Im trying to make a script where the professor in my game walks three steps down looks right and runs right tells me that im in a jam and that i need to fight off ariados and then use the multi box script to have the player choose between the starters in my game here is the script that i tried but there are quite a few errors lurking in it
'-----------------------
#dynamic 0x71A3C0
#org @start
checkflag 0x828
if 0x1 goto @skip
lock
applymovement 0x03 @move
waitmovement 0x0
lock
faceplayer
msgbox @speak 0x6
boxset 0x6
goto @Continue
#org @Continue
msgbox @Talk 0x6
setflag 0x828
multichoice 0xE 0x0 0x1E 0x0
copyvar 0x800D 0x8000
compare 0x8000 0x0
if 0x1 goto @Houndour
compare 0x8000 0x1
if 0x1 goto @Ralts
compare 0x8000 0x2
if 0x1 goto @Heracross
goto @Continue
compare 0x8000
setflag 0x828
release
end
#org @skip
end
#org @move
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x2
#raw 0x62
#raw 0x20
#raw 0x20
#raw 0xFE
#org @speak
= What are you boys doing all the way out here?
#org @Houdour
showpokepic 0xE4 0x10 0x03
msgbox @ask 0x5
boxset 0x5
if 0x0 goto @Continue
hidepokepic
givepokemon 0xE4 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @given 0x5
boxset 0x6
waitfanfare
#org @Ralts
showpokepic 0x188 0x10 0x03
msgbox @ask1 0x5
boxset 0x5
if 0x0 goto @Continue
hidepokepic
givepokemon 0x188 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @given1 0x6
boxset 0x6
waitfanfare
#org @Heracross
showpokepic 0xD6 0x10 0x03
msgbox @ask2 0x5
boxset 0x5
if 0x0 goto @Continue
hidepokepic
givepokemon 0xD6 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @given2 0x6
boxset 0x6
waitfanfare
#org @ask
= Would you like Houndour?
#org @ask1
= Would you like Ralts?
#org @ask2
= Would you like Heracross?
#org @give
#org @give1
#org @give2
#org @given
= \v\h01 recieved Houdour!
#org @given1
= \v\h01 recieved Ralts!
#org @given2
= \v\h01 recieved Heracross!
#org @Talk
= ???
Changes in red, deletions in yellow.
I had to assume that this script was made for XSE, as many of your commands are constructed for it yet you were using boxsets. I've had to restructure it more than I would have liked, because if the player clicks no when the Professor asks "Would you like X?", not only would they not recieve the Pokemon but the script would continue and remove their chance to get another.
The green part of the text is an addition that (While not necessary) I'd stongly advise adding. Make the professor ask something along the lines of "So, which Pokemon do you want?" so the player has some context as to why a multichoice box suddenly pops up in their face.
Also, consider starting from #dynamic 0x800000
Hopefully this all works out :D
Hmm Long Time No See Pokescript but Im Pretty Sure Its 0x142
Don't Forget Closeonkeypress without that boxset 4 wont be closeable
This didn't work, when I put in HEX # 0x421, I got a ?????? Pokémon.
I prefer not to use XSE because all the tutorials I watched and learned with were for PoketScript, and XSE changes my scripts around so I have no idea what they are talking about TT-TT I guess I'll just learn to use XSE, but in the meantime, how would you put Sableye into a Give Pokémon script (for XSE)?
Hi i'm using XSE and Advance Map and trying to script all the people in an art gallery scene. Ive never used XSE before but because it is good for editing scripts and can be opened on A-Map i am trying to learn.
Anyway this is the script
Spoiler:#dynamic 0x800000
#org @entrance
lock
faceplayer
msgbox @amber 0x6
release
end
#org @amber
= Welcome to the exhibition. I'm Amber and\nthis was put together with the help of the\lLogan Park curators club.\pI hope you like it
and the problem is that whenever i talk to the sprite she faces me but nothing happens and i can just walk away, this only happens once and i have to double tap A again to get her to face me but there is still no text.
Thanks
https://www.pokecommunity.com/threads/164276Hello (first sorry about my English, I'm Dutch),
I want to make a wild battle script. I have te overworld of a Lugia. I make my wild battle script in PokéTronic, because I'm not very good with scripting. But when you fight with the Lugia and the fight is over he's not away... How can I make a wild battle fight, that when the fight is over that the Pokémon is gone?
I'm a beginner so maby someone have a tutorial or a easy script or something?
Need help.
Trying to compile script. It won't work.
Using XSE
'-----------------------
#dynamic 0x71F050
#org @start
msgbox @talk 0x6
giveitem 0xD 0x1 MSG_OBTAIN
end
#org @talk
= Hi.
Says I need to define the perimeter for "giveitem 0xD 0x1 MSG_OBTAIN"
In the tutorial, it doesn't say that. I don't get it.
Need help.
Trying to compile script. It won't work.
Using XSE
'-----------------------
#dynamic 0x71F050
#org @start
msgbox @talk 0x6
giveitem 0xD 0x1 MSG_OBTAIN
end
#org @talk
= Hi.
Says I need to define the perimeter for "giveitem 0xD 0x1 MSG_OBTAIN"
In the tutorial, it doesn't say that. I don't get it.