Before we get this going, I'd just like to say that I'm not that experienced in competitive battling. This is probably my best team yet, it's kind of standard though and I snagged some ideas off of Smogon. :B
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Breakdown:
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Swampert @ Leftovers [LEAD]
Impish
Torrent
HP: 240/Defence: 216/Spc. Attack: 52
→Earthquake
→Roar
→Stealth rock
→Surf
Relatively standard Swampert lead. Sets up Stealth rock, E-quake and Surf are stabbing moves, and roar is to throw out any threats opponent puts out. It will likely be switched out early on.
*pokemonelite2000 image removed*
Heatran @ Choice Scarf
Naive
FlashFire
HP: 4/Speed: 252/Spc. Attack: 252
→Dragon Pulse
→Earth Power
→Explosion
→Flamethrower
Heatran is for revenge killing, plain and simple. Choice scarf makes it faster than everything except Ninjask, even Pokemon with base 130 speed. Dragon Pulse is good for taking out OU Dragons like Salamence. Explosion is for when it has low health and will probably be dead next turn.
*pokemonelite2000 image removed*
Vaporeon @ Leftovers
Bold
Water Absorb
HP: 188/Defence: 252/Speed: 68
→Surf
→Wish
→Protect
→Hidden Power Electric / Toxic
This is a support Pokemon. Since Vaporeon has great HP, it can stay up to keep passing wishes, and protect is to help keep it going. Surf and HP Elec are stabs, but I may switch HP Electric for Toxic because in the final stretch Toxic could win you the game by wittling your opponents health down even if you're not attacking it.
*pokemonelite2000 image removed*
Tyranitar @ Choice Band
Hasty
Sandstream
Attack: 120/Spc. Attack: 136/Speed: 252
→Fire Blast
→Earthquake
→Ice Beam
→Stone Edge
This is just an all out pwner. At the cost of some strength he gains an imense amount of speed, making him a fast medium hitting attacker instead of a slow, hard hitting one.
*pokemonelite2000 image removed*
Celebi @ Leftovers
Bold
Natural Cure
HP: 252/Defence: 220/Speed: 36
→Grass Knot
→Calm Mind
→Leech Seed
→Recover
This Pokemon's success depends on luck. I throw Celebi out there and leech seed, and see how it goes from there. The defence EV's should at least give it a bigger chance against Physical sweepers. Recover is incase I still need it at really low health. If I can get enough Calm Mind's in and I'm fast enough, Grass knot + leech seed should do a hefty amount of damage. However, I realize that if either A) the pokemon is light, such as a Ninjask, or B) the Pokemon is something resistant to grass, such as Fire, Celebi is screwed over. It could be useful, though.
*pokemonelite2000 image removed*
Gliscor @ Yache Berry
Impish
Hyper Cutter
HP: 252/Attack: 40/Speed: 216
→Earthquake
→Roost
→Stone Edge/Baton Pass
→Swords Dance
This guy stalls. A lot. He comes in, S-Dances, and either Baton passes out to T-Tar to deal some intense damage with Equake/Stone Edge. Or, on the other hand, he could take out some threats such as Vaporeon and Lucario. He roosts whenever needed, and when in a prediciment just switches to a counter.
I know this team isn't great; I'm new at the whole competitive battling thing. I've battled before, but with teams that were horrible. I made them before I had a concept for counters and sweepers and such. This is a revamp, now with added intelligence. =F
*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
Breakdown:
*pokemonelite2000 image removed*
Swampert @ Leftovers [LEAD]
Impish
Torrent
HP: 240/Defence: 216/Spc. Attack: 52
→Earthquake
→Roar
→Stealth rock
→Surf
Relatively standard Swampert lead. Sets up Stealth rock, E-quake and Surf are stabbing moves, and roar is to throw out any threats opponent puts out. It will likely be switched out early on.
*pokemonelite2000 image removed*
Heatran @ Choice Scarf
Naive
FlashFire
HP: 4/Speed: 252/Spc. Attack: 252
→Dragon Pulse
→Earth Power
→Explosion
→Flamethrower
Heatran is for revenge killing, plain and simple. Choice scarf makes it faster than everything except Ninjask, even Pokemon with base 130 speed. Dragon Pulse is good for taking out OU Dragons like Salamence. Explosion is for when it has low health and will probably be dead next turn.
*pokemonelite2000 image removed*
Vaporeon @ Leftovers
Bold
Water Absorb
HP: 188/Defence: 252/Speed: 68
→Surf
→Wish
→Protect
→Hidden Power Electric / Toxic
This is a support Pokemon. Since Vaporeon has great HP, it can stay up to keep passing wishes, and protect is to help keep it going. Surf and HP Elec are stabs, but I may switch HP Electric for Toxic because in the final stretch Toxic could win you the game by wittling your opponents health down even if you're not attacking it.
*pokemonelite2000 image removed*
Tyranitar @ Choice Band
Hasty
Sandstream
Attack: 120/Spc. Attack: 136/Speed: 252
→Fire Blast
→Earthquake
→Ice Beam
→Stone Edge
This is just an all out pwner. At the cost of some strength he gains an imense amount of speed, making him a fast medium hitting attacker instead of a slow, hard hitting one.
*pokemonelite2000 image removed*
Celebi @ Leftovers
Bold
Natural Cure
HP: 252/Defence: 220/Speed: 36
→Grass Knot
→Calm Mind
→Leech Seed
→Recover
This Pokemon's success depends on luck. I throw Celebi out there and leech seed, and see how it goes from there. The defence EV's should at least give it a bigger chance against Physical sweepers. Recover is incase I still need it at really low health. If I can get enough Calm Mind's in and I'm fast enough, Grass knot + leech seed should do a hefty amount of damage. However, I realize that if either A) the pokemon is light, such as a Ninjask, or B) the Pokemon is something resistant to grass, such as Fire, Celebi is screwed over. It could be useful, though.
*pokemonelite2000 image removed*
Gliscor @ Yache Berry
Impish
Hyper Cutter
HP: 252/Attack: 40/Speed: 216
→Earthquake
→Roost
→Stone Edge/Baton Pass
→Swords Dance
This guy stalls. A lot. He comes in, S-Dances, and either Baton passes out to T-Tar to deal some intense damage with Equake/Stone Edge. Or, on the other hand, he could take out some threats such as Vaporeon and Lucario. He roosts whenever needed, and when in a prediciment just switches to a counter.
I know this team isn't great; I'm new at the whole competitive battling thing. I've battled before, but with teams that were horrible. I made them before I had a concept for counters and sweepers and such. This is a revamp, now with added intelligence. =F
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