{RMT} Need help building my team

J-Dubb

Scizor Master
  • 28
    Posts
    17
    Years
    • Seen Dec 15, 2009
    Ok so my last team I planned on building didn't do as well as I wished so i've built a new team and want to get some possitive marks before actually trying to build this team.

    Team at first Glance:

    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed* @ Choice Scarf

    Nature: Modest
    Ability: Levitate
    Ev's: 64 HP/ 252 Sp.att/ 192 Spe

    Thunderbolt
    Shadow ball
    Energy Ball
    Focus Blast

    My Lead for this team, With Choice Scarf he can outspeed any lead that I've ever faced plus can pack a big punch with it's moves

    *pokemonelite2000 image removed* @ Choice Band

    Nature: Adament
    Ability: Huge Power
    Ev's: 212 HP/ 252 Att/ 44 Spe

    Waterfall
    Return
    Focus Punch
    Aqua Jet

    My Choice banner usally I'll use Aqua Jet cause STAB + Choice band + Huge Power = deadly water attack and with aqua jet hitting first can put a dent is alot of pokemon

    *pokemonelite2000 image removed* @ Life Orb
    Nature: Timid
    Ability: Flash Fire
    Ev's: 40 HP / 252 SpA / 216 Spe

    Hidden Power Fighting
    Flamethrower
    Dark Pulse
    Overheat

    My special sweeper can take fire hits for me and melt Steels back into oblivion

    *image removed* @ Leftovers?

    Nature: Impish
    Ability: Torrent
    Ev's: 252 HP / 6 Atk / 252 Def

    Earthquake
    Avalanche
    Stone Edge
    Roar

    Ya i know he dosn't have a stab water move but i think it for better coverage on my weaknesses


    *pokemonelite2000 image removed* @ Leftovers

    Nature: Relaxed
    Ability: Levitate
    Ev's: 252 HP / 152 Atk / 8 Def / 96 SpD

    Hypnosis
    Stealth Rock
    Gyro Ball
    Earthquake

    Ah my Tank only weakness if fire and if they try to attack with a fire move I switch to houndoom to take the hit.

    *pokemonelite2000 image removed* @ Leftovers

    Nature: calm
    Ability: Sences Grace
    Ev's: 252 HP / 6 Def / 252 SpD

    Air Slash
    Thunder Wave
    Roost
    Aura Sphere

    My Special Tank, can paralize opponits and moves can make for great coverage

    Well hope this team better then my old one please critigue and post feedback good or bad.
     
    Last edited:
    Um Shadow Ball AND Dark Pulse on Gengar? Ew.

    Um, nothing can switch into most powerful sweepers in today's metagame. SD Garchomp 6-0s your team and DDtar/CBtar end you. Heatran is a HUGE problem since it has Earth Power to kill Houndoom adn will sweep the rest of your team with Fire Blast.

    MixVire causes your team a few problems. With some Motor Drive action, it's game, set, and match. Heracross blows right through your walls and you'll have to rely on the shaky Gengar to take hits from Heracross, and and a Night Slash or stone edge will end you. DDmence sets up on anything on your team and Gyarados is even worse. If you send out Gengar to bolt it, you run the risk of having vire ccome in and sweep your team so yeah.

    Also Swampert walls your entire team and doesn't really fear most of your pokemon. Calm Minf raikou and Suicune will also beat you down with STAB attacks and take nothign from your special attackers. You have Raikou covered pretty well but suicune is trouble. If Raikou is paired with Dugtrio, it's gg. Dugtrio can also kill half our team which is no fun.
     
    Gengar@ Choice Scarf

    Nature: Timid
    Ability: Levitate
    Ev's: 252 Speed 252 Sp.Attack 6 HP

    Thunderbolt
    Shadow ball
    Energy ball/HP [ICE]
    Focus Blast

    Unnecessary HP EVs if it's your lead, and Timid please to unsure you outspeed any other choice leads. Why Dark Pulse? It has the same coverage as Shadow ball, without the STAB, HP [ICE] or Energy ball please.

    My Lead for this team, With Choice Scarf he can outspeed any lead that I've ever faced plus can pack a big punch with it's moves

    Azumarril@Choice Band

    Nature: Adamant
    Ability: Huge Power
    Ev's: 212 HP/ 252 Att/ 44 Spe

    Waterfall
    Double Edge/Return
    Brick Break
    Aqua Jet

    I don't like the idea of Focus Punch running on something without Substitute, so if you really want it, remove DE or Waterfall for Sub.

