• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Sand RMT, redone.

Outlawed

Think you can beat me?
  • 237
    Posts
    17
    Years
    <insert long boring speech about how I love Sand Storm here>
    Adding to that is the fact that this has been modified alot, so I don't think it can go anywhere. Again, I usually forget things, so opinions!

    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.


    [PokeCommunity.com] Sand RMT, redone.

    Tyranitar @ Choice Band
    176 Hp / 252 Atk / 80 Spe
    Adamant
    ~ Stone Edge
    ~ Crunch
    ~ Earthquake
    ~ Pursuit

    After experimenting around for a bit. Switching between Boah, DD and Standard CB Tar, I found this set most rewarding.

    [PokeCommunity.com] Sand RMT, redone.

    Garchomp @ Life Orb
    252 Atk / 252 Spe / 4 Hp
    Jolly
    ~ Earthquake
    ~ Dragon Claw
    ~ Swords Dance
    ~ Fire Fang

    Running Sub on this used to be something I enjoyed. However, Sand Veil HAX don't always work. So Fire Fang for more coverage and to hit Bronzong and Skarmory with a 2HKO after an SD.

    [PokeCommunity.com] Sand RMT, redone.

    Gliscor @ Leftovers
    252 Hp / 252 Def / 4 Atk
    Impish
    ~ Stealth Rock
    ~ Roost
    ~ Ice Fang
    ~ Earthquake

    "Add more speed to outspeed Jolly Tar and Metagross".... No. I don't want it to do that because I don't really care what they do. When I see them I will Earthquake regardless and get my 2HKO/3HKO depending on their sets. This survives SD'd Stuff and hits back with Ice Fang and it's big bulk allows for a smoother SR'ing.

    [PokeCommunity.com] Sand RMT, redone.

    Starmie @ Leftovers
    160 Hp / 132 Sp.Atk / 216 Spe
    Natural Cure
    Timid
    ~ Thunderbolt
    ~ Surf
    ~ Rapid Spin
    ~ Recover

    Standard. However, this thing does nicely in Sandstorm teams, and it actually supports more on the special side that spinning, because SR barely hits most of the team. Rapid Spin when it gets dumb with layers of spikes and stuff. <3 it still.

    [PokeCommunity.com] Sand RMT, redone.

    Lucario @ Choice Specs
    252 Sp.atk / 252 Spe / 4 Def
    Modest
    ~ Shadow Ball
    ~ HP [ICE]
    ~ Vacuum Wave
    ~ Aura Sphere

    Blissey that switches onto this dies. Sadly this fails to 2HKO some Spiritombs, but does well with SR + Stream coverage and does the job. Weavile counter, and takes Ice hits at occasions.

    [PokeCommunity.com] Sand RMT, redone.

    Blissey @ Leftovers
    252 Def / 40 Sp.Atk / 216 Sp.Def
    Natural Cure
    Bold
    ~ Seismic Toss
    ~ Thunder Wave
    ~ Aromatherapy
    ~ Softboiled

    Leik ZOMG, you can't touch ghosts with this..... yeah I know I don't need to. If Gay-ngar and friends show up I paralyze them and let Lucario finish the rest of the job. What kind of Gengar stays in on Blissey any way. Cleric and keeps Lucario doing what he does, paralyzed Specs Luke is just heavy wait and this is a very important addition to this team.

    Rate away.
     
    Last edited:
    <insert long boring speech about how I love Sand Storm here>
    Adding to that is the fact that this has been modified alot, so I don't think it can go anywhere. Again, I usually forget things, so opinions!

    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.
    [PokeCommunity.com] Sand RMT, redone.


    [PokeCommunity.com] Sand RMT, redone.

    Tyranitar @ Choice Band
    176 Hp / 252 Atk / 80 Def
    Adamant
    ~ Stone Edge
    ~ Crunch
    ~ Earthquake
    ~ Pursuit

    After experimenting around for a bit. Switching between Boah, DD and Standard CB Tar, I found this set most rewarding.

    Not rewarding as a lead, but I guess with the sand theme you have no choice.

    [PokeCommunity.com] Sand RMT, redone.

    Garchomp @ Life Orb
    252 Atk / 252 Spe / 4 Hp
    Jolly
    ~ Earthquake
    ~ Dragon Claw
    ~ Swords Dance
    ~ Fire Fang

    Running Sub on this used to be something I enjoyed. However, Sand Veil HAX don't always work. So Fire Fang for more coverage and to hit Bronzong and Skarmory with a 2HKO after an SD.

    um okay

    [PokeCommunity.com] Sand RMT, redone.

