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Rmxp help file,Translated

santadidit102

GFX Artist
  • 563
    Posts
    20
    Years
    heres the first page;

    RPG ツクール XPRPG ツクール XP (RPGXP), it is the construction tool which specializes in compilation of the roll playing game. As for the game which it drew up, it can play even with the user which does not have ツクール itself. Main feature Kousei detail it can use the picture of 32 bit color with resolution of graphic 640?480 pixel. The alpha channel (transparency every of pixel) we correspond completely, smooth transmission processing and soft translucent expression are possible. Synthetic method to the picture, addition synthesis and subtraction synthesis are prepared in addition to usual translucent synthesis. In addition, because anti alias catches automatically in the font, roughness is not conspicuous. The MIDI performance with DirectMusic Synthesizer mainly as the music performance BGM with the software, is used. In order to perform with the software, it cannot use the external sound source, but however, as for the production person of the music material it is not necessary to consider the correspondence and the like to the various MIDI sound sources. It can expect the MIDI file which is performed normally with production environment, that it is performed that way completely in the same way with all environment. Being soft, the game which was drawn up with powerful script RPGXP is described in script language Ruby. It is possible to draw up the game where is sufficiently funny with just the script which is prepared beforehand, but in order furthermore to answer the needs of high-level game production, from picture design until the aggressive system, the pliability which can customize all elements of the game is had. Also it is possible to draw up the game of genre other than RPG. Operation methodological pop hint project map event database script log scale aggressive arithmetic expression of table of contents hardware requirement game

    2nd page;

    The hardware requirement of RPGXP is as follows. The smallest system configuration OS Windows 98/98SE/Me/2000/above thing hard disk being less crowded capacity 100MB which corresponds to the thing sound card DirectSound which above XP Japanese edition CPU Intel PentiumIII 800MHz suitable can do High Color indication above the video card resolution 1024?768 above memory 128 MB * Depending upon the game work, with the above-mentioned specifications there are times when you cannot play comfortably. Above thing hard disk being less crowded capacity 500MB which corresponds to the thing sound card DirectSound which above recommendation system configuration OS Windows XP Japanese edition CPU Intel Pentium4 1.5GHz suitable can do True Color indication above the video card resolution 1024?768 above memory 256 MB

    3rd page;

    The game of RPGXP has designated the operation with 8 button game pads as standard. Each button (A and B, C and X, Y, Z, L and R) correspondence has become with default as follows. Because A, B and C and the like name that way are stamped depending upon the game pad, that kind of product is used when, it becomes easier to know. Name game pad keyboard main functional A button 1 Shift and Z - B button 2 Esc, Num 0, X cancellation, menu C button 3 Space and Enter, ago page R button 8 W of C decisive X button 4 A - Y button 5 S - Z button 6 D - L button 7 Q and Pageup, Pagedown following page "The above-mentioned main function" is operation of the standard game, there are times when individual operation is allotted depending upon the game work. In addition, using the arrow key of the direction button or the keyboard of the game pad, it moves the character and cursor. When the F1 key is pushed while executing the property game of the game, the window as in right figure is indicated. In this window, the game pad and it is possible to customize the button allotment of the keyboard. When [ reset ] the button is pushed, it returns to the setting of default. [ Generality ] the following setting can do with the page. The smooth mode game with usually operates 20 frame between seconds, but with environment above recommendation system configuration you can enjoy the smooth movement of 40 frame between seconds. After waiting for the vertical retrace line section which holds down the flicker of picture drawing by the fact that it renews the picture, it is the setting which holds down minute flicker to minimum. However, there are times when a little it becomes slow for the picture to be drawn. You are moved which of ON and OFF by comfortably, it is influenced by PC environment and the taste of the individual. It selects whether or not you inquire about the music in the game which performs BGM and ME. While inquiring about other music, when liking to do test play and the like, it is possible to set to silent. It selects whether or not you hear the effective sound which performs BGS and SE. It changes other operation key functional Alt+Enter window modes and full screen mode. Alt+F4 it ends the game mandatorily. F12 you reset to the title picture mandatorily. At the time of F2 test play, FPS (the number of frames per between second) it indicates in the title bar. At the time of F9 test play, the debugging picture (summary of the switch and variable) it calls by the fact that you push in the move. At the time of Ctrl test play, while pushing, when it moves, ランダムエンカウント becomes invalid, the り which does the tile of transit failure coming out, can move.


    i'll post more later...
     
    It would be nice if you could later get this into a CHTML file.
     
    yes it would but i actually have no idea how to do that
     
    If you send me the English translation in its entirety, I can make a Help file out of it.
     
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