    My Choice banner usally I'll use Aqua Jet cause STAB + Choice band + Huge Power = deadly water attack and with aqua jet hitting first can put a dent is alot of pokemon

    Houndoom@Choice Specs

    Nature: Timid
    Ability: Flash Fire
    Ev's: 40 HP / 252 SpA / 216 Spe

    Hidden Power Fighting
    Flamethrower/Sludge Bomb
    Dark Pulse
    Fire Blast/Sludge Bomb

    Why run 2 fire moves?

    My special sweeper can take fire hits for me and melt Steels back into oblivion

    Electivire@Life Orb

    Nature: Mild/ Lonely
    Ability: Motor Drive
    Ev's: 252 Atk / 80 SpA / 176 Spe

    Ice Punch
    Thunderbolt
    Cross Chop
    Earthquake/Fire Punch

    Hmm, not the best choice of pokemon, but sure why not.

    My second Attacker thunderbolt to suprise people expecting all physical and can help support my Tougekiss and Azumaraill

    Bronzong@ Leftovers

    Nature: Relaxed
    Ability: Levitate
    Ev's: 252 HP / 96 Atk / 8 Def / 152 SpD

    Hypnosis
    Stealth Rock
    Gyro Ball/Toxic
    Earthquake

    Switched the EVs a little, you're gonna need the defensive EVs more.

    Ah my Tank only weakness if fire and if they try to attack with a fire move I switch to houndoom to take the hit.

    Togekiss@Leftovers

    Nature: Bold
    Ability: Serene Grace
    Ev's: 252 HP / 6 Def / 252 SpD

    Air Slash
    Thunder Wave
    Roost/Wish
    Aura Sphere

    A bulky Togekiss is gonna need a healing move. Bold nature.
     
    Ok so my last team I planned on building didn't do as well as I wished so i've built a new team and want to get some possitive marks before actually trying to build this team.

    Team at first Glance:

    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed* @ Choice Scarf

    Nature: Modest
    Ability: Levitate
    Ev's: 64 HP/ 252 Sp.att/ 192 Spe

    Thunderbolt
    Energy Ball/HP [ICE]
    Dark Pulse/Shadow Ball
    Focus Blast

    My Lead for this team, With Choice Scarf he can outspeed any lead that I've ever faced plus can pack a big punch with it's moves
    Shadow Ball and Dark Pulse pretty much accomplish the same thing. One or the other please.

    *pokemonelite2000 image removed* @ Choice Band

    Nature: Adament
    Ability: Huge Power
    Ev's: 212 HP/ 252 Att/ 44 Spe

    Waterfall
    Return
    Brick Break
    Aqua Jet

    My Choice banner usally I'll use Aqua Jet cause STAB + Choice band + Huge Power = deadly water attack and with aqua jet hitting first can put a dent is alot of pokemon
    Getting stuck on a move with recoil and not much coverage is a vicious cycle. Same goes for a move which requires constant charging. Besides, two brick breaks do the same damage as a single focus punch and doesnt run the risk of missing out on two turns of attacks.

    *pokemonelite2000 image removed* @ Life Orb

    Nature: Timid
    Ability: Flash Fire
    Ev's: 6HP/ 252 SpA / 252 Spe

    Hidden Power Fighting
    Flamethrower
    Dark Pulse
    Nasty Plot

    My special sweeper can take fire hits for me and melt Steels back into oblivion
    Base 95 isnt really fast enough unless you max its speed out. Besides, with base 50 Def its not gonna be taking any hits. You already have two choice users, go nasty plot life orb please

    *pokemonelite2000 image removed* @ Expert Belt

    Nature: Mild/ Lonely
    Ability: Motor Drive
    Ev's: 252 Atk/ 252 Spe/6HP

    Ice Punch
    Thunderpunch
    Cross Chop
    Earthquake

    My second Attacker thunderbolt to suprise people expecting all physical and can help support my Tougekiss and Azumaraill
    Fully-physical is better IMO

    *pokemonelite2000 image removed* @ Leftovers

    Nature: Relaxed
    Ability: Levitate
    Ev's: 252 HP / 152 Atk / 8 Def / 96 SpD

    Hypnosis
    Stealth Rock
    Gyro Ball
    Earthquake

    Ah my Tank only weakness if fire and if they try to attack with a fire move I switch to houndoom to take the hit.
    Fair Enough

    *pokemonelite2000 image removed* @ Leftovers

    Nature: calm
    Ability: Sences Grace
    Ev's: 252 HP / 6 Def / 252 SpD

    Air Slash
    Thunder Wave
    Flamethrower
    Aura Sphere

    My Special Tank, can paralize opponits and moves can make for great coverage
    I personally hate the wannabe airdeplane but w/e

    Well hope this team better then my old one please critigue and post feedback good or bad.

