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- Seen Apr 8, 2024
I'll make some tiles now, then a map using my tiles.
can you post them here..?
I'll make some tiles now, then a map using my tiles.
#org $check
lock
faceplayer
checkflag 0x201
if 0x0 goto $button
release
end
#org $button
lock
faceplayer
message $buttonmessage
boxset 5
compare LASTRESULT 0x01
if b_true goto $pushed
release
end
#org $pushed
applymovement 0x2 $suicunemove
applymovement 0x1 $zapdosmove
applymovement 0xFF $playermove
pausemove 0x0
applymovement 0xFF $playerturn
applymovement 0x1 $zapdosturn
pausemove 0x0
cry 0xA1 145
wildbattle 145 50 2
release
setflag 0x200
setflag 0x201
fadescreen 0
end
[B][COLOR=Red]
#org $suicunemove
#raw 0x00 0x52 0x52 0x51 0x51 0x4E 0x4E 0x4E
#raw 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E
#raw 0x4E 0x4E 0x4E 0x4E 0x4E 0x60 0xFE[/COLOR][/B]
#org $zapdosmove
#raw 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x65 0xFE
#org $playermove
#raw 0x09 0x03 0x00 0xFE
#org $playerturn
#raw 0x56 0x62 0xFE
#org $zapdosturn
#raw 0x52 0x52 0xFE
#org $buttonmessage
$buttonmessage 1 =It seems like Zapdos is\ndraining Suicunes Energy.\p...\pTheres a Button at the wall.\pA Sign under it says:\nEmergency Stop.\pDo you want to push it?
okay I will start with your compiling problem with this script ^^
I only read through it quickly but didn't see any other mistakes but this one:
I forgot to write this into the guide translation because thex4 didn't write it too.Code:#org $check lock faceplayer checkflag 0x201 if 0x0 goto $button release end #org $button lock faceplayer message $buttonmessage boxset 5 compare LASTRESULT 0x01 if b_true goto $pushed release end #org $pushed applymovement 0x2 $suicunemove applymovement 0x1 $zapdosmove applymovement 0xFF $playermove pausemove 0x0 applymovement 0xFF $playerturn applymovement 0x1 $zapdosturn pausemove 0x0 cry 0xA1 145 wildbattle 145 50 2 release setflag 0x200 setflag 0x201 fadescreen 0 end [B][COLOR=Red] #org $suicunemove #raw 0x00 0x52 0x52 0x51 0x51 0x4E 0x4E 0x4E #raw 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E 0x4E #raw 0x4E 0x4E 0x4E 0x4E 0x4E 0x60 0xFE[/COLOR][/B] #org $zapdosmove #raw 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x65 0xFE #org $playermove #raw 0x09 0x03 0x00 0xFE #org $playerturn #raw 0x56 0x62 0xFE #org $zapdosturn #raw 0x52 0x52 0xFE #org $buttonmessage $buttonmessage 1 =It seems like Zapdos is\ndraining Suicunes Energy.\p...\pTheres a Button at the wall.\pA Sign under it says:\nEmergency Stop.\pDo you want to push it?
The problem is, the script will fail compiling when you have an applymovement with to many #raw in one line, you have to spilt it up.
Btw I didn't ever read of this tip anywhere, am I the only one who knows that? xD
I'll check the others too now.
If you want to make a script that activates if you step on it, just add it in Advance Map.
Then you change Unknown from 0000 to 0003.
and variable number to 4050.
Then you insert the offset of the script.
Okay I have to go now, time to eat ^^
But afterwards I need to check your script when fighting suicune, maybe I can find the mistake why you switch sprites ^^
#org $suicunecheck
lock
checkflag 0x201
if 0x0 goto $suicune
release
end
#org $suicune
lock
message $drained
boxset 5
compare LASTRESULT 0x01
if b_true goto $suifight
release
end
#org $suifight
lock
faceplayer
applymovement 0x1 $zap
pause 0xD0
cry 0xA1 245
nop
nop
wildbattle 245 50 0[B][COLOR=Red]
setflag 0x200[/COLOR][/B]
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x201
release
end
#org $zap
#raw 0x65 0x20 0x1D 0x1D 0x1D 0x14 0x1D 0x1D 0x1D 0x10 0x10 0x10 0x60 0xFE
#org $drained
$drained 1 =Suicune looks really exhausted.\pDo you want to abuse\nthat and try to catch it?
ive sent you a reply to your msg, cause we might have some problems inserting your map
i thought youre not doing it anymore and now where im almost finished with my version you give me yours arrg xD