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ROM Reaverz Hacking Team

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send it to me when youre done, i forgot to fix those errors...
i think i forgot sth else but i forgot what xD

ill fix those now in the evrsion i have and export it then, so i can insert it easy afterwards

edit: done, i also inserted stairs that go left or right.
but i cant insert cave entrances that go left or right anymore cause i got no free tiles anymore...
i also reinserted the region map and the flatscreen
 
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I'm nearly done now, but..you mentioned something about the man in greenhill who says nidoran is blocking the way.
he shoudl give us something, right? What was it? ^^''

...maybe I should just read the previous pages xD
 
it was the town map^^

hey my stairs dont work somehow... theres a strange error:
[PokeCommunity.com] ROM Reaverz Hacking Team

its just the center part on which you nromally walk...
behaviour byte is 00 00 and bakcground byte is 00 20 so the block is under the hero... so what causes this?
i also tried to just build the block somewhere else but that doesnt help me too, but i dont think it is caused by the tiles

edit: tried to swap the tiles and it still doesnt work
 
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I've got a little problem too..I don't know how to give the map ^^''
I have a list of flags (it's none of them) and a list of the items.
But they're in english, maybe i just didn't see it. If anyone of you knows which the map is, pls tell me ^^:

Code:
#define ITEM_MASTERBALL 0x1
#define ITEM_ULTRABALL 0x2
#define ITEM_GREATBALL 0x3
#define ITEM_POKEBALL 0x4
#define ITEM_SAFARIBALL 0x5
#define ITEM_NETBALL 0x6
#define ITEM_DIVEBALL 0x7
#define ITEM_NESTBALL 0x8
#define ITEM_REPEATBALL 0x9

#define ITEM_TIMERBALL 0xA
#define ITEM_LUXURYBALL 0xB
#define ITEM_PREMIERBALL 0xC
#define ITEM_POTION 0xD
#define ITEM_ANTIDOTE 0xE
#define ITEM_BURNHEAL 0xF
#define ITEM_ICEHEAL 0x10
#define ITEM_AWAKENING 0x11
#define ITEM_PARLYZHEAL 0x12

#define ITEM_FULLRESTORE 0x13
#define ITEM_MAXPOTION 0x14
#define ITEM_HYPERPOTION 0x15
#define ITEM_SUPERPOTION 0x16
#define ITEM_FULLHEAL 0x17
#define ITEM_REVIVE 0x18
#define ITEM_MAXREVIVE 0x19
#define ITEM_FRESHWATER 0x1A
#define ITEM_SODAPOP 0x1B

#define ITEM_LEMONADE 0x1C
#define ITEM_MOOMOOMILK 0x1D
#define ITEM_ENERGYPOWDER 0x1E
#define ITEM_ENERGYROOT 0x1F
#define ITEM_HEALPOWDER 0x20
#define ITEM_REVIVALHERB 0x21
#define ITEM_ETHER 0x22
#define ITEM_MAXETHER 0x23
#define ITEM_ELIXIR 0x24

#define ITEM_MAXELIXIR 0x25
#define ITEM_LAVACOOKIE 0x26
#define ITEM_BLUEFLUTE 0x27
#define ITEM_YELLOWFLUTE 0x28
#define ITEM_REDFLUTE 0x29
#define ITEM_BLACKFLUTE 0x2A
#define ITEM_WHITEFLUTE 0x2B
#define ITEM_BERRYJUICE 0x2C
#define ITEM_SACREDASH 0x2D

#define ITEM_SHOALSALT 0x2E
#define ITEM_SHOALSHELL 0x2F
#define ITEM_REDSHARD 0x30
#define ITEM_BLUESHARD 0x31
#define ITEM_YELLOWSHARD 0x32
#define ITEM_GREENSHARD 0x33
#define ITEM_HENTAIMAG 0x34
#define ITEM_NAMETAG 0x35
#define ITEM_HPUP 0x3F

