Renegade
Time for real life...
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- Seen Jan 8, 2015
Just wondering, would it be possible to use the same applymovement offset for multiple NPCs? Or does each one need it's own offset for it?
Edit: I'm also having an issue with compiling right now that I can't seem to figure out. Details on it below.
Game: Pokemon Firered
Type: Trigger
Editor: XSE
Script:
Spoiler:#dynamic 0x800000
'---------------
#org 0x800000
checkflag 0x201
if 0x1 goto 0x880003B
lock
applymovement 0x4 0x8800285
pause 0x50
msgbox 0x880003D MSG_KEEPOPEN '"You have your POKEMON now, right?\..."
closeonkeypress
applymovement MOVE_PLAYER 0x880028B
pause 0x110
applymovement 0x4 0x88002A2
setflag 0x201
msgbox 0x88000CE MSG_KEEPOPEN '"Professor Oak: Settle down, everyo..."
fadescreen 0x1
fadescreen 0x0
release
end
'---------------
#org 0x80003B
release
end
'---------
' Strings
'---------
#org 0x80003D
= You have your POKEMON now, right?\pYou still have to head over to\nthe big start off!\pYou won't even know what the\nKANTO LEAGUE is if you don't!
#org 0x8000CE
= Professor Oak: Settle down, everyone.\pWelcome trainers, to the KANTO\nLEAGUE's official beginning!\pIn this competition, you will all be\ncompeting to be in the first couple who\pcollect 8 GYM BADGES and reach the\nPOKEMON LEAGUE!\pBut, only the first two who arrive\nwill get the chance to challenge the\pELITE FOUR and the CHAMPION!\pNow that the explanation is over,\nlet's get going!\pThe KANTO LEAGUE begins in 5[.]\p4[.]\p3[.]\p2[.]\p1[.]\pGO!
'-----------
' Movements
'-----------
#org 0x800285
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org 0x80028B
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org 0x8002A2
#raw 0x60 'Hide
#raw 0xFE 'End of Movements
Details: When I go to compile this, no errors pop up. But, when I close the window and open up the script again, the compiler gets rid of the second fadescreen for some reason. I have no idea why, and I've been unable to find out why this is happening by using google. :/
I'm not sure exactly what the problem is with the fadescreens, but I might have a solution. First, put a "pause" command in the middle of your "fadescreen" commands. (Ex. pause 0x30) Then, try using a different offset for your script.