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RMT: Team Vagabond 3.0 (FR/LG 386)

Vagabond Aeon

The Last In Line
103
Posts
19
Years
  • Medicham (M) @ Choice Band ** Hyperion
    Trait: Pure Power
    EVs: 6 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Fake Out
    - Rock Slide
    - Shadow Ball

    Gardevoir (F) @ Leftovers ** Artemis
    Trait: Trace
    EVs: 176 HP / 186 Def / 72 Spd / 76 SAtk
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Ice Punch
    - Psychic
    - Thunderbolt

    Swampert (M) @ Leftovers ** Posiedon
    Trait: Torrent
    EVs: 240 HP / 32 Atk / 80 Def / 76 SAtk / 82 SDef
    Relaxed Nature (+Def, -Spd)
    - Curse
    - Earthquake
    - Ice Beam
    - Rest

    Blissey (F) @ Leftovers ** Diana
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 6 SDef
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Seismic Toss
    - Softboiled
    - Thunder Wave

    Venusaur (M) @ Leftovers ** Perennia
    Trait: Overgrow
    EVs: 204 HP / 152 Def / 4 Spd / 150 SDef
    Careful Nature (+SDef, -SAtk)
    - Earthquake
    - Leech Seed
    - Sleep Powder
    - Sludge Bomb

    Tyranitar (M) @ Leftovers ** Hades
    Trait: Sand Stream
    EVs: 252 HP / 46 Atk / 24 Spd / 188 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Crunch
    - Focus Punch
    - Substitute
    - Thunderbolt
     

    SapphireL

    I don't wanna lose your love..
    227
    Posts
    19
    Years
  • Changes/Suggestions in BOLD.

    Vagabond Aeon said:
    Medicham (M) @ Choice Band ** Hyperion
    Trait: Pure Power
    EVs: 6 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Fake Out
    - Rock Slide
    - Shadow Ball

    Looks good to me.

    Gardevoir (F) @ Leftovers ** Artemis
    Trait: Trace
    EVs: 176 HP / 186 Def / 72 Spd / 76 SAtk
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - WoW/Destiny Bond/Safeguard
    - Psychic
    - Thunderbolt

    Swampert (M) @ Leftovers ** Posiedon
    Trait: Torrent
    EVs: 240 HP / 32 Atk / 80 Def / 76 SAtk / 82 SDef
    Relaxed Nature (+Def, -Spd)
    - Curse
    - Earthquake
    - Ice Beam
    - Surf

    Surf for STAB

    Blissey (F) @ Leftovers ** Diana
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 6 SDef
    Calm Nature (+Sp.Defense, -Attack)
    - Aromatherapy
    - Seismic Toss
    - Softboiled
    - Thunder Wave

    There is no reason for a Bold Nature. Her defense is already poor.

    Venusaur (M) @ Leftovers ** Perennia
    Trait: Overgrow
    EVs: 204 HP / 152 Def / 4 Spd / 150 SDef
    Careful Nature (+SDef, -SAtk)
    - Earthquake
    - Leech Seed
    - Sleep Powder
    - Sludge Bomb

    Meh.

    Tyranitar (M) @ Leftovers ** Hades
    Trait: Sand Stream
    EVs: 252 HP / 46 Atk / 24 Spd / 188 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Crunch
    - EQ
    - Rock Slide
    - Taunt/DD

    Looks good. I hope this helps!
     

    husk1442

    needs more [i]Mod[/i]
    1,231
    Posts
    19
    Years
    • Age 33
    • Seen Aug 3, 2009
    the Tyranitar set is fine and the bold nature on Blissey is fine
     

    Ice Rabbit

    Custom User Title
    172
    Posts
    19
    Years
  • Bold nature helps Blissey survive a physical hit or two if it needs to stay in and set something up, like T-wave.

    Ice Punch on Gardevoir is to take out Salamence.

    Swampert doesn't need Surf unless you plan on doing something to Skarmory, Weezing, etc. STAB isn't everything.

    That T-tar is Boah and a new standard.
     

    Vagabond Aeon

    The Last In Line
    103
    Posts
    19
    Years
  • Would somebody PLEASE tell me why the **** everyone keeps suggesting Destiny Bond on Gardy? It's not THAT good, people...