#define ITEM_PROTEIN 0x40
#define ITEM_IRON 0x41
#define ITEM_CARBOS 0x42
#define ITEM_CALCIUM 0x43
#define ITEM_RARECANDY 0x44
#define ITEM_PPUP 0x45
#define ITEM_ZINC 0x46
#define ITEM_PPMAX 0x47
#define ITEM_GUARDSPEC. 0x49

#define ITEM_DIREHIT 0x4A
#define ITEM_XATTACK 0x4B
#define ITEM_XDEFEND 0x4C
#define ITEM_XSPEED 0x4D
#define ITEM_XACCURACY 0x4E
#define ITEM_XSPECIAL 0x4F
#define ITEM_POKEDOLL 0x50
#define ITEM_FLUFFYTAIL 0x51
#define ITEM_SUPERREPEL 0x53

#define ITEM_MAXREPEL 0x54
#define ITEM_ESCAPEROPE 0x55
#define ITEM_REPEL 0x56
#define ITEM_SUNSTONE 0x5D
#define ITEM_MOONSTONE 0x5E
#define ITEM_FIRESTONE 0x5F
#define ITEM_THUNDERSTONE 0x60
#define ITEM_WATERSTONE 0x61
#define ITEM_LEAFSTONE 0x62

#define ITEM_TINYMUSHROOM 0x67
#define ITEM_BIGMUSHROOM 0x68
#define ITEM_PEARL 0x6A
#define ITEM_BIGPEARL 0x6B
#define ITEM_STARDUST 0x6C
#define ITEM_STARPIECE 0x6D
#define ITEM_NUGGET 0x6E
#define ITEM_HEARTSCALE 0x6F
#define ITEM_ORANGEMAIL 0x79

#define ITEM_HARBORMAIL 0x7A
#define ITEM_GLITTERMAIL 0x7B
#define ITEM_MECHMAIL 0x7C
#define ITEM_WOODMAIL 0x7D
#define ITEM_WAVEMAIL 0x7E
#define ITEM_BEADMAIL 0x7F
#define ITEM_SHADOWMAIL 0x80
#define ITEM_TROPICMAIL 0x81
#define ITEM_DREAMMAIL 0x82

#define ITEM_FABMAIL 0x83
#define ITEM_RETROMAIL 0x84
#define ITEM_CHERRY 0x85
#define ITEM_CHESTNUT 0x86
#define ITEM_PEACH 0x87
#define ITEM_RAWSTBERRY 0x88
#define ITEM_ASPEARBERRY 0x89
#define ITEM_LEPPABERRY 0x8A
#define ITEM_ORANGE 0x8B

#define ITEM_PERSIMMON 0x8C
#define ITEM_LUMBERRY 0x8D
#define ITEM_CITRUS 0x8E
#define ITEM_FIGYBERRY 0x8F
#define ITEM_KIWI 0x90
#define ITEM_MANGO 0x91
#define ITEM_AGUAVBERRY 0x92
#define ITEM_PAPAYA 0x93
#define ITEM_RAZZBERRY 0x94

#define ITEM_BLUKBERRY 0x95
#define ITEM_BANANA 0x96
#define ITEM_WEPEARBERRY 0x97
#define ITEM_PINEAPPLE 0x98
#define ITEM_POMEGRANITE 0x99
#define ITEM_KELPSYBERRY 0x9A
#define ITEM_QUALOTBERRY 0x9B
#define ITEM_HONEYDEW 0x9C
#define ITEM_GRAPE 0x9D

#define ITEM_TOMATO 0x9E
#define ITEM_CORNNBERRY 0x9F
#define ITEM_MAGOSTBERRY 0xA0
#define ITEM_RABUTABERRY 0xA1
#define ITEM_LEMON 0xA2
#define ITEM_SPELONBERRY 0xA3
#define ITEM_PAMTREBERRY 0xA4
#define ITEM_WATERMELON 0xA5
#define ITEM_DURINBERRY 0xA6

