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[Error] Roaming Pokémon can't be reset

  • 71
    Posts
    5
    Years
    I was adding a new roamer, just pasting what Kyogre was and switching a bit the maps it can appear. Now, I not only can't change the status from the roamer (I click once= they're roaming, if I clicked another time, they're defeated forever, even if I use the script that resets them)

    I changed the project, deleted all save files and downloaded a fresh version of Essentials and all of them gave me this error, every single time I tried. When I looked a tutorial about roamers (or you see what the scripts says in Debug_Actions) it should reset or have at least a "Caught" mode.

    Where can I start looking? Because if even using a new copy of Essentials, and in that copy changing the Title in Game.ini isn't working... I don't know what to do.
     
    I was adding a new roamer, just pasting what Kyogre was and switching a bit the maps it can appear. Now, I not only can't change the status from the roamer (I click once= they're roaming, if I clicked another time, they're defeated forever, even if I use the script that resets them)

    I changed the project, deleted all save files and downloaded a fresh version of Essentials and all of them gave me this error, every single time I tried. When I looked a tutorial about roamers (or you see what the scripts says in Debug_Actions) it should reset or have at least a "Caught" mode.

    Where can I start looking? Because if even using a new copy of Essentials, and in that copy changing the Title in Game.ini isn't working... I don't know what to do.

    Man, I thought you found a bug, but no, the guys behind Essentials are smart :)
    So actually, the status of the roaming Pokémon is stored in a game switch, that is stated here:
    Code:
    RoamingSpecies = [
      [:LATIAS, 30, 53, 0, "Battle roaming"], # Here, the switch is number 53
      [:LATIOS, 30, 53, 0, "Battle roaming"], # Also 53
      [:KYOGRE, 40, 54, 2, nil, { # Here, it's 54
        2  => [   21, 31    ],
        21 => [2,     31, 69],
        31 => [2, 21,     69],
        69 => [   21, 31    ]
      }],
      [:ENTEI, 40, 55, 1, nil] # And here, it's 55.
    ]

    When you manipulate the roaming status of the Pokémon in the Debug menu, you modify the value in that switch.
    If you get the status "DEFEATED", you can revert this by going to the Field options... in the Debug menu (it's the first option), and then to Switches. Find Switch number 54 (or the one corresponding to your Pokémon) and set it to OFF.
     
    Man, I thought you found a bug, but no, the guys behind Essentials are smart :)
    So actually, the status of the roaming Pokémon is stored in a game switch, that is stated here:
    Code:
    RoamingSpecies = [
      [:LATIAS, 30, 53, 0, "Battle roaming"], # Here, the switch is number 53
      [:LATIOS, 30, 53, 0, "Battle roaming"], # Also 53
      [:KYOGRE, 40, 54, 2, nil, { # Here, it's 54
        2  => [   21, 31    ],
        21 => [2,     31, 69],
        31 => [2, 21,     69],
        69 => [   21, 31    ]
      }],
      [:ENTEI, 40, 55, 1, nil] # And here, it's 55.
    ]

    When you manipulate the roaming status of the Pokémon in the Debug menu, you modify the value in that switch.
    If you get the status "DEFEATED", you can revert this by going to the Field options... in the Debug menu (it's the first option), and then to Switches. Find Switch number 54 (or the one corresponding to your Pokémon) and set it to OFF.

    Thanks! I should've tried that before to be honest...It worked :)
     
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