    "no reason for a Bold nature" PLEASE tell me you were joking.
     

    klducks

    Team WWC
    150
    Posts
    19
    Years
    • Age 34
    • WWC
    • Seen Aug 14, 2005
    Vagabond Aeon said:
    Venusaur (M) @ Leftovers ** Perennia
    Trait: Overgrow
    EVs: 204 HP / 152 Def / 4 Spd / 150 SDef
    Careful Nature (+SDef, -SAtk)
    - Earthquake
    - Leech Seed
    - Sleep Powder
    - Sludge Bomb
    some attack evs

    otherwise the team is pretty standard =\
     

    HellishHades

    Pure Evil
    731
    Posts
    20
    Years
  • Vagabond Aeon said:
    Would somebody PLEASE tell me why the **** everyone keeps suggesting Destiny Bond on Gardy? It's not THAT good, people...

    "no reason for a Bold nature" PLEASE tell me you were joking.

    May I ask why you switched between Roman and Greek names for mythological gods? If I recall properly, Diana is even the equivilent to Artemis.

    The team looks nice and standard.
     

    Lion Heart

    Banned
    2,219
    Posts
    19
    Years
  • Vagabond Aeon said:
    Medicham (M) @ Choice Band ** Hyperion
    Trait: Pure Power
    EVs: 6 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Fake Out
    - Rock Slide
    - Shadow Ball
    Standard, but I think CB Fake Outs are pretty worthless, they can tell you are CBed by the damage you deal, and will know you will try to swap to something that won't get hurt by what you think they do, so they predict and kill the poke you bring in, nice way to die.

    Gardevoir (F) @ Leftovers ** Artemis
    Trait: Trace
    EVs: 176 HP / 186 Def / 72 Spd / 76 SAtk
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Ice Punch
    - Psychic
    - Thunderbolt
    Good enough.

    Swampert (M) @ Leftovers ** Posiedon
    Trait: Torrent
    EVs: 240 HP / 32 Atk / 80 Def / 76 SAtk / 82 SDef
    Relaxed Nature (+Def, -Spd)
    - Curse
    - Earthquake
    - Ice Beam
    - Rest
    Cursepert sucks, and this one can only use EQ to play off the gained attack.. either boot Ice Beam or Rest away for something else, HP Rock or something..

    Blissey (F) @ Leftovers ** Diana
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 6 SDef
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Seismic Toss/Ice Beam
    - Softboiled
    - Thunder Wave/Ice Beam
    Gengar ruins you. Dusclops ruins you. Banette ruins you.
    NEEDS ICE BEAM.

    Venusaur (M) @ Leftovers ** Perennia
    Trait: Overgrow
    EVs: 204 HP / 152 Def / 4 Spd / 150 SDef
    Careful Nature (+SDef, -SAtk)
    - Magical Leaf/HP Grass
    - Leech Seed
    - Sleep Powder
    - Sludge Bomb/Sub
    ...No.

    Tyranitar (M) @ Leftovers ** Hades
    Trait: Sand Stream
    EVs: 252 HP / 46 Atk / 24 Spd / 188 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Crunch/Dragon Dance
    - Focus Punch/Earthquake
    - Substitute/Rock Slide
    - Thunderbolt/Taunt
    Boring.
    DDTar is better and funner.

    My team could wipe this with ease..

    Sceptile poses a massive problem here, he can wipe Swampy, Tyranitar, Medicham, and possibly Venusaur on his own.

    And don't say "Gardy will Ice Punch him" because no he won't, Gardy will Ice Punch whoever comes in, Sceptile don't hang around to deal with the consequences of ruining teams mate.
     

    Ice Rabbit

    Custom User Title
    172
    Posts
    19
    Years
  • Boah is better for this team.

    Cursepert is better than Mixpert.

    Gardy will get a free CM and Psychic/Thunderbolt/Ice Punch whatever comes in (depending on what it is).
     

    Lion Heart

    Banned
    2,219
    Posts
    19
    Years
  • I agree Boah suits the team, but DDTar is more useful.

    But this fella needs the elemental coverage.

    Mixpert > Cursepert, and this is a nice set for Swampy:

    Surf/Quake/Roar/Mirror Coat or Counter.

    That way you can pretty much handle anything.

    You can max his EV's in HP and SP.Def, and take a Leaf Blade from Sceptile and Mirror Coat back for a OHKO as was done by EeveeTrainer a while ago.

    Gardy won't CM against Sceptile.
    If it has Ice Punch, it'll Ice Punch.

    I'm pretty sure Scept can take the hit anyway, set up Sub, and pretty much stall Gardy to death anyway.
     
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