    Mostly OK, but you lack a physical wall. Bronzong acting as a tank isnt enough. 3 choice users will get you into a world of trouble, you'll be giving opponents free hits on the switch all day long.
     
    Ok so my last team I planned on building didn't do as well as I wished so i've built a new team and want to get some possitive marks before actually trying to build this team.

    Team at first Glance:

    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed* @ Choice Scarf

    Nature: Modest
    Ability: Levitate
    Ev's: 64 HP/ 252 Sp.att/ 192 Spe

    Thunderbolt
    Shadow ball
    Hypnosis / Hidden power Ice
    Focus Blast


    Wtf is Dark pulse doing, it has exactly the same type coverage as Ghost =
    /

    *pokemonelite2000 image removed* @ Choice Band

    Nature: Adament
    Ability: Huge Power
    Ev's: 212 HP/ 252 Att/ 44 Spe

    Waterfall
    Double Edge
    Focus Punch
    Aqua Jet

    Nice

    *pokemonelite2000 image removed* @ Choice Specs

    Nature: Timid
    Ability: Flash Fire
    Ev's: 40 HP / 252 SpA / 216 Spe

    Hidden Power Fighting
    Flamethrower / Fire Blast
    Dark Pulse
    Overheat

    I prefer the Nasty Plot set, but w/e.

    *pokemonelite2000 image removed* @ Expert Belt

    Nature: Mild/ Lonely
    Ability: Motor Drive
    Ev's: 252 Atk / 80 SpA / 176 Spe

    Ice Punch
    Thunderbolt
    Cross Chop
    Earthquake

    Fine


    *pokemonelite2000 image removed* @ Leftovers

    Nature: Relaxed
    Ability: Levitate
    Ev's: 252 HP / 152 Atk / 8 Def / 96 SpD

    Hypnosis
    Stealth Rock
    Gyro Ball
    Earthquake / light Screen /Reflect

    Yep

    *pokemonelite2000 image removed* @ Leftovers

    Nature: calm
    Ability: Sences Grace
    Ev's: 252 HP / 6 Def / 252 SpD

    Air Slash
    Thunder Wave
    Roost
    Aura Sphere


    Roost >> Flamethrower, you have Houndoom.



    .

    Changes are in bold.

    Wheres your walls ?

    Um Shadow Ball AND Dark Pulse on Gengar? Ew.

    Um, nothing can switch into most powerful sweepers in today's metagame. SD Garchomp 6-0s your team and DDtar/CBtar end you. Heatran is a HUGE problem since it has Earth Power to kill Houndoom adn will sweep the rest of your team with Fire Blast.

    MixVire causes your team a few problems. With some Motor Drive action, it's game, set, and match. Heracross blows right through your walls and you'll have to rely on the shaky Gengar to take hits from Heracross, and and a Night Slash or stone edge will end you. DDmence sets up on anything on your team and Gyarados is even worse. If you send out Gengar to bolt it, you run the risk of having vire ccome in and sweep your team so yeah.

    Also Swampert walls your entire team and doesn't really fear most of your pokemon. Calm Minf raikou and Suicune will also beat you down with STAB attacks and take nothign from your special attackers. You have Raikou covered pretty well but suicune is trouble. If Raikou is paired with Dugtrio, it's gg. Dugtrio can also kill half our team which is no fun.

    Quoted for truth.

    @ Jimmy Ray

    Max speed and Timid Nature is overkill on SCARF Gengar.

    Have you ever heard of specs mence either Dragon pulse for late game and Draco meteor for early game, same with Specs Doom, one is for Early game, which should be overheat. and one for late game aka flamethrower ?

    Whats fire punch for on e-vire for ? As in what does it acomplish in terms of coverage that the other moves dont grant ? Bronzong ? EQ has much better coverage.



    @ most people, you do realize if you can predict you do not need sub with focus punch.
     
    Last edited:
    To be honest, this team fails in many ways. as listed above by Anti ..
    However, the only thing I disagree with Anti is that this team covers it's ground weakness perfectly. if you look at it again he has 3 levitaters to take EQ from other pokes and earthmoves are not a problem. However, strong physical sweepers and things like swampert will end your day.
     
    Um Shadow Ball AND Dark Pulse on Gengar? Ew.

