Saving

The save speed is soso much better in the sixth generation games like you've no idea. I never did like saving in past games because of how long it took, especially the fourth and fifth generations... ugh. Would be awesome to have more save slots but it's not something I can ever see happening haha. I'll just be glad the speed was improved on as much as it was since I've always saved frequently.
 
1) need multiple save files! It would be so much better!
2) Faster saving! (Like gen 6 quality but even faster keke)
And my biggest point
3) SAVING DURING BATTLE
Have your parents, relatives, friends etc. asked u too stop playing and your like i cant im in the middle of a battle i gotta save first! That happended a ton when i was younger and im like could i plz just save now! I mean it would be so helpful!
Anyone else sometimes forget to save after playing for 2 hours and then all ur progress is gone and you wanna punch a wall :3 that happens to me ALOT! Lol

It would be nice to save during battle, as a kid who played Pokemon all the time as a kid, a lot of times when dinner was ready I was in the middle of a battle so I had to finish and save.
Whenever I catch a Pokemon or have one level up I always save
 
With Pokémon I've always saved my game in a Pokémon Center out of habit. I don't know why, but I've just always done it.

Having save points in games aren't necessarily a bad thing in certain games. They create a spot to strive towards, and usually are handled well within reason. Some games do not use them well and are a pain to follow up with. For example on how they're handled well and poorly we'll look at the Dead Space series:

Dead Space is a third person science fiction horror game based on the cracker class starship the USG Ishimura. Throughout the game, you fight your way across the ship, restoring systems, fighting off enemies, the biological hazards, and even the mechanical hazards. What makes the game great in terms of saving functionality is that the saving stations are located throughout the game in convenient places that do not warrant you to track back four or three hours just to reach where you left off. In addition to handling the manual save it also offers an autosave feature which is quite handy as well. Dead Space 2 utilizes the same formula for saving: fight your way here and there and you'll likely find yourself face to face with a save station.

Dead Space 3 on the other hand is a pile of regurgitated trash so putrid and so foul that it even causes Muk and Grimer to flee in terror. There was no manual save in Dead Space 3, and there was no option to hold your place besides an autosave that didn't even function properly, and you would find yourself 8 leagues backward from where you were from where you left off. Example: you fight your way through a vicious area filled with creepy critters. You make it to the next area and you're out of ammo and it autosaves. Great, time to take a break. You come back a day later to find yourself in the room you once cleared of hostiles and you have no ammo. Dead Space 3's autosaves saves the state of your ammunition more accurately than your position.

So in short, manual saves are more effective than autosaves. So I believe that Pokémon should never stray from the time proven formula of saving wherever you may be (perhaps they could disable saving in the Elite Four to provide added difficulty). I also enjoy the fact that the saving function has been much improved with the latest editions of the games. pretty soon they'll have it to the point where it'll save nigh instantaneously.
 
Permitted to save? You say that almost like games don't normally have save functions. Hehe.

The lack of multiple save slots has simply been retarded since the DS games (I'm convinced Inifinite Space fills out the space on the DS cart far more fully than any Pokemon game ever has or would, due to the limited character sprite palette and low bitrate soundtrack apparently being necessary to fit all those 3D ship models in, and yet it still has about 5 save slots). The lack of autosave has never really bothered me about Pokemon. It might be a nice addition in case one forgets to save manually (which no one could really be faulted for given how autosaving is standard in most other games these days), but I would certainly not want it to be the only means of saving al la Minecraft.


do we find ourselves using any external device every now and again to lift that limit (PowerSaves, for example), and utilize multiple save files?
There is a way to lift that limit? Horey shet.
 
Last edited:
I save religiously. All the time. That was annoying to do there for a time, because the saving was so slow in a couple of recent games. I'm glad that it's faster in ORAS.

Would be awesome to have more than one save file, because I really never enjoy beating my game, and raising my mons and then wiping the file once I want to replay it. I always just kind of close my eyes and do it. lmfao Not everyone can just go out and buy another copy.
 
Since the advent in flash memory in the Gen VI cartridges, saving has become a lot less of a headache. Gen IV was the worst in that regard - it was often slower than Gen III saving.

I do like just having one save file - it does add an element of challenge and does fit in with the element of 'one on a wonderful adventure' - I mean, when on an adventure you don't tend to be having more than one at a time. :P

I DO however think there is a burning need for external save backups in case of game loss (file corruption is covered). I've had four Pokémon games (and two consoles) stolen over the years and given how easy it would be to implement such a feature with the 3DS hardware it really needs to be done. This is if they can figure out a way to do it so players won't abuse it of course. :P Closest thing we had is the game save upload to PGL (if it indeed uploaded the entire save file, I'm not sure). I asked if I could get back my Black 2 save when it was stolen, but they said they couldn't do anything. :/ In hindsight, I now back up my save files to the computer using the NDS Adapter Plus, though it doesn't work for the 3DS releases yet.
 
Back when I played Generations I and II, I would usually save maybe once every 10 minutes or longer, especially in later playings as I became more familiar with the games' storylines. Now, with Alpha Sapphire and Y, I tend to save whenever I beat a NPC Trainer or catch a new Pokémon, which can happen once every couple of minutes much of the time.
I also would like it if they added the capability of having multiple save files. Comes in handy if you have to restore a previous save because you messed up or your journey got corrupted (I had, and still have, the Game Boy Mega Memory Card, which I used extensively back in the day to back up saves from Generation I and II games.)
 
Back
Top