    Gliscor @ Leftovers
    252 Hp / 252 Def / 4 Atk
    Impish
    ~ Stealth Rock
    ~ Roost
    ~ Ice Fang
    ~ Earthquake

    "Add more speed to outspeed Jolly Tar and Metagross".... No. I don't want it to do that because I don't really care what they do. When I see them I will Earthquake regardless and get my 2HKO/3HKO depending on their sets. This survives SD'd Stuff and hits back with Ice Fang and it's big bulk allows for a smoother SR'ing.

    Um sure

    [PokeCommunity.com] Sand RMT, redone.

    Starmie @ Leftovers
    160 Hp / 132 Sp.Atk / 216 Spe
    Natural Cure
    Timid
    ~ Thunderbolt
    ~ Surf
    ~ Rapid Spin
    ~ Recover

    Standard. However, this thing does nicely in Sandstorm teams, and it actually supports more on the special side that spinning, because SR barely hits most of the team. Rapid Spin when it gets dumb with layers of spikes and stuff. <3 it still.

    eh, sure

    [PokeCommunity.com] Sand RMT, redone.

    Lucario @ Choice Specs
    252 Sp.atk / 252 Spe / 4 Def
    Modest
    ~ Shadow Ball
    ~ HP [ICE]
    ~ Vacuum Wave
    ~ Aura Sphere

    Blissey that switches onto this dies. Sadly this fails to 2HKO some Spiritombs, but does well with SR + Stream coverage and does the job. Weavile counter, and takes Ice hits at occasions.

    As bad as Weavile is, this is not a counter so don't feel totally safe switching in.

    [PokeCommunity.com] Sand RMT, redone.

    Blissey @ Leftovers
    252 Def / 40 Sp.Atk / 216 Sp.Def
    Natural Cure
    Bold
    ~ Seismic Toss
    ~ Thunder Wave
    ~ Aromatherapy
    ~ Softboiled

    Leik ZOMG, you can't touch ghosts with this..... yeah I know I don't need to. If Gay-ngar and friends show up I paralyze them and let Lucario finish the rest of the job. What kind of Gengar stays in on Blissey any way.

    One with Explosion...

    Cleric and keeps Lucario doing what he does, paralyzed Specs Luke is just heavy wait and this is a very important addition to this team.

    Alright

    Rate away.

    Well I'm not liking what Dugtrio can do, taking out your only two pokemon that can hit hard right away as well as your special wall. Be careful!

    Really big Mamoswine weakness. Weavile isn't a pal either. Garchomp is equally troubling, as Gliscor is a rather poor counter for it. Any Gyarados that gets past Starmie will sweep this team too, which is a bit unsettling. You also have a slight SDhera weak, as it gets past Gliscor lacking Aerial Ace.

    Bronzong would help this team a lot. It helps against a lot of your weaknesses (Mamoswine and Weavile especially). It helps against Garchomp a lot too.

    It's hard to really figure out what to replace though, so you make that call. Also, run Ice Beam >>> Rapid Spin on Starmie (your team does great against SR anyways) and AA >>> Ice Fang on Gliscor (only if you're really SDhera fearful, but I still would recommend it).
     
    [PokeCommunity.com] Sand RMT, redone.

    Tyranitar @ Choice Band
    176 Hp / 252 Atk / 80 Def
    Adamant
    ~ Stone Edge
    ~ Crunch
    ~ Earthquake
    ~ Pursuit

    After experimenting around for a bit. Switching between Boah, DD and Standard CB Tar, I found this set most rewarding.


    Use 80 speed >>80 def evs, so you can outspeed standard Skarm and 2hko it with Stone Edge, otherwise it will just Roost and buy itself a rock resist and stall you out.
     
    Very true Mr.Anti Pop
    I didn't see Dugtrio causing a threat but you are right.
    Also some infoz.
    Gliscor can take 2 Outrages from Jolly Chomp and live to tell the tale, and so if Garchomp is hurt, I can come in and finish it off with Ice Fang. But as you said, Hera hates me. So I see it nicely to add Aerial Ace for more stab and equip Starmie with the Ice Beam needed to finish off Dragons.

    Also sorry for mistake about ev spread, I have 80 points in SPEED not def made to be faster than Skarmory. Sorry about that.

    So now a choice of Rapid Spin and Ice Beam
    and a Choice of Ice Fang and Aerial Ace

    But I really can't think of what to take out to a fit a bronzong in here. Also, Vacuum Wave does good Damage to dugtrio, but it's going to catch me doing Shadow Ball or Aura Sphere and trap/kill me.
     
    Last edited:
    Back
    Top