#define ITEM_BELUEBERRY 0xA7
#define ITEM_LICHEE 0xA8
#define ITEM_GANLONBERRY 0xA9
#define ITEM_SALACBERRY 0xAA
#define ITEM_PETAYABERRY 0xAB
#define ITEM_APRICOT 0xAC
#define ITEM_LANSATBERRY 0xAD
#define ITEM_STARFBERRY 0xAE
#define ITEM_ENIGMABERRY 0xAF

#define ITEM_BRIGHTPOWDER 0xB3
#define ITEM_WHITEHERB 0xB4
#define ITEM_MACHOBRACE 0xB5
#define ITEM_EXP.SHARE 0xB6
#define ITEM_QUICKCLAW 0xB7
#define ITEM_SOOTHEBELL 0xB8
#define ITEM_MENTALHERB 0xB9
#define ITEM_CHOICEBAND 0xBA
#define ITEM_KINGSROCK 0xBB

#define ITEM_SILVERPOWDER 0xBC
#define ITEM_AMULETCOIN 0xBD
#define ITEM_CLEANSETAG 0xBE
#define ITEM_SOULDEW 0xBF
#define ITEM_DEEPSEATOOTH 0xC0
#define ITEM_DEEPSEASCALE 0xC1
#define ITEM_SMOKEBALL 0xC2
#define ITEM_EVERSTONE 0xC3
#define ITEM_FOCUSBAND 0xC4

#define ITEM_LUCKYEGG 0xC5
#define ITEM_SCOPELENS 0xC6
#define ITEM_METALCOAT 0xC7
#define ITEM_LEFTOVERS 0xC8
#define ITEM_DRAGONSCALE 0xC9
#define ITEM_LIGHTBALL 0xCA
#define ITEM_SOFTSAND 0xCB
#define ITEM_HARDSTONE 0xCC
#define ITEM_MIRACLESEED 0xCD

#define ITEM_BLACKGLASSES 0xCE
#define ITEM_BLACKBELT 0xCF
#define ITEM_MAGNET 0xD0
#define ITEM_MYSTICWATER 0xD1
#define ITEM_SHARPBEAK 0xD2
#define ITEM_POISONBARB 0xD3
#define ITEM_NEVERMELTICE 0xD4
#define ITEM_SPELLTAG 0xD5
#define ITEM_TWISTEDSPOON 0xD6

#define ITEM_CHARCOAL 0xD7
#define ITEM_DRAGONFANG 0xD8
#define ITEM_SILKSCARF 0xD9
#define ITEM_UPGRADE 0xDA
#define ITEM_SHELLBELL 0xDB
#define ITEM_SEAINCENSE 0xDC
#define ITEM_LAXINCENSE 0xDD
#define ITEM_LUCKYPUNCH 0xDE
#define ITEM_METALPOWDER 0xDF

#define ITEM_THICKCLUB 0xE0
#define ITEM_STICK 0xE1
#define ITEM_REDSCARF 0xFE
#define ITEM_BLUESCARF 0xFF
#define ITEM_PINKSCARF 0x100
#define ITEM_GREENSCARF 0x101
#define ITEM_YELLOWSCARF 0x102
#define ITEM_SKATEBOARD1 0x103
#define ITEM_COINCASE 0x104

#define ITEM_ITEMFINDER 0x105
#define ITEM_OLDROD 0x106
#define ITEM_GOODROD 0x107
#define ITEM_SUPERROD 0x108
#define ITEM_S.S.TICKET 0x109
#define ITEM_CONTESTPASS 0x10A
#define ITEM_SQUIRTBOTTLE 0x10C
#define ITEM_AMULET 0x10D
#define ITEM_SOOTSACK 0x10E

