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RMT OU - Help needed

Matzzz

Danger!
  • 64
    Posts
    17
    Years
    Heres is my squad when i have finished making it, and help is greatly appriciated

    Tyranitar@Lum Berry
    252 Atk / 252 Spd / 4 HP
    Sassy
    - Pursuit
    - Fire Punch
    - Thunder
    - Crunch

    Tyranitar is my lead, Antis the likes of Bronzong, Gengar and Gyarados

    Metagross @ Choice Band
    Clear Body
    EVs: 252 HP / 244 Atk / 12 Def
    Adamant Nature
    - Earthquake
    - Explosion
    - Meteor Mash
    - Thunderpunch

    CBgross (Shiny ^-^) Thunderpunch to stop water from walling it

    Starmie @ Leftover
    Trait: Natural Cure
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature
    - Ice Beam
    - Recover
    - Surf
    - Thunderbolt

    Fairly basic Starmie Special Sweeper

    Togekiss @ Leftovers / Life Orb
    EVs: 252 HP / 44 SAtk / 212 SDef
    Modest Nature
    - Air Slash
    - Aura Sphere
    - Thunder Wave
    - Roost

    Togekiss for a special wall

    Dusknoir @ Leftovers
    EVs: 252 HP / 252 Def / 6 SDef
    Impish Nature
    - Ice punch
    - fire punch
    - Destiny bond
    - Will-o-wisp

    Tank. Will-o-wisp for burn. Ice and Fire punch for coverage and Destiny bond for a last resort

    Moltres @ Enigma Berry
    EVs: 128 HP/ 252 SAtk / 128 Spd
    Modest Nature
    - Flamethrower
    - Sunny Day
    - Solarbeam
    - Roost

    Sunny day to raise flamethrower, and for solarbeam
     
    Heres is my squad when i have finished making it, and help is greatly appriciated

    Tyranitar@Lum Berry
    252 Atk / 252 Spd / 4 HP
    Sassy
    - Pursuit
    - Fire Punch
    - Thunder
    - Crunch

    Tyranitar is my lead, Antis the likes of Bronzong, Gengar and Gyarados

    That's not lead Tar. This is lead Tar.

    Tyranitar@Lum Berry
    Sassy, 3 Speed IVs
    240 HP/36 atk/48 Def/184 sp.def

    Taunt/Substitute
    Crunch
    Fire Punch
    Thunder

    401 HP and 310 Special Defense + Sandstorm allow Tyranitar to survive a 359 Special Attack Life Orb Gengar's Focus Blast over 97% of the time. 401 HP and 268 Defense allow Tyranitar to survive a Waterfall from a 383 Attack Choice Band Gyarados on average. The 117 Speed is designed to minimize the damage Bronzong can do with Gyro Ball. With Tyranitar at 117 Speed, Bronzong's Gyro Ball will have a maximum power of 47, enough to never 4HKO this Tyranitar (assuming Bronzong has minimum Attack). Even if Bronzong runs 252 Attack EVs and Adamant nature, a 3HKO is only made possible if it manages to get maximum damage all three times, a highly unlikely scenario. (copied from Smogon)


    Metagross @ Choice Band
    Clear Body
    EVs: 252 HP / 244 Atk / 12 Def
    Adamant Nature
    - Earthquake
    - Explosion
    - Meteor Mash
    - Thunderpunch

    CBgross (Shiny ^-^) Thunderpunch to stop water from walling it

    Nice; CBGross is a terror. Explosion nearly OHKOs Skarmory.

    Starmie @ Leftover
    Trait: Natural Cure
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature
    - Ice Beam
    - Recover
    - Surf
    - Thunderbolt

    Fairly basic Starmie Special Sweeper

    Alright, fair enough.

    Togekiss @ Leftovers / Life Orb
    EVs: 252 HP / 44 SAtk / 212 SDef
    Modest Nature
    - Air Slash
    - Aura Sphere
    - Thunder Wave
    - Roost

    Togekiss for a special wall

    Togekiss can't special wall, but it can tank some unboosted special hits. Still, it's a good supporter, although somewhat hax reliant.

    Dusknoir @ Leftovers
    EVs: 252 HP / 252 Def / 6 SDef
    Impish Nature
    - Ice punch/Thunderpunch/Shadow Sneak
    - fire punch
    - Pain Split
    - Will-o-wisp

    Tank. Will-o-wisp for burn. Ice and Fire punch for coverage and Destiny bond for a last resort

    Ew, Destiny Bond is horrid on Dusknoir since it's too slow to actually take advantage of it, and can easily be stalled out. Ice Punch is iffy.

    Moltres @ Life Orb/Heat Rock
    EVs: 4 Def/ 252 SAtk / 252 Spd
    Modest Nature
    - Flamethrower
    - Sunny Day
    - Solarbeam
    - Hidden Power Fighting or Ice/Will-O-Wisp

    Sunny day to raise Flamethrower, and for Solarbeam

    This with Tyranitar doesn't pair well, nor with your team. You're boosting MixApe's potential to mess you up, restricting Starmie's Surf, and basically ensuring Metagross' death to a fire move. Try the Stall set or Specs. However, must you stick with this, I put the 4 EVs in defense to make the HP an odd number, meaning you can come in on Stealth Rock twice and live, barring Sandstorm.

    The team lacks some synergy and the lack of a main special wall hurts...SpecsMence can potentially roll over this team. Also, with Moltres, you MUST make sure they don't get Stealth Rock up. It also doesn't team well with Tyranitar.

    I'll let a better rater pick up from my spot, but my info can also be taken into thought.
     
    Ok thanks :) although im starting to get a feeling i should just ditch moltres all together so what would be a good replacement?
     
    Togekiss would be an okay-ish wall, but he's weak to BoltBeam. Not to mention Blissey outclasses him there entirely.

    If you're going to use Toggy, use him either as a bulky NP sweeper, paraflincher, NP/sub BPer, etc
     
    Replacing Togekiss and Moltres with:

    Togekiss @ Leftovers
    Ability: Serene Grace
    252 HP / 6 Def / 252 SpD
    Nature: Calm
    ~ Body Slam / Thunder Wave
    ~ Air Slash
    ~ Roost
    ~ Aura Sphere / Nasty Plot / Substitute

    And

    Blissey @ Leftovers
    Ability: Natural Cure
    252 Def / 80 SpA / 176 SpD
    Nature: Calm
    ~ Wish
    ~ Protect / Softboiled
    ~ Flamethrower / Ice Beam
    ~ Toxic

    Would be a better choice?
     
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