So if you know the rules of the VGC, I'd like some help in deciding my team for it. It's a 4v4 double battle tournament, but you can have 6 on your team sheet (which doesn't seem to make sense, why would you change your team around if you don't receive new information to warrant switching?) Also, you can have 6 items but no more than one of the same item (you can switch the items between pokemon though). So I am having the most trouble with items. Anyway, here goes:
1) Lugia - Timid - 252hp/64def/192spe - Leftovers
-Toxic
-Reflect
-Recover/Roost
-Aeroblast/Psychic
Lead toxic staller. Lead with Flygon. Toxic the foes and setup reflects for extra defense. Roost or Recover for regaining health. Not sure, either Aeroblast or Psychic for damage.
2) Flygon - Jolly - 240atk/18def/44spd/208spe - Choice Band/Scarf/Lum Berry
-Earthquake
-Outrage
-Dragon Claw/Stone Edge
-U-Turn
Physical Attacker, STAB moves, Lead with Lugia, U-Turn for scouting. Lum berry would help with confusion from Outrage, choice band/scarf for extra attack or speed.
3a)Latias - Modest - 128hp/128spa/252spe - Leftovers/Petaya Berry/?
-Calm Mind
-Dragon Pulse
-Psychic/Wish
-Recover
CM Defensive Latias. Calm Mind to boost SPA, dragon pulse for STAB, Wish for support or psychic for STAB, recover for recovery.
-or-
3b)Gengar - Timid - 4hp/252spa/252spe - Choice Scarf/Papaya Berry/Wide Lens
-Hypnosis
-Confuse Ray
-Shadow Ball
-Dark Pulse
Status-er. Choice scarf for speed, papaya for psychics, wide lens for hypnosis accuracy. Shadow ball for STAB, Dark pulse for ghosts and psychics.
4)Kygore - Calm - 4hp/252spa/252spe - Choice Specs/Life Orb/Leftovers
-Water Spout/Calm Mind
-Hydro Pump
-Ice Beam
-Thunder
Option 1: Special Attacker, Bring in to replace Lugia, Drizzle ups water and makes Thunder 100%. Ice Beam for Dragons.
Option 2: I could use Kyogre as a substitute/calm minder. But this might not work, mainly because a substitute can be broken so easy in double battles.
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BACKUP
5) Metagross - Impish - 14hp/252atk/124def/60spd/60spe - Life Orb/Shuca Berry
-Agility
-Meteor Mash
-Zen Headbutt
-Hammer Arm/Earthquake
Agiligross, STAB moves, shuca berry for ground weakness, hammer arm over earthquake for type coverage and to avoid damaging teammates.
6) Giratina-O - Modest - 248atk/64spa/196spe - Griseous Orb
-Shadow Force
-Dragon Pulse
-Earth Power
-Ancient Power
Mixed Attacker, Shadow Force and Dragon Pulse for STAB, earth power to avoid damaging teammate, ancient power for stat boosts.
Man this a pain in the ass, XD.
Any help is MUCH appreciated. I procrastinated for too long, now there's not much time.
-Ken
1) Lugia - Timid - 252hp/64def/192spe - Leftovers
-Toxic
-Reflect
-Recover/Roost
-Aeroblast/Psychic
Lead toxic staller. Lead with Flygon. Toxic the foes and setup reflects for extra defense. Roost or Recover for regaining health. Not sure, either Aeroblast or Psychic for damage.
2) Flygon - Jolly - 240atk/18def/44spd/208spe - Choice Band/Scarf/Lum Berry
-Earthquake
-Outrage
-Dragon Claw/Stone Edge
-U-Turn
Physical Attacker, STAB moves, Lead with Lugia, U-Turn for scouting. Lum berry would help with confusion from Outrage, choice band/scarf for extra attack or speed.
3a)Latias - Modest - 128hp/128spa/252spe - Leftovers/Petaya Berry/?
-Calm Mind
-Dragon Pulse
-Psychic/Wish
-Recover
CM Defensive Latias. Calm Mind to boost SPA, dragon pulse for STAB, Wish for support or psychic for STAB, recover for recovery.
-or-
3b)Gengar - Timid - 4hp/252spa/252spe - Choice Scarf/Papaya Berry/Wide Lens
-Hypnosis
-Confuse Ray
-Shadow Ball
-Dark Pulse
Status-er. Choice scarf for speed, papaya for psychics, wide lens for hypnosis accuracy. Shadow ball for STAB, Dark pulse for ghosts and psychics.
4)Kygore - Calm - 4hp/252spa/252spe - Choice Specs/Life Orb/Leftovers
-Water Spout/Calm Mind
-Hydro Pump
-Ice Beam
-Thunder
Option 1: Special Attacker, Bring in to replace Lugia, Drizzle ups water and makes Thunder 100%. Ice Beam for Dragons.
Option 2: I could use Kyogre as a substitute/calm minder. But this might not work, mainly because a substitute can be broken so easy in double battles.
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BACKUP
5) Metagross - Impish - 14hp/252atk/124def/60spd/60spe - Life Orb/Shuca Berry
-Agility
-Meteor Mash
-Zen Headbutt
-Hammer Arm/Earthquake
Agiligross, STAB moves, shuca berry for ground weakness, hammer arm over earthquake for type coverage and to avoid damaging teammates.
6) Giratina-O - Modest - 248atk/64spa/196spe - Griseous Orb
-Shadow Force
-Dragon Pulse
-Earth Power
-Ancient Power
Mixed Attacker, Shadow Force and Dragon Pulse for STAB, earth power to avoid damaging teammate, ancient power for stat boosts.
Man this a pain in the ass, XD.
Any help is MUCH appreciated. I procrastinated for too long, now there's not much time.
-Ken
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