Toss
    - Thunder Wave
    - Softboiled

    k.


    ---
    Milotic (M) @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP/220 Def/36 SAtk
    Modest nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Rest
    - Sleep Talk

    Meh.

    ---
    Forretress (M) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/162 Atk/96 Def
    Relaxed nature (+Def, -Spd)
    - Spikes
    - Gyro Ball
    - Earthquake
    - Rest

    if you want

    ---
    Shaymin @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP/252 Def/6 Spd
    Bold nature (+Def, -Atk)
    - Seed Flare
    - Rest
    - Aromatherapy
    - Leech Seed

    k.

    ---

    Comments in bold.


    Mixape weak, NP GK, OHKO's Milotic and the only thing it doesnt outspeed is Deoxys, but that cant take LO Flamethrowers regardless.

    Vappy (HP Electric to beat Gyardos too) >> Milotic to cover this, who provides Wish support and this gives you less of a reason to use set up fodder Sleep Talk less Rest on forry. (HP electric/Surf/Wish/Protect)

    So then a Rest Talk Tangrowth would fit >> Shamin if you really needed a sleep absorber and the cleric job would'nt be required. (Rest/Sleep Talk/Power Whip/HP Ice @Relaxed Nature Max hp/max def) Who would also cover Garchomp.

    Heracross, Gallade, SD LUke honestly do mow you down like now tomorrow, a solid fighting resist may be nice something like Gliscor etc would go nice. >> Forry.
     
    D_A, why Naive? If you already have max speed evs, why just go faster? It doesn't make sense with D-E's speed. I think mild would be better, or atleast have less Speed evs and pput them into attack with Naive.
     
    D_A, why Naive? If you already have max speed evs, why just go faster? It doesn't make sense with D-E's speed. I think mild would be better, or atleast have less Speed evs and pput them into attack with Naive.

    So you outrun Jolly Scarf chomp etc and other scarfers who are common on shoddy that try to revenge you and to at worst tie with other deoxys-s.


    Although his current spread wont 2hko blissey which may be a problem, 160 att / 252 sp.att / 96 speed@Naive does that, so thats up for consideration. Although you loose speed, still you outspeed Adamant Scarf Chomp, so meh.
     
    Keep an eye out for Toxic Spikers, for they can mess you up pretty badly if 2 layers are placed. (okay, they're a threat, but not the end of you.) If you could get a good T.Spikes absorber, it would help with that problem.

    Other than that...nothing very glaring at me.
     
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