#define ITEM_BASEMENTKEY 0x10F
#define ITEM_SKATEBOARD2 0x110
#define ITEM_POROKCASE 0x111
#define ITEM_LETTER 0x112
#define ITEM_EONTICKET 0x113
#define ITEM_REDORB 0x114
#define ITEM_BLUEORB 0x115
#define ITEM_SCANNER 0x116
#define ITEM_GOGOGGLES 0x117

#define ITEM_METEORITE 0x118
#define ITEM_RM1KEY 0x119
#define ITEM_RM2KEY 0x11A
#define ITEM_RM4KEY 0x11B
#define ITEM_RM6KEY 0x11C
#define ITEM_STORAGEKEY 0x11D
#define ITEM_ROOTFOSSIL 0x11E
#define ITEM_CLAWFOSSIL 0x11F
#define ITEM_DEVONSCOPE 0x120

#define ITEM_TM01 0x121
#define ITEM_TM02 0x122
#define ITEM_TM03 0x123
#define ITEM_TM04 0x124
#define ITEM_TM05 0x125
#define ITEM_TM06 0x126
#define ITEM_TM07 0x127
#define ITEM_TM08 0x128
#define ITEM_TM09 0x129

#define ITEM_TM10 0x12A
#define ITEM_TM11 0x12B
#define ITEM_TM12 0x12C
#define ITEM_TM13 0x12D
#define ITEM_TM14 0x12E
#define ITEM_TM15 0x12F
#define ITEM_TM16 0x130
#define ITEM_TM17 0x131
#define ITEM_TM18 0x132

#define ITEM_TM19 0x133
#define ITEM_TM20 0x134
#define ITEM_TM21 0x135
#define ITEM_TM22 0x136
#define ITEM_TM23 0x137
#define ITEM_TM24 0x138
#define ITEM_TM25 0x139
#define ITEM_TM26 0x13A
#define ITEM_TM27 0x13B

#define ITEM_TM28 0x13C
#define ITEM_TM29 0x13D
#define ITEM_TM30 0x13E
#define ITEM_TM31 0x13F
#define ITEM_TM32 0x140
#define ITEM_TM33 0x141
#define ITEM_TM34 0x142
#define ITEM_TM35 0x143
#define ITEM_TM36 0x144

#define ITEM_TM37 0x145
#define ITEM_TM38 0x146
#define ITEM_TM39 0x147
#define ITEM_TM40 0x148
#define ITEM_TM41 0x149
#define ITEM_TM42 0x14A
#define ITEM_TM43 0x14B
#define ITEM_TM44 0x14C
#define ITEM_TM45 0x14D

#define ITEM_TM46 0x14E
#define ITEM_TM47 0x14F
#define ITEM_TM48 0x150
#define ITEM_TM49 0x151
#define ITEM_TM50 0x152
#define ITEM_HM01 0x153
#define ITEM_HM02 0x154
#define ITEM_HM03 0x155
#define ITEM_HM04 0x156

#define ITEM_HM05 0x157
#define ITEM_HM06 0x158
#define ITEM_HM07 0x159
#define ITEM_HM08 0x15A
 
ever tried to use the search function?^^

Actually, Its both a flag and item for the town map

here:
Ruby:
Pokedex setflag 0x801
PokeNAV setflag 0x802

Fire Red
Pokedex setflag 0x828
Map --> giveitem 0x169 0x1

Emerald
Pokedex setflag 0x861
PokeNAV setflag 0x862

correct me if I'm wrong, hope this helps

so its giveitem 0x169 0x1

edit: ehm... i dont know if its the savegame im using but when i activated the start menu in the gym i switched sprites with the trainer...

edit: -.- it was NOT my savegame... wtf?
so this whole afford was just for the new tiles... nice!
at least it looks betetr now...
and maybe it is just caused by the scrripts not being inserted yet? *hope*
 
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we'll see, I changed the intro screen (made the floor oak is standing on grey-black) and when I'm finished with the givemap I'll make a patch.
 
