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ROM Reaverz Hacking Team

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ok, larr-vey-tarr should be a shiny not a regular one..!^^

Did you use the shiny hack maker tool, and edit the shiny routine? because thats the only way I can make a shiny wildbattle script..

Please provide me with details on the script, like movements, dialog, etc.
 
i dont know too many details, ask MT
and we already have someone to make a new shiny larvitar if we want too, he asked me if he could do it and i told him to post in the thread but somehow he did not xD or is that you ZetKa?^^ (dunno his forum name)^^
 
yeah i told u that via icq=)i am zuSchön;)
 
yeah we should use it^^
and i made a new moltres OW:
[PokeCommunity.com] ROM Reaverz Hacking Team

based on the MD one, but i changed so much that now only the shape is like that one^^
 
that give me and idea, what if we'll change all shiny pokemon's color into new one..!^^
 
im very happy that u like my red larvitar:)i can post the tyrantir and the pupitar to,..i dont know how the names are in english just know the german names,..

EDIT:@ X-Buster i can recolor the pokemons:Dif u want to
 
that would be a huge amount of work xD i dont think its worth it since you dont meet shinys very often... we could make a few eveents with shinys and recolors those...

anyway, heres the new zapdos (dunno english name):
[PokeCommunity.com] ROM Reaverz Hacking Team
 
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changing larr-vey-tarr was to easy, I used the pallete of a shiny shelder(red) and replaced it in the larr-vey-tarr..!^^
 
@ X-Ray: If you really want to, I have no problem with it ^^
What should happen: You come closer to larvitar, it's blocking the right exit of the cave.
If you step onto a tile (you'll have to make more scripts for each of them with the same checkflag) an earthquake should activate. Than u say somethin like: So this larvitar was the trigger for the earthquakes. So I'll have to battle it to make this stop.
Then u step in front of it and the battle will start, u defeat/capture shiny larvitar and afterwards the sprite disappeares.
but this is not the end of the script, the rival will appeare from the left (since the exit is right and you'll be standing there xD) and say somthin like: Oh no, you were faster.
It's really annoying. I want to proof that I'm better than u.
Time for a battle.

Then the battle starts and u fight against him, he'll say afterwards that he accept his failure etc..just like everytime ^^
make him vanish through the right exit.
then the script will end.

use check/setflag 0x506, pls ^^

And there is another entrace which leads to the upper part out of the cave. There should be a person blocking the way, until larvitar is captured/beaten.
I'll edit the shiny routine and change the rivals pokemon now.
Afterwards I'll send u the changed patch and u can do ur scripts ^^

er.neti, do u want to first give me a patch of yours so u don't have to reinsert the sprites?
Inserting scripts doesn't take long time ^^
 
well inserting sprites doenst take a long time either... if you have all the johto maps in your patch then just go on with yours, otehrwise ill make a new one

edit: forget it, ive send a new one to you

edit: heres my new rayquaza sprite (one of you wanted to protect it right? another one was celebi and i forgot about the last one xD)
[PokeCommunity.com] ROM Reaverz Hacking Team
 
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okay I started inserting.
which pokemon will the rival use in the cave?
 
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ill do that once i have the patch again and thanks for the Idea, love it..!^^
 
here is my new articuno:
[PokeCommunity.com] ROM Reaverz Hacking Team


i got a lil eyecandy for oyu guys, all legendarys (+charizard caus enoone ahs seen my new sprite yet) in the beautiful teak city:
[PokeCommunity.com] ROM Reaverz Hacking Team

celebi aint there cause we got no new sprite for it already (will we use a new one?)
groudon is ripped from emerald, charizard... i think its the MD sprite, just converted into our palette, same for the 3 birds and dogs (well the birds ha dto be resized and i nearly had to completely remake them tin order to make em look good^^ so i can call them myy work), rayquaza is from emerald and a bit edited, lugia and ho-oh ar eoriginal FR sprites, just resized and rendered
 
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Okay all scripts are inserted and allright, I also fixed the music bug in the first route 1 event (i hope, I didn't try it yet ^^'').
I changed the shiny routine and edited a trainer to rival class, he got the image of the r/s/e rival.
The pokemon are like x-buster wrote them above.
I already made a patch and sent it to Xray.

Btw Neti, what's the map bank and map number of the g/s/c towns?
I found tin tower many times, but every tin tower map I found was just black ^^''
I want to warp to them to try them out, so I need map bank and map number.
 
dunn owhy they are all black for you...
i wil lsned you a savegame whcih is next to the stairs leading to the top of tin tower where you can wathc the animation of suicune^^
if you want to go to another johto map jsut leave teak city left (goldenrodd city) or right (ilex forest), or the ilex forest at the bottom (azelea town)
those warps are jsut for testing

edit: why send it? i can just post the url here cause you need the FoR beta in order to get it working correctyl^^
https://eugenier.eu.ohost.de/poke/savegamegsc.sgm i suppose you know how to get it working
 
that's really awesome O.O
I love it to run around in these old towns :D
Good Job Neti ^^

since I'm talking about Job, Xray will make the larvitar script so what will I have to do next?
 
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