    Um, nothing can switch into most powerful sweepers in today's metagame. SD Garchomp 6-0s your team and DDtar/CBtar end you. Heatran is a HUGE problem since it has Earth Power to kill Houndoom adn will sweep the rest of your team with Fire Blast.

    MixVire causes your team a few problems. With some Motor Drive action, it's game, set, and match. Heracross blows right through your walls and you'll have to rely on the shaky Gengar to take hits from Heracross, and and a Night Slash or stone edge will end you. DDmence sets up on anything on your team and Gyarados is even worse. If you send out Gengar to bolt it, you run the risk of having vire ccome in and sweep your team so yeah.

    Also Swampert walls your entire team and doesn't really fear most of your pokemon. Calm Minf raikou and Suicune will also beat you down with STAB attacks and take nothign from your special attackers. You have Raikou covered pretty well but suicune is trouble. If Raikou is paired with Dugtrio, it's gg. Dugtrio can also kill half our team which is no fun.


    Hmm that IS a big problem then I guess I need some counters for them instead.
    ok made a switch at top of page I added Swampert Cause then it counters Heatran,Tyranitar, And can hold off a Swampert. If there is any better ideas that would drop two pokemon max I'd greatly appreciate it.
     
    Last edited:
    Sell bell over lefties on swampy, you're going to be attacking almost every turn so you may aswel get twice the healing power from it.
     
    When he has 3 attack moves, shell bell works better then lefties IMO. As long as you avoid status conditions its generally a more efficient healing method on swampy.
     
    Even though, sometimes lefties is THE only thing that stops a poke from 2OHKOing you and if you dont heal everyturn your done. I say Lefties over Shell Bell.
     
    Um guys focus Punch is REALLY good on Azumarill if you know how to predict. you know, not everything with Focus Punch needs substitute.

    Also Shell Bell is lol on Swampy, it doesn't even cause that much damage. Hydro Pump that Skarmory? Switch to Vaporeon! Earthquake that Vaporeon? Switch to Skarmory! Getting outpredicted even once will cause you to not gain health back. Meaning Leftovers is far superior.
     
    Ok so my last team I planned on building didn't do as well as I wished so i've built a new team and want to get some possitive marks before actually trying to build this team.

    Team at first Glance:

    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed* @ Choice Scarf

    Nature: Modest
    Ability: Levitate
    Ev's: 64 HP/ 252 Sp.att/ 192 Spe

    Thunderbolt
    Shadow ball
    Energy Ball
    Focus Blast

    My Lead for this team, With Choice Scarf he can outspeed any lead that I've ever faced plus can pack a big punch with it's moves

    *pokemonelite2000 image removed* @ Choice Band

    Nature: Adament
    Ability: Huge Power
    Ev's: 212 HP/ 252 Att/20 def/26spdef

    Waterfall
    Return
    Focus Punch
    Aqua Jet

    My Choice banner usally I'll use Aqua Jet cause STAB + Choice band + Huge Power = deadly water attack and with aqua jet hitting first can put a dent is alot of pokemon

    K

    *pokemonelite2000 image removed* @ Life Orb
    Nature: Hasty
    Ability: Flash Fire
    Ev's: 40 HP / 252 SpA / 216 Spe

    Hidden Power Fighting
    Flamethrower
    Dark Pulse
    Overheat/ Pursuit

    My special sweeper can take fire hits for me and melt Steels back into oblivion

    *image removed* @ Leftovers?

    Nature: Impish
    Ability: Torrent
    Ev's: 220 HP / 38 Atk / 252 Def

    Earthquake
    Avalanche
    Stone Edge
    Roar

    Ya i know he dosn't have a stab water move but i think it for better coverage on my weaknesses


    *pokemonelite2000 image removed* @ Leftovers

    Nature: Relaxed
    Ability: Levitate
    Ev's: 252 HP / 120 Atk / 42 Def / 96 SpD

    Hypnosis
    Stealth Rock
    Gyro Ball
    Earthquake/Lightscreen

    Ah my Tank only weakness if fire and if they try to attack with a fire move I switch to houndoom to take the hit.

    *pokemonelite2000 image removed* @ Leftovers

    Nature: calm
    Ability: Sences Grace
    Ev's: 180 HP / 78 Def / 252 SpD

    Air Slash
    Thunder Wave
    Roost
    Aura Sphere

    My Special Tank, can paralize opponits and moves can make for great coverage

    Well hope this team better then my old one please critigue and post feedback good or bad.

    I hate this thing so much. It requires no skill at all, making it frowned upon but w/e

    Yep, you might want a spinner though, sr will hurt da hound and the creepy angel.
     
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