- 19
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- 14
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- Seen Jan 19, 2011
Hey guys, I know I'm kind of new to the forums, but I've been following you guys for a while now, and I'm hoping I'm in the right spot for this.
I've had a lot of ideas for a pokemon hack, and I'm more or less wondering the possibility of it becoming reality. I'm not asking anyone to do it for me, I just want to know the level of difficulty. The tallest of orders is to actually change the combat style of pokemon from
This: https://www.youtube.com/watch?v=w5bpaUbkcZQ
To this: https://www.youtube.com/watch?v=FWKr1YkDmqc (ignoring the custom character)
The pokemon battle system we all grew up with was great in Red/Blue, was refined in Ruby/Sapphire, and reached it's peak in Black White... But slightly moving sprites isn't cutting it for me. When I use a tackle attack, I'd love to see the pokemon TACKLE into the other, not just give a nudge.
Anyway, the FireEmblem battle set up is a lot better in this regard, not only does it give you the front view of your sprite (No more of this back of the head stuff), but the pokemon could actually make contact with opposing pokemon when necessary, and also perform more stylish moves when indirect, such as a deadly looking vine whip reaching across the open space and seizing the other pokemon like in the show, or flamethrower (FireEmblem has this sprite covered if need be, but this is a job for a sprite artist, and not what I'm going after right now).
That's the 1st one... Possible? I would think so.... Fire Emblem characters have some how sneaked their way into pokemon games, they are still sprites, but I'm not asking for them to move, I'm asking if the reverse can be done, and how hard would it be? I understand that you're splicing two different games, but how hard would this be? Even worth attempting?
2nd one I would think is a lot easier. Back in pokemon Red/Blue days, wonderful things happened... The moves Bind, Wrap, etc. actually did something. They stopped both the pokemon performing the move, and the one effected from moving for roughly 3 turns... This makes sense, and gave the illusion that the pokemon were actually fighting. Now.. They don't do that... You just see vines around the pokemon at the end of the turn. Is there a way to incorporate the Red/Blue mechanic into more recent pokemon games, say LeafGreen/FireRed?
I think those are the only two I'll bring to attention at the moment, altho there are a ton more... These are the ones I would like to know about first.
Sorry for the wall of text,
Sariix
I've had a lot of ideas for a pokemon hack, and I'm more or less wondering the possibility of it becoming reality. I'm not asking anyone to do it for me, I just want to know the level of difficulty. The tallest of orders is to actually change the combat style of pokemon from
This: https://www.youtube.com/watch?v=w5bpaUbkcZQ
To this: https://www.youtube.com/watch?v=FWKr1YkDmqc (ignoring the custom character)
The pokemon battle system we all grew up with was great in Red/Blue, was refined in Ruby/Sapphire, and reached it's peak in Black White... But slightly moving sprites isn't cutting it for me. When I use a tackle attack, I'd love to see the pokemon TACKLE into the other, not just give a nudge.
Anyway, the FireEmblem battle set up is a lot better in this regard, not only does it give you the front view of your sprite (No more of this back of the head stuff), but the pokemon could actually make contact with opposing pokemon when necessary, and also perform more stylish moves when indirect, such as a deadly looking vine whip reaching across the open space and seizing the other pokemon like in the show, or flamethrower (FireEmblem has this sprite covered if need be, but this is a job for a sprite artist, and not what I'm going after right now).
That's the 1st one... Possible? I would think so.... Fire Emblem characters have some how sneaked their way into pokemon games, they are still sprites, but I'm not asking for them to move, I'm asking if the reverse can be done, and how hard would it be? I understand that you're splicing two different games, but how hard would this be? Even worth attempting?
2nd one I would think is a lot easier. Back in pokemon Red/Blue days, wonderful things happened... The moves Bind, Wrap, etc. actually did something. They stopped both the pokemon performing the move, and the one effected from moving for roughly 3 turns... This makes sense, and gave the illusion that the pokemon were actually fighting. Now.. They don't do that... You just see vines around the pokemon at the end of the turn. Is there a way to incorporate the Red/Blue mechanic into more recent pokemon games, say LeafGreen/FireRed?
I think those are the only two I'll bring to attention at the moment, altho there are a ton more... These are the ones I would like to know about first.
Sorry for the wall of text,
Sariix