ROM Reaverz Hacking Team

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but wait guys, what about the last gym, is anything done there? sprite inserted, scripts, maps? we can't release the beta if it isn't in

There was no sprite for Solid Snake :\.. well, can't say for sure (I didn't use PET much XD)
 
I think he isn't inserted yet, but I'll check it.
I spent my time adjusting the trainers now and testing them again and again (I can't believe it took me so long xD).
At least all of the trainers are working now, have adjusted trainerclasses (TEAM SHADOW) and Pokemon.
Mostly Poochyena and Sneasel, but also nuzleaf. And the stronger one has umbreon, and the last one blocking the exit has mightyena and umbreon, lvl20 and 23 (can easily be adjusted).
So this is done too :D
I'll try locking the gym now.
I can't start with the arcanine farm event yet, since I have to wait for SA to come online and tell me what to do ^^
 
Awesome.. That was fast XD.. Anyway, I'm trying to figure out the bell with arcanine riding.. Stumped so far, but.. hey XD
 
The sound can be found in sappy easily, I saw it there ^^
but to replace it we would need a midi of the cry of Arcanine O.o
 
Ah, well.. I still can't use sappy. How about using the arcanine cry in the game itself? is it even possible? XD
 
I'm not sure about the locking, but I think I once made it by using a script with checkflag at the door.
I'll try to do this after I got the patch.

i think this script would do

Lock Door Message
#Dynamic 0x[Offset]

#org @start
lock
checkflag 0x[Flag Number]
if b_true goto @open
msgbox @speak1
callstd 0x6
release
end

#org @open
release
end

#org @speak1
= [Player]: Huh? The GYM's door is\nlock.. What to do now..?
make a signpost and set it to script and put that on the door


Lock Door

#Dynamic 0x[Offset]

#org @start
lock
checkflag 0x[Flag Number]
if b_true goto @open
setmaptile 0x[X-Co-ordinate] 0x[Y-Co-ordinate] 0x15B 0x1
special 0x8E
release
end

#org @open
release
end
make a script and put this under the door

i think this should do it..
 
yeah I'll do it ^^

btw, SA didn't answer yet and neti isn't online.
Without informations about the arcanine farm event I can't start scripting.
 
yeah I'll do, but I'm sure this works ^^

edit: well, I'm afraid to tell you it doesn't xD
But the basic idea of using setmaptile to change the movement permission was right.
I'll try it the same way but with changes.
 
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something really useful ^^
you can change a tile to another one, for example you could make a fadescreen to turn the screen black, use A LOT of setmaptiles to change the whole map, use another fadescreen and everything would look different xD
(But for changing the whole map it's abit much afford, a warp to another map would be much easier xD).

And you can also change the movement permission of the tile you change!

So, a very useful command ^^
 
er..dunno xD
Maybe you have some ideas for the arcanine farm event?
I hate it to have to wait for such a long time xD
I wanna script! ^^

and X-Buster: You set setmaptile out right, I don't know what the problem is at the moment but I'll find out...
 
I tried that locking thing as well.. When I look at advance map, the tile with the door is already 1 (not permissible) but I can still go through it.
 
'cause of the open-go-close animtation, I think.
I think we can solve it like this:
We put the white sign under the door (the only sign that fits without looking like a horriblem tile error xD) and give it a signpost script: The gym is locked\nSigned: TEAM SHADOW.
and after beating the last one we could use a setmaptile to make it a normal tile again, so u can enter the gym.
Would that be okay?
 
did it work... but setmaptile will not be permanently, so I think its better to use the script i made..
 
Hmm.. maybe we could create another door tile, which is not really a door.. but a wall.. (sounds like Harry Potter O.o) then setmaptiles between the real door and the wall door.
 
It would be useless cause 'setmaptile 0x[X-Co-ordinate] 0x[Y-Co-ordinate] 0x15B 0x1' the 0x1 will set the block unpassable even it on the warp.. I tried it and it work..
 
X-buster's script (setmaptile) doesn't work for me too..
@X have you tried it on a door tile?

@team.. maybe we can put a script tile in front of the door and the player says "This is no time for a gym match." or something, then moves down XD
 
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