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- Posts
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- Seen Jul 15, 2013
how would you use the commad sethealingplace?
how would you use the commad sethealingplace?
#dynamic 0x740000
#org @start
lockall
fadescreen 0x1
msgbox @1 0x6
fadescreen 0x0
msgbox @2 0x6
setvar 0x7000 0x1
releaseall
end
#org @1
= [player] Where am I...Is this a dream?\p\nRED: No child, this is not a\ldream.\p[PLAYER]: Who are you?\pRED: You'll find out soon\nenough...
#org @2
= [player] That was so weird. Well\nnothing\lis going to hamper my spirits\ltoday! It's the grand opening of\lthe new PokeLab today. I should\lbe on my way soon.
I am in need of some help with this Script :/ I can get it into the game fine but when it activates it goes to a blue screen and nothing happens. I guess somethings messed up with the Script somewhere. I'm trying to use it right when you start the game in the player's house. Here's the Script...
Hopefully someone can help :) Thanks :)Code:#dynamic 0x740000 #org @start lockall fadescreen 0x1 msgbox @1 0x6 fadescreen 0x0 msgbox @2 0x6 setvar 0x7000 0x1 releaseall end #org @1 = [player] Where am I...Is this a dream?\p\nRED: No child, this is not a\ldream.\p[PLAYER]: Who are you?\pRED: You'll find out soon\nenough... #org @2 = [player] That was so weird. Well\nnothing\lis going to hamper my spirits\ltoday! It's the grand opening of\lthe new PokeLab today. I should\lbe on my way soon.
Your script is fine. Are you trying to make this a level script?
Yes I am...when you start in the Player's House.
When I try to compile a script, it gives me an Error that says: Error 13 "Type missmatch" on line 12 Missing #define
Script:
Spoiler:#dynamic 0x71CB00
#org @start
checkflag 0x1004
if 0x0 goto @con
end
#org @con
lock
applymovement 0xFF @move1
waitmovement 0x0
msgbox 0x6 @1 This line
showpokepic 0x01 0x0A 0x03
msgbox 0x6 @2
hidepokepic
givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @5 0x4
waitfanfare
closeonkeypress
setflag 0x828
hidesprite 0x5
setflag 0x1005
applymovement 0x09 move2
waitmovement 0x0
applymovement 0xFF move3
waitmovement 0x0
msgbox @3 0x6
applymovement 0x09 move4
msgbox @4 0x6
applymovement 0x09 move5
waitmovement 0x0
hidesprite 0x9
setflag 0x1006
setflag 0x1004
release
end
#org @1
= I guess this is the last one.\nLet's see, it's a...
#org @2
= BULBASUAR!
#org @3
= [blue_rs]\v\h06: Look I got a CHARMANDER!\nWanna battle?\pGo-\p\v\h01: \v\h06!
#org @4
= [blue_rs]= \v\h01: Wait!\p\v\h06: Wh-What?\p\v\h01: We need to get going\nalready.\p\v\h06: Oh right! Then we'll\nbattle after graduation. See you\lthere!
#org @5
= \v\h01 recived a BULBASUAR!
#org @move1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x1
#raw 0xFE
#org @move2
#raw 0x12
#raw 0xFE
#org @move3
#raw 0x3
#raw 0xFE
#org @move4
#raw 0x62
#raw 0xFE
#org @move5
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
I was able to compile it fine...
That's strange...
Hmm...
Make sure when you downloaded XSE (or whatever program you used to script this) you extracted ALL the files into a folder.
When I try to compile a script, it gives me an Error that says: Error 13 "Type missmatch" on line 12 Missing #define
Script:
Spoiler:#dynamic 0x71CB00
#org @start
checkflag 0x1004
if 0x0 goto @con
end
#org @con
lock
applymovement 0xFF @move1
waitmovement 0x0
msgbox 0x6 @1 This line
showpokepic 0x01 0x0A 0x03
msgbox 0x6 @2
hidepokepic
givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @5 0x4
waitfanfare
closeonkeypress
setflag 0x828
hidesprite 0x5
setflag 0x1005
applymovement 0x09 move2
waitmovement 0x0
applymovement 0xFF move3
waitmovement 0x0
msgbox @3 0x6
applymovement 0x09 move4
msgbox @4 0x6
applymovement 0x09 move5
waitmovement 0x0
hidesprite 0x9
setflag 0x1006
setflag 0x1004
release
end
#org @1
= I guess this is the last one.\nLet's see, it's a...
#org @2
= BULBASUAR!
#org @3
= [blue_rs]\v\h06: Look I got a CHARMANDER!\nWanna battle?\pGo-\p\v\h01: \v\h06!
#org @4
= [blue_rs]= \v\h01: Wait!\p\v\h06: Wh-What?\p\v\h01: We need to get going\nalready.\p\v\h06: Oh right! Then we'll\nbattle after graduation. See you\lthere!
#org @5
= \v\h01 recived a BULBASUAR!
#org @move1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x1
#raw 0xFE
#org @move2
#raw 0x12
#raw 0xFE
#org @move3
#raw 0x3
#raw 0xFE
#org @move4
#raw 0x62
#raw 0xFE
#org @move5
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
You've mixed up the placement of the pointer and the message type. change it to 'msgbox @1 0x6' and it should work fine - The rest of your msgbox commands will have to be changed in a similar way as well.
I need some help, every time I put a script tile with a flag in it, the script plays normally, but when I check to see if the flag has been set, I walk over it one way, its fine, the script will not play, but if I walk over it any other way, the script plays and I have no idea why!
Here is one of the scripts:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
applymovement 0x01 @move1
waitmovement 0x0
msgbox @1 0x6
setflag 0x200
release
end
#org @done
clearflag 0x200
release
end
#org @move1
#raw 0x1
#raw 0xFE
#org @1
= Mom: Oh, hey!\nI made waffles and pancakes!\lCome, sit down!
Sorry, I don't know how to make spoilers - I'm new!
I need some help, every time I put a script tile with a flag in it, the script plays normally, but when I check to see if the flag has been set, I walk over it one way, its fine, the script will not play, but if I walk over it any other way, the script plays and I have no idea why!
Here is one of the scripts:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
applymovement 0x01 @move1
waitmovement 0x0
msgbox @1 0x6
setflag 0x200
release
end
#org @done
clearflag 0x200
release
end
#org @move1
#raw 0x1
#raw 0xFE
#org @1
= Mom: Oh, hey!\nI made waffles and pancakes!\lCome, sit down!
Sorry, I don't know how to make spoilers - I'm new!
Well pokecries' numbers are the same as their pokedex number.I am in need of some help.
I need to know how to add 'crys' to a script.
And also how do I find out the cry number for each Pokemon?
If someone could help me in Pokescript format, that would be nice.
But I will accept XSE format as well.
Please help =]
I'm sure it is possible with ASM routine though I'm not exactly sure that permanent change is possible...i was wondering if it's possible to make a permanent change sprite for ruby because i was going to add a store where you can buy costumes. if so can u tell me how