RMT

LORD NIGHTMARE

pokemon fwend
  • 25
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    17
    Years
    due to my last (very poor) RMT post (sorry to those who got angry) i decided to make a new one, and where it is.

    Typhlosion, opening special sweeper
    Tyranitar, tank
    Garchomp,
    Jirachi,
    Infernape,
    Milotic,

    although lacking in walls, it makes up for it in its bulky(ish) pokemon and in speed.

    Typhlosion @ Choice Scarf
    Ability: Blaze
    EVs: 4 Def/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Eruption
    - Hidden Power [Ice]
    - Focus Blast
    - Overheat
    ---
    hit and run opener once down to 1/4th hp Overheat base power rises to 315
    add that to a SAtk of 348, and a speed of 448, it becomes an overpowered hit and run sweeper. as an opener it takes out almost all the major threats, but it still has problems with Hippowdon and Tyranitar. Hippowdon is a major problem with no pokemon on my team being able to switch in and counter it.

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP/136 Atk/16 SAtk/104 SDef
    Brave nature (+Atk, -Spd)
    - Stone Edge
    - Ice Beam
    - Earthquake
    - Crunch
    ---
    built to last, backed up with Jirachi's wish its tanking ability's are extended even further,
    with 404 hp and 393 SDef it can take multiple hits from most special sweeper's while dealing heavy damage back with it's 371 Att stat. taking attacks form the physical side of the spectrum is not to much of an issue with 256 Def, garchomp, salamence and friends like to EQ tyranitar, tyranitar can only take one EQ, so Ice beam is added to 1HKO them. also very applyable to some physical walls and tanks getting some cheep KO's on un-expecting foe's

    Garchomp @ Life orb
    Ability: Sand Veil
    EVs: 4 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Swords Dance
    - Dragon Claw
    - Earthquake
    - Roar
    ---
    SD chomp, with Roar. helpful in clearing up damaged pokemon, and when all threats are clear a reliable sweeper, Roar shoves off any pokemon trying to set up, not as effective as on some other pokemon but very applyable because it is unexpected.

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP/80 Def/176 Spd
    Bold nature (+Def, -Atk)
    - Calm Mind
    - Wish
    - Psychic
    - Thunder
    ---
    Support, wish helps keep tyranitar and itself healthy, CM'ing whenever possible will makes it a reliable sweeper and boosts its ability to take hits.

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 24 HP/232 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Flamethrower
    - Close Combat
    - Grass Knot
    - Hidden Power [Ice]
    ---
    really only here because it was getting annoying with all the SkarmBliss uses i was seeing, also a very reliable sweeper and has a wide type coverage

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 148 HP/228 Def/132 SAtk
    Modest nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Recover
    - Hypnosis
    ---
    tanks it out, while hypnosis stops threats as they switch in not as good for taking hits as other walls/tanks but does allot more damage in terms of damage and status effects.

    I do hope that's sufficient as a RMT post
     
    Don't see the point of Roar on Garchomp to be honest. You beat a lot of PHazers, but usually something like Cresselia is going to come out and Ice Beam you to your grave, and Roar always goes last, so you'll be OHKOed before you can do anything.

    You also desperately need a fighting resistance.

    I would also put NP over HP Ice on MixApe. It helps beating both dragons and waters, but you only 2HKO bulky waters, so if you use anything else as they switch in, you'll have to flee. NP is much more useful. Dragons can be dealt with by other pokemon. NP helps MixApe actually sweep as opposed to having coverage everywhere. Your team does fine against them thanks to Milotic, so I wouldn't worry about it.

    And Milotic counters Hippowdon ._.
     
    Infernape won't last very long with the sandstorm going and Life Orb beating it down. Then, you have to factor in any passive damage, and Infernape goes down pretty fast. Also, Milotic won't be able to recover with Leftovers with Sandstorm canceling it out. I was thinking about replacing Milotic with Bronzong, as Bronzong fits in a sandstorm team, and also has Hypnosis. Leave Roar for a bulkier Pokemon, as Garchomp doesn't utilize it very well. If you don't want Bronzong, but still want a bulky water, Swampert works.

    One more thing, 4 of your Pokemon are weak to ground type moves (you mentioned Hippowdon), so you may need to revise a bit about that.
     
    Milotic really doesn't like her Leftovers taken away, you should try a different wall.
     
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