RMT

Arcknight316

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    Years
    • Seen Jul 12, 2008
    [PokeCommunity.com] RMT


    Crobat (♂) @ Leftovers
    Ability: Inner Focus
    EVs: 160 HP/132 Atk/216 Spd
    Jolly nature (+Spd, -SAtk)
    - Brave Bird
    - Hypnosis
    - Taunt
    - Roost

    GREATEST LEAD EVER!!!11oneone!!!11 Also, I love taking advantage of the fact that Shoddy doesn't care about illegal movesets (I know you like Brave Bird + Hypnosis, too :P). Crobat may not be a wall, but it certainly is sturdy enough to be a Rooster (lol). Usually, people damage me on the first turn (but they don't OHKO me :O), just to find themselves Hypnosis'd. After that, they think they can switch and finish me, but, instead, I Roost. Taunt is mostly used for those Blissey's that (try to) TWave me.

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    [PokeCommunity.com] RMT


    Cradily (♂) @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP/12 Atk/80 Def/12 SAtk/154 SDef
    Sassy nature (+SDef, -Spd)
    - Stockpile
    - Recover
    - Hidden Power [Fire]
    - Rock Slide

    HP Fire because, although Skarm can't blow it away, it can certainly stall it to death.

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    [PokeCommunity.com] RMT


    Hippowdon (♂) @ Leftovers
    Ability: Sand Stream
    EVs: 212 HP/6 Atk/212 Def/80 SDef
    Impish nature (+Def, -SAtk)
    - Slack Off
    - Earthquake
    - Ice Fang
    - Stockpile

    THE BEST Stockpiler in the game, IMO. EVs hit 200 SDEF. Once this thing Stockpiles 3 times (which really isn't that hard, believe it or not), it's unstoppable. It's faced MixPerts before; Surf does a paltry 20%.

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    [PokeCommunity.com] RMT


    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 172 HP/216 Spd/120 SAtk
    Timid nature (+Spd, -Atk)
    - Grass Knot
    - Surf
    - Recover
    - Rapid Spin

    Spinner. Nothing to be said here. Grass Knot because choosing between IB and TBolt is killing me.

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    [PokeCommunity.com] RMT


    Alakazam (♂) @ Life Orb
    Ability: Synchronize
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Focus Blast
    - Hidden Power [Ice]
    - Psychic
    - Shadow Ball

    Uck, I HATE Choicers, don't ask why. HP Ice is for hitting all those annoying Dragons and Celebi.

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    [PokeCommunity.com] RMT


    Swellow (♂) @ Toxic Orb
    Ability: Guts
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Brave Bird
    - U-turn
    - Pursuit
    - Facade

    Facade those Blisseys, then Pursuit for (hopefully) a KO.

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    This team has been working out for me pretty well on Shoddy, although I have my share of losses. Rate away.
     
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    I can't really fit a Spinner....

    BTW, I've updated my team, it'll be posted in a sec.
     
    Ok, Ninjask should lead, and he should also have the set Substitute, Swords Dance, X-Scissor, Baton Pass. Ninjask doesnt need Night Slash really, its only good for passing speed, attack, and the occasional sub, and finishing attacks on weakened Pokes, and for that X-Scissor is all you need. And either Ninjask or Infernape goes for a spinner, plausibly a mixed wall like Claydol or Blastiose, I;ve recently discovered the power of SkarmBlissToise.
     
    Actually I've faced HP Ice infernape on Shoddy, they aren't bad, but Grass Knot is usually the better option.

    Sure, but what is it used for?

    Salamence gets 2HKOed by Schemed LO Flamethower.
    Garchomp gets 2HKOed by Schemed LO Grass Knot.

    The only one left is Dragonite:
    And Dragonite sometimes carry Yache Berry (despite that it's a horrible idem choice) so it's useless


    As for as I can see Swampert/Hippowdon/etc are a much bigger threat
     
    Actually both carry Earthquake, which will probably 1HKO an infernape.

    That's a no-brainer, with Apes fratility and LO recoil, but Grass Rope is always the better option. Why try to mend your moveset to fit HP [Ice] when the common dragons can be beaten by good prediction. Ape needs all the power he can get with Grass Knot as it hits: Milotic, Suicune, Swampert, Hippowdon, Donphan, Rhyperior, Gyarados, Starmie which are much bigger threats.
     
    Yeah, Grass Knot is way better more for the total destruction of Bulky Waters, which are far more common than 2 dragons and a late-game sweeping Dragon. Killing Suicune and Swampert is way funner...and Garchomp carries Scarf A LOT now, you'd almost need to hit it as it switches in to threaten it.

    As for the team:

    That Ninjask is plain messed up-choose between an attacker or BPer, it can't do both (especially with a life orb...) Nothing on your team really benefits from the speed, unless you REALLY fear Aerodactyl.

    Not feeling the Garchomp set. what's Flamethrower gonna do? No way that gets close to 2HKOing Skarm. And you have Naoe for killing Skarm, what's up with Fthrower? Redundant a bit, eh?

    Grass Knot on Nape over HP Ice, as mentioned.

    Um, using Skarmbliss with no support is silly. You're just asking anything that overpowers either Skarm or Bliss to walk all over you.

    For all the sweepers you have, you can't attack much with a lot of power. all of your sweepers except Garchomp are REALLY fragile and Chomp has a 4x ice weak. Starmie wrecks this operation, especially with Blissey out of the way.

    Take out Ninjask and put in a spinner (and seriously, using Ninjask w/o a spinner is plain silly) so spikes/SR along with TSS doesn't eat you alive. Very stallable team really.
     
    Lots of changes, although I still don't have a spinner.
     
    Hippo's Sand Stream really hurts you...

    Really, how many ice attacks do you need? Take HP Ice of of Zam for shadow Ball, so you have some way of Hitting Gengar back. Specs that Zam while you're at it...
     
    Hippo's Sand Stream really hurts you...

    Really, how many ice attacks do you need? Take HP Ice of of Zam for shadow Ball, so you have some way of Hitting Gengar back. Specs that Zam while you're at it...

    Psychic hits Gengar harder than Shadow Ball, anyway. HP Ice has saved me soooo many times; Chomp/Mence stays in and think they can survive a Psychic and strike back with STAB Dragon Claw/Outrage. But no. HP Ice = OHKO = Win.
     
    Psychic hits Gengar harder than Shadow Ball, anyway. HP Ice has saved me soooo many times; Chomp/Mence stays in and think they can survive a Psychic and strike back with STAB Dragon Claw/Outrage. But no. HP Ice = OHKO = Win.

    You realize how common ScarfChomp and DDmence are, right? HP Ice is really meh, seriously. Besides, Zam can't switch into either of those and they won't be switching into Zam either.

    I love when people use the "it's saved me SOOOOO many times" line. All it shows me is a lack of an argument to back up a choice you've made really.

    HP Ice is inferior to Shadow Ball (Celebi, Dusknoir...yeah, they'll think twice about switching in) and a few other options as well (CM anyone?)

    And I don't care how much you hate Choice Users, use something that ISN'T a life orber for Pete's sake. The recoil...you're going to be stalled to death.

    Also, if Mence dies (which with life orb is a possibility), Blissey walls the crap out of you. Crobat maybe...but you can only stall it, not kill it.

    This team also has a REALLY bad Raikou weakness.
     
    Ewwww at salamence

    This is wall breaker slamence AKA "Funky Mence"


    Salmence@Life Orb
    120 ATT / 252 SP.ATT / 136 SPEED
    Mild OR Rash Nature
    - Brick break
    - Fire Blast
    - Draco meteor
    - Roost / Dragon Claw / Crunch



    Draco Meteor rapes bulky ground types.

    Brick Break kills blissey and snorlax.

    Fire Blast kills steels

    Roost is more useful in that last slot to recover off life orb damage

    Crunch kills cressy and psychics, especially dusknoir.

    Dragon Claw for a reliable STAB move




    Stockpile is lol on Hippo due to phazers, It want roar or stealth rock. You lack a PHazer so your making it easy for stuff to stat up on you.

    Shadow Ball >> Energy Ball on Alakazam, wow swampert is the only thing its god for, especially you have grass knot on starmie for some reason =/ T-Bolt would be better on Star as taunt Gyarados says hi to most this team.

    Mesprit walls that Alakazam, as does Uxie, Cresselia, even other Alakazam as well as the other mass host of "Sturdy levitating psychics" in D/P without Shadow Ball. If you really want Energy Ball put it >> HP Ice as it does nothing in terms of coverage for Zam.


    VERY Ice Beam Tyraniboah weak.


    Taunt Gyarados also causes you immense problems.


    Also Swords Dance Weavile 6-0'S you as it 2hkos Hippowdon with ice Punch after a swords dance.
     
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    OK, well, I can't put in the changes right now since my team is on my other PC, but it'll be updated later.

    EDIT: UPDATES! UPDATES!
     
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