I will have to try if I can leave the house, since the appropriate stairs aren't there yet ^^''

but I could change the warp...
Im finished uploading, I'll send you the patch and try it out.
edit: I'll go watching tv now, I had problems with changing the warp..nothing happend ^^''

I would have to make a script with integrated warp, I could try it later..

edit: I made a scrip warping me outside and I'll check for bugs.
first of all, it wasn't a good idea to make the givemap script in the same script as nidoran, I'll seperate them so if you want to leave the town the man will come and give it to you.

I saved (which worked) and wanted to load afterwards, but there was a black screen. i'll try saving the other, not ingame way.
I'll report any news.
 
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Hey Neti, try making KARNIMANI to level up, mine evolve into a croconaw..!^^

think we should take the Enviroment Rombase. i will edit thee grass then, add the stairs that go left-right to tileset 0 and cave entrances that go left-right. maybe also some other tiles...
is everybody fine with that?

Hey, can we use the Partial DP RomBase

hey, i have a idea, since Neti want a sideways and I want the Partial DP, we could take the stair tile from the Enviroment Rombase and insert it in the Partial DP BAse..!^^ :P
 
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okay, this is what the rom is atm:
I opened the rom, patched with the patch i got from x-buster (who got it from neti ^^).
There were some false tiles in bloominggrove (ledges instead of some ground tiles) which I fixed (i think, maybe not good enough ^^'').
If you save ingame, you can't load with no$gba. With VBA there's no problem.
The trainerbattle on route 1 doesn't happen. The script itself works, but the trainerbattle not.
Same with the battle in the bar.
I'll search for more things.
 
lol i was wondering what those tiles were used for which i replacced eith the sand ledges, now i know xD
but you can just take a normal path tile and place it there, it wont look different then using an edge path tile (which was replaced by me) cause the palette makes it nearly impossible to see the difference

btw xbuster and me found a way to fight the sprite switching bug xD
everytime it happens to you take a screenshot so we can repair every person that has it.

about the trainerbattle that doesnt work: well i have no idea, im no scripter xD
the pokemon of the trainers are not changed yet, but i think i changed the moves of growlithe so it has ember from the beginning


since pokecommunity iss finally working again i can now show you all the new tiles/blocks i created:
[PokeCommunity.com] ROM Reaverz Hacking Team

there are new stairs, sideway stairs, a lot of bridges in all sizes which can be underwalked and overwalked, ledges on mountains, and some new tree tiles that let me create even more natural looking trees than the ones i created with the other selfmade tiles. theres also a grass tile with a border, you wont find wild pokemon there but it looks better to have this tile instead of no grass next to water or a cliff
 
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nice tiles ^^
I asked in the help thread, maybe somebody knows O.o

Btw i changed the pokemon of the route 1 battle to lvl 5 sneasel and the guy in the bar has the changed pokemon too.

Furthermore I added two trainergroups, Team Shadow and Drunken Man (or guy? can't remember).
 
since I have to wait for an answer: Which trainer groups should I create?

I thought about B-boy (since I'm a b-boy and we all will be integrated in the hack xD).
what about Hacker? xD
Just suggest somethin'.
 
yeah I am ^^
okay thx, i nearly forgot the riders xD

e: What about "Arcanine Breeder" ?
Murderer? xD
Musician would be good too.
 
nice ideas you have^^

while you were thinking i finished routes 14:
Spoiler:

right of it is goldborough, left will be the first town of the island, which i will create now

do you have any idea what to put in that cave? hmm we could amke an event there when we are at that point with the event, but that will be in the far away future xD
 
nice map ^^

I inserted the new trainer groups.

Yeah in a cave should be something special, they are mysterious ^^
 
Okay, I got caught up with school work, and I have been busy, but now I'm back! I'll be checking the thread everyday now! Just ask if you need any